The online racing simulator
Lislon Drift Challenge - Stage 5 - Judge Task
General rules on the track.

● The last white lines are the border of the track except some curbs. If the track boundaries conflict with the drawn white or clip zone lines, then the drawn lines (white or yellow) take precedence.
● Everywhere after initiation except the deacceleration zone go to full throttle.
● The handbrake and the brake are prohibited (except decel zone) for the whole length of the track for the leader.

Strike penalization, three strikes - disqualification.

● False start - one strike
● Knocked cone at the start/non-compliance with the starting procedure - one strike

Judge Task

● Acceleration on start after green light, bypassing the chikane. Without knocking down the cones.
● Initiation, start of configuration under assessment, before the yellow line should be a significant angle. Initiation can be done with little flick or clutch kick. Handbrake will be mistake for leader (and brake even more).
● Clip zone 1, the closer to the border of the track the better.
● The outside zone 1, you need to fill it from beginning to end, you can go on curb, the closer to the border of the track, the better, you can go on curb.
● Then we move inward and go to the Touch & go. Here you need to show only one front wheel in this zone. Leader cant go on curb, cheaser can go on curb.
● After transition we get to Clip zone 2, you can go on curb, the closer to the border of the track (end of curb) the better.
● Transition with a free trajectory, here you can choose a place and a trajectory for the transition yourself, the main thing is not to lose speed and a handy trajectory for follower.
● Touch & go, Here you need to show only one rear wheel in this zone.
● The outside zone 2, you need to fill it from beginning to end, the closer to the border of the track, the better.
● Decel zone, best way for slowing down here is increase the angle, and slow down without throttle. But if you need, you can use the handbrake, and slightly brake.
● The outside zone 3, you need to fill it from beginning to end, you can go on curbs, the closer to the wall, the better.
● Finish line.

Estimated by 0. (Critical mistake)


In Qualification:

● Drive off the track with 4 wheels.
● Opposite drift - Drifting with the opposite
angle required at that point on course
● Spinning Out
● Loss of drift - Straight wheels.

In Pair runs:

● Drive off the track with 4 wheels.
● Opposite drift - Drifting with the opposite angle
required at that point on course
● Spinning Out
● Loss of drift - Straight wheels
● Collision with the other driver that is considered “avoidable”
or unsportsmanlike
● A chase driver intentionally not chasing the lead driver after
an INCOMPLETE was scored on the previous run.
● Three consecutive restarts from chicane cones
● Performing an Illegal pass - results in an
INCOMPETE for the chase driver
● Getting legally passed - results in an INCOMPLETE
for the lead driver

Attached images
LDC 5.jpg

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