The online racing simulator
Sever packets per second
(5 posts, started )
#1 - Dru
Sever packets per second
Hi people, a really quick and easy question.

We are looking at picking up a new server, but i'm not a technical person at all.

What number or packets per seconds do most peoples servers run on?

Cheers and thanks,


Dru.
The decision should depend on your available server bandwidth, etc. I usually run mine on 4, unless I want higher quality racing, in which case I plump for 5 (it is a "significant" increase).
Sorry for going off topic, but are there no servers that runs it with "6"?
Is it because it would need too much bandwith line for 32 cars?
Quote from The Very End :Sorry for going off topic, but are there no servers that runs it with "6"?
Is it because it would need too much bandwith line for 32 cars?

It's entirely possible to run with 6 (given as fast enough line - for 47 guests and 32 racers that equates to 829KB/sec upload required - well in the reach of a lot of dedicated servers [most servers are at minimum 10Mb/sec which equates to 1280KB/sec]). This doesn't consider the cost of transfer, however, which is something you should consider. Just because you can transfer at 10Mb/sec permanently doesnt mean you should. This depends on how you are billed, etc.

However, I personally just wouldn't consider it worth while for an online server though, as you're subjected to UDP packets getting lost or arriving in a different order (meaning wasted packets), etc. This tends not to happen on a LAN, so it makes much more sense for packets to be thrown as fast as possible. For online racing 4 PPS is perfectly reasonable imho.

In short you can almost run 2 servers at 4 PPS for 1 running 6 PPS.
#5 - Jakg
AFAIK the CTRA servers are set to 6...

For a leauge race 6 is the best bet if everyones connection can take it...

Sever packets per second
(5 posts, started )
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