The online racing simulator
some nice renders from the Boekanier
(663 posts, started )
Quote from logitekg25 :its your creation, dont thank me

okay, it's my creation.

but i'am not that good to make scene,
and got a lot to learn.
and without criticism, this is not possible.

so with criticism of you, it is a beautiful rendering become.
thx for that
Hey Boek, its me AGAIN!

i did what you told me to do, and here is my final skin design

Please render this, and make it look cool.

If its possible, can you put some of those awesome neons

Thanks Bro (In advance)!
Attached images
XRT_Tribal Drift.jpg
How many seconds of effort did you put in that skin? Atleast use a black mask :/
Quote from 5h4dovv :Hey Boek, its me AGAIN!

i did what you told me to do, and here is my final skin design

Please render this, and make it look cool.

If its possible, can you put some of those awesome neons

Thanks Bro (In advance)!

oka this one looks better
i'am on it.
Quote from Boekanier :okay, it's my creation.

but i'am not that good to make scene,
and got a lot to learn.
and without criticism, this is not possible.

so with criticism of you, it is a beautiful rendering become.
thx for that

i dont even know how to render
Quote from 5h4dovv :Hey Boek, its me AGAIN!

i did what you told me to do, and here is my final skin design

Please render this, and make it look cool.

If its possible, can you put some of those awesome neons

Thanks Bro (In advance)!

here you go!!

Attached images
5h4dovv-01.jpg
Quote from Boekanier :here you go!!


WOW!!! that looks really good...but don't neons go in the front and back too?
Quote from logitekg25 :WOW!!! that looks really good...but don't neons go in the front and back too?

you get a point!!!

i will try next time.

here some new renders







Attached images
test106.jpg
test201.jpg
test210.jpg
test220.jpg
Quote from Boekanier :here you go!!


Thanks Man. Thats an Awesome Render

Your an awesome renderer, Ill be back for more!
my new XRT SS skin!!







Attached images
xrt-studio-100.jpg
xrt-studio-102.jpg
xrt-studio-103.jpg
xrt-studio-104.jpg
Quote from Boekanier :my new XRT SS skin!!








very nice skin, and renders, but a way to improve your skin, is the hood stripes, you should make them end at an angle like most stripes that end on the hood.
Quote from logitekg25 :very nice skin, and renders, but a way to improve your skin, is the hood stripes, you should make them end at an angle like most stripes that end on the hood.

Sorry but this one is based on the SS stripes from the chevy nova



maybe next skin, I will remeber your comment
Attached images
1227622779_69chevellered454_001.jpg
Quote from Boekanier :Sorry but this one is based on the SS stripes from the chevy nova



maybe next skin, I will remeber your comment

ooo i see!!
I've tried to make a license plate.





Attached images
xrt-license-003.jpg
xrt-license-001.jpg
xrt-license-002.jpg
love it...except for the colors
Quote from Funnycat :Not too convincing. I'd suggest generating one here
http://www.french-number-plates.com/platemaker/
And making it a texture + use the black as displacement.

If you're using Vray I can give you my plate, as seen here:



In that case, he should apply a bump map because the current plate is 3D and he should keep it that way.
All those white reflection lines arn't that nice imo.
Quote from pärtan :In that case, he should apply a bump map because the current plate is 3D and he should keep it that way.


I'm not sure I'm following ya there, he's got a 3d plate with extruded clunky 3d letters. Do you want him to dispose of the letters or what? I was talking about making a new plate or using mine.
oka I understood.
I try to make a DUTCH LICENSE
but a 3d, and not bump ...
Quote from Boekanier :oka I understood.
I try to make a DUTCH LICENSE
but a 3d, and not bump ...

Use a displacement map like I did, it actually generates a new 3d mesh based on your image, not just shadows/highlights like a bump map.
my first try for a dutch plate
small errors in the stars,
I would like to improve tomorrow.



i know the material is not good.
this is a concern for later ..
Attached images
kent001.jpg
You are better off with a bumpmap vs. what you currently have. Bump maps are far from sufficient in closeups and flat angles, but for a numberplate it should do just fine.

Displacement mapping is overkill, and can also have the side effect of looking "pixelated". You could compensate by creating a even larger map to be displaced, and refine the displacement quality. The numberplate is a pretty small area so one could argue the extra geometry doesn't really matter. But it is still a messy solution for clean shapes like characters.

I suggest you create the characters with a bold font and then bevel the edges. You may not need to make them bold though. That depends on how your bevel tool works.

Then move the geometry so only the front faces and the front-most bevels are visible and you can delete the rest if you want to.

This will give you great results since the bevel will pick up highlights.
It's been a while since I've done something with lfs
but inspired by overhauling, I created this scene.
I have used parts from the garage scene but also from a old scene.









I saw that I was working with a number plate.
I have not worked on that anymore, maybe I get picked up,
with the tip of R4ptor.
Attached images
show-201.jpg
show-202.jpg
show-203.jpg
show-204.jpg
very nice wanna make somethin i can use a a background? nice resolution, and something action perhaps

some nice renders from the Boekanier
(663 posts, started )
FGED GREDG RDFGDR GSFDG