Hi,
I just held a LAN party last weekend, and we had an issue where it wasn't possible to connect to the LAN only LFS server. When you specified the IP, it would say it is invalid.
After some trial and error it seems there's a bug (maybe feature) that only allows LAN servers on the RFC1918 Private IP Address Ranges. We did get a few to connect but it turned out to be too much trouble to reconfigure equipment and get people to change/renew addresses mid party.
Scawen can you confirm if this is a bug or deliberate?
I guess this could be a feature, but it's not conventional. Are internet games with no-master a no-no? I don't know of other games with this limitation.
Is it possible to have a private LAN server (no master) on a routeable IP?
Rob
                
            I just held a LAN party last weekend, and we had an issue where it wasn't possible to connect to the LAN only LFS server. When you specified the IP, it would say it is invalid.
After some trial and error it seems there's a bug (maybe feature) that only allows LAN servers on the RFC1918 Private IP Address Ranges. We did get a few to connect but it turned out to be too much trouble to reconfigure equipment and get people to change/renew addresses mid party.
Scawen can you confirm if this is a bug or deliberate?
I guess this could be a feature, but it's not conventional. Are internet games with no-master a no-no? I don't know of other games with this limitation.
Is it possible to have a private LAN server (no master) on a routeable IP?
Rob
 And I cant control the DHCP server, since it is at my ISP's end. From there my systems get a global ip address (212.149.x.x) and when I use this in Windows I cant use anything else at the same time without an extra network card.
 And I cant control the DHCP server, since it is at my ISP's end. From there my systems get a global ip address (212.149.x.x) and when I use this in Windows I cant use anything else at the same time without an extra network card. For LAN parties though that happen to use NAT perhaps still an option even if it's a dirty hack?
 For LAN parties though that happen to use NAT perhaps still an option even if it's a dirty hack? 
 