The online racing simulator
PAUL RICARD 3A AND 3C LAYOUT (wip)
Hey guys, im creating the french track on the game, with the first layouts available that will be 3a and 3c.
This time i'm working on using right proportions, as it could potentially host even gt3 events, which are the cars i'm using to test the track right now.
I'm not even halfway, but this project will require time and i'm working to make it as best as possible!
At the moment, i've already finished the first and last corner and the main straight, but I will have to expand the pits i created.
Next week i will post some photos, but at the moment i have i don't have a lot of time, as i am currently studying for some exams.
See ya,

AndreKoso
I still haven't taken some pictures because i'm now working on moving the map to a different Place, as i found a few problems with the Shadows over the industrial blackwood section.
I think i'm solving It with this change, but It cost a good amount of time and i don't have a lot of It in this period.
Development Is still continuing good, as now i'm expanding the pit lane and the straight line before the corner signes.
A good amount of corners and areas are ready to race, but i still haven't decorated them, so these off track spaces Just look grey right now.
Updates Will follow in the next days and hopefully i Will attach some pictures.
update: i still havent found a place where to put the layout without those shadows, but i'm continuing the project.
i finally took some pictures of the current status of the layout, but when i'll finish it i will decorate it too with the iconic blue and red stripes trackside.
now i'm going to concentrate on finishing the layout with the 2 missing corners and try what i have created so far.
Attached images
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Honest question - why not using LA1 environment for the layout?
Quote from michal 1279 :Honest question - why not using LA1 environment for the layout?

I decided to use this map because i got the request from a league, the agr italian series, chat Next season Will be with only S1 required for the drivers
after a while. i'm back with an update on the process.
i solved the previous problems with space and i'm starting to "close" the track, building the final corners and barriers, organising the pit lane (now with 40 sposts) and expanding the grid(right now with 22 spots).
still plenty of work to do to finish off the track, but now i can continue without any interruptions, as i solved the invisible walls problem.
after 2/3 laps with gt3, i can say a lap will be 1 minute-ish long.
Attached images
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FGED GREDG RDFGDR GSFDG