I've gotten to this stage now where I add all the little details for the interior and windows, but I can't remember what I just did to repeat for this. I am a bit confused as it is .dds files where as it was a jpg before and when I do it I can't see the window. I think I will try on the lights first as I think I missed a step.
03 - Default is the default name 3ds Max gives to materials. So maybe you applied the material to that part by mistake? Either way, there are two pictures with all of the objects and the corresponding dds in the tutorial.
To get rid of the white around the windows you need to colour in the little white box on one of the interior files for the car, you need to colour it black or a really dark grey. (I cant remember which it is though).
I would use the tutorial here http://en.lfsmanual.net/wiki/3D_Render_Tutorial along with this tutorial, it's got the info for creating the Mirrors, glass, paint and fixing some of the textures, like your steering wheel grip. Using both of these tutorials you'll get scenes like Ian.H's, all you have to do then is play around and learn.
BTW does any body know whats up with Morrow Designs site?
I need a cmx importer for 3ds max 9, does the old one work from that wiki guide, it says for versions 5 and 6. I've not done anything like this before, not even for photoshop. Just downloaded some fonts and patterns lol.
This is a plugin for 3ds max 9 right, so it says on this thread http://forum.rscnet.org/showthread.php?t=147186 that the DLI file needs to go in my plugins folder. Do I need to extract the other stuff or is that just for the SDK / coder guys?
This will then allow me to import the missing CMX into 3ds max 9 which will have the colours and dials and things on it?
Edit: I extracted the DLI file but the plugin doesnt appear to work in 3ds max 9. How do I import the interior cmx and the lights CMX and the bit of the body that is white im guessing that is missing a CMX too...
I am reading this part of the tutorial; "In this tutorial we will use only the bare 3ds Max 9 and .obj files for cars which we will import. I have converted the .cmx files used by LFS with another modelling program called Blender and CMX2OBJ v0.0 conversion script made by Tom De Muer."
I am going to try and get this so I can make the things to put in the dials and stuff, I think this is what the tutorial is asking me to do with; "It's time to sort out the other materials, if you haven't done so already.", at the bottom of the page.
I've managed to get the brake calipers all sorted.
Ah hang on can I add the dds from my LFS folder... /me goes searching......
Your tutorial is great it has got me started on 3ds max, I am sure with some more time I can do a lot more!
Here is what I finished with, unfinished but still got some .dds files that I had downloaded for in LFS that I used with some different brake discs. I kinda just decided to split up the layers into new layers so I could add different maps to it.
I turned the wheel a bit to make it look like its posing lol.
Things that I still need to do (which is probably obvious) are:
1) Make the tyres black. I can't figure out how to do this. and add a LFS tyre wall with logo.
2) I would like to put an image on X Y and Z plane so it looks like a background, or a floor or something other than floating in space.
3) I would like to get some real reflections going on. Lighting sounds complicated but I would like some ripples type reflections.
4) A shadow under the car.
5) Some custom grills on the places where the skin is very small, do I just do this bit with photoshop?
Anyways, thanks again for the tutorial and help, hope you think I did ok so far!
Like I said in the tutorial, the tutorial itself is just a template, a basic form of the car that needs to be upgraded. Search google for some tutorials on how to do that. You might want to learn the basics of 3ds Max now that you are interested.
Basically the materials that I selected for different car peices needed to be ticked as 2-sided. XR_interior1 and interior2 were the main culprits. Followed by mirrors and seats and some other things. Once 2 sided is there it makes the object more complete.
See the latest render I did, this time it took longer to create it since I have some shadows and lighting working. I am enjoying doing this stuff I hope I can learn how to do all the good stuff eventually.