The online racing simulator
#1 - neRu
MecaniK's inteference with turbo-spool-time
Just fiddlin' around this evening, and made a set for the FXO Turbo that i quite like, it goes like this:
0.090 Weight
3 Drv.trn.
8 Grs.
1 12 Cylinders
1000 1001 Displacement
0.600 Power
0.150 Power bnd.wth.
0.090 T2R
1.500 RL
104.71 Idle

Take it for a spin, and note how the turbo behaves, and how fast the engine revs.
The turbo spools up quite fast when the car is in the high revs, even from zero pressure at all, and it looses pressure right before redline - just like what a car with a too small turbo would do.

Now, change time 2 rev to 5.000
The cars engine revs at aproxx. same rate, whilst the turbo takes ages to spool-up, AND down. Note how long the dump is to be silent, after running down the straight and havin' full pressure.

I think that Fonny haven't got the time2rev parameters, i think he found the turbo-spool-time parameters.
If you set the time2rev to 0.001, and hit the rev-lim, note how the press.-gauge jumps around, because of the turbos fast reaction.

Sleep tight, i'm going to bed
It's neither, if i remember, it's actually the engine damage limiter you are messing with there Try playing around with the value and then try to damage the engine, listen for the popcorn sound.

This is a 'bug' from the first version i made, this has been 'fixed' in my
current wip version
so if i set the value to 0 the engine is indestructable ?
sounds like a nice setting you should keep it in for further versions
#4 - neRu
Well, howcome the turbo's behavior change so much, if it's just the enginedamage-limiter? I really don't see howcome that parameter can make the turbo spool faster then?
(Undskyld jeg lige låner din tråd )

Can someone tell me what each value do?
Or, just them below the Power That would be very nice ..
Like i said, "if i remember''....
I'm not sure, but when working on the updated version i went through all
the values again to fix the time2rev and noticed i was using the wrong
address. After more fiddling, i noticed the 'popcorn' sound would appear
earlier/later in the rpm range depending on the value. I don't remember
which way is which, but experiment with small changes first and pit out,
rev to redline and listen for the popcorn...It wasn't my intention to
include this, in fact, i didn't even notice it was there before

FGED GREDG RDFGDR GSFDG