The online racing simulator
Endurance League Survey
(9 posts, started )
#1 - Danke
Endurance League Survey
I wanted to try to get a feeling for what elements people look for in endurance leagues in LFS. If you feel so inclined, please provide feedback on the following questions.

race length: 1-3 hours or 3+ hours
car classes: mixed or single class
start procedure: rolling or standing
full course yellows w/safety car: yes or no
car types: road or race
qualifying: single lap or timed session
car skins: required elements (standard number tags/visor) or whatever you want to do
points system: every position gets some points or only the top x positions get points

I'm looking for general answers rather than specific. I don't want "XRTs for 300 laps at Aston Club with high winds", just a general idea of what elements LFS racers want in an endurance series. If there's some other element that's important to you that I forgot, please feel free to mention it.

Thanks in advance for your input.
race length:4 - 24 hr
car classes: Mixed. Maybe two or maybe even three.
start procedure: rolling single file
full course yellows w/safety car: yes
car types: why not both? could have GTR TBO and Maybe XFG and XRG as three classes
qualifying: timed session
car skins: required elements: whatever you want to do
points system: every position gets some points

Kenneth
Same as R.Hero.

Or a series of 24 hours races ....
race length: 3+ hours
car classes: single class
start procedure: rolling
full course yellows w/safety car: yes
car types: race
qualifying: timed session
car skins: required elements (standard number tags/visor)
points system: every position gets some points (imagine running 75% of the race, timing out, coming back in with a lap penalty, only to not get points because there is no way you can make up enough positions to get into the points - wouldn't make me want to race much more after that)
race length: 3+ hours
car classes: multiple classes
start procedure: rolling
full course yellows w/safety car: yes
car types: race
qualifying: timed session
car skins: team skins, series number plates
points system: every position gets some points
race length: 3+ hours
car classes: multiple classes
start procedure: rolling
full course yellows w/safety car: yes
car types: race
qualifying: timed session
car skins: team skins, series number plates
points system: every position gets some points

Car Classes:
GT-1 FXR, XXR, and FZR
GT-2 XF GTR and UF GTR
GT-3 RB4 GT and XR GT Turbo

Little chart of car comparisons from LFS World:
#7 - Gil07
race length: 3+ hours
car classes: single class
start procedure: rolling
full course yellows w/safety car: yes
car types: race
qualifying: timed
car skins: specific car numbers, visor, driver names on cars, all that stuff
points system: every position gets some points
race length: 45-2 hour if it is one person 2-4 as a group
car classes: mixed
start procedure: standing (only cos the majority of people i know of cant do rolling)
full course yellows w/safety car: yes(needs to be organised right)
car types: all except single seater
qualifying:timed session
car skins: required elements (standard number tags/visor)
points system: every position gets some points
Quote from racer hero :race length:4 - 24 hr
car classes: Mixed. Maybe two or maybe even three.
start procedure: rolling single file
full course yellows w/safety car: yes
car types: why not both? could have GTR TBO and Maybe XFG and XRG as three classes
qualifying: timed session
car skins: required elements: whatever you want to do
points system: every position gets some points

Kenneth

Yea i agree! Maybe some UF1's but no open wheelers unless its FOX

_John_

Endurance League Survey
(9 posts, started )
FGED GREDG RDFGDR GSFDG