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vitaly_m
S3 licensed
Quote from Eclipsed :... few objects to make layouts better until a proper track editor gets in the actual working plans. ...

Yeah, I always wanted more object too. Again, it might seem trivial on the first glance but right off the bat questions arise which kinds of objects will be most useful -- very debatable topic in essence Smile I think it might deserve a separate thread where we could present and discuss all ideas in a comprehensive way Uhmm

And given that Eric is busy redoing all the tracks for new graphics, it would be a bit impolite to ask for that right now ¯\_(ツ)_/¯
vitaly_m
S3 licensed
Quote from Scawen :I forgive you, but my head nearly exploded when you said it seems trivial!

...

Trivial doesn't mean easy. And for that matter, trivial idea might not be easy to implement, sure I might missed many potential loopholes that might appear Face -> palm

It's just my thinking was: we already have modeller and technically can load any model through car mod system and make it a layout object... Tilt

Anyway, it's something I been dreaming for a long time about, was just too excited to ask. Sorry!
vitaly_m
S3 licensed
Was there any discussion about allowing user models for custom layout editor? It seems trivial (compared to car mods or user submitted tracks) to implement, yet opens a lot of fun possibilities.

Forgive me if it's already answered somewhere
vitaly_m
S3 licensed
Is it only me or do the curbs and painted barriers look cartoonish?
vitaly_m
S3 licensed
A picture worth a thousand words Thumbs up
vitaly_m
S3 licensed
Can't you use Paysafecard Mastercard? https://www.paysafecard.com/en-mt/products/mastercard/
vitaly_m
S3 licensed
Here's the exact post where Eric talks about it:

https://www.lfs.net/forum/post/1863976#post1863976
vitaly_m
S3 licensed
Quote from Forbin :I remember struggling with tyre wear at the end during this race 3 years ago. I'm hugely impressed Altsu managed the same no-stop strategy while running 0.26 seconds quicker per lap than I did!

Don't want to spoil Rony's report but some people popped their tyres Shrug
vitaly_m
S3 licensed
Release candidate 2.0.8 released with some bug fixing, minor features and a move to 64bit


Linux Windows


2.0.8-rc1
+ Print simple (configurable per LFS server) welcome message to every connected
player
+ Make typed commands invisible to everybody
- (Hopefully) fix a case where typing !top <tyre_type> will not properly work in
some situations
- Fix situation where paging backwards through !log would abruptly fail on
getting to the start of the log
- Print short message notifying about !help command if user enters nonexistant
command
- Fix cancelling of admin /end and /restart commands during practice
- For now provide only 64bit version builds for both supported platforms, as
even some linux distributions have switched to not have i686 architecture on by
default
- Users might need to install msvc runtime for windows, it's possible that this
approach will fix some strange bugs on some systems which could have made the
program unusable altogether

vitaly_m
S3 licensed
Quote from dzban :Here's my onboard from last round, I'll be streaming next rounds also.

https://youtu.be/kYYF5Y6Hs-g?t=1039

You dropped your microphone? Big grin

By the way, I have a question about how do we judge...

If I report somebody for switching his side of the road more than once while defending, how much of penalty can that yeild (and I'm talking about the case where somebody could do it multiple times during the race, though with different people)?

And do we have to have full car or half of the car parallel to have right for room into turn?

Also, on the A21 track (round 2), we have this long back straight full of bends... Does each bend refresh your right to change the side of the road on defence?

...

I watched R1 replay and I am kinda disappointed that nobody report anyone.. Next race, probably, less people come, AND more of those who come gonna get mad af Big grin

If you guys don't start reporting this stuff, I feel like I gonna go and do it myself Dead banana
LFSTimer -- put a simple countdown on your server
vitaly_m
S3 licensed
So I did this some time ago.

It just shows time countdown so you don't have to check how much time is left before your event.

It's best run from the same PC the server is running from so that you don't use up network to send updated text every second...

Usage: edit config.ini, put server commands you want executed on timer end in timeout_commands.txt and run


This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE


Sources are in lfstimer_src.zip, you need to put in some boost libs to build it... I was learning programming back then so if you're programmer you better off go and write something from scratch Smile
vitaly_m
S3 licensed
LFSW name: vitaly_m
In-game name: V.Minnakhmetov
Full team name: Medrecers-MLG Patronus
Nation: Russian Federation
vitaly_m
S3 licensed
I figured that on my mobile network provider it works, but on my wired network provider doesn't. So the problem is on my end.
vitaly_m
S3 licensed
No news about it? Am I the only one with such problem?
Can't access lfs.net from russian IP
vitaly_m
S3 licensed
My IP is 178.167.84.*, I get the "time out" error.

UPD: trying to ping works fine, but opeing the web site still doesn't


Pinging lfs.net [104.28.2.138] with 32 bytes of data:
Reply from 104.28.2.138: bytes=32 time=4ms TTL=59
Reply from 104.28.2.138: bytes=32 time=5ms TTL=59

Last edited by vitaly_m, .
vitaly_m
S3 licensed
Quote from Pasci :Do you plan any new features for LFS Top?

Not planning to do anything with that at all, sorry...

If there is any bug that I am able to fix, I will try to help, but otherwise I have pretty low interest in that.
vitaly_m
S3 licensed
You can do same in blender aswell, and I guess many other 3d editors. You can apply 3d textures and many other things. That's how people made their own ambient light textures, for example.

Now a question: how did you make fenders look so round, or is the picture just that small enough?

I remember I wanted to try to remake the 3d model to have more polygons at the fenders, but ended up dropping that due to difficulties trying to keep UV layout in place.
vitaly_m
S3 licensed
I think it would be really cool thing to do on Reddit, or do some other kind of voting on the questions with some poll system... Myself I got like 10+ questions Big grin

I think it can be kinda refreshing experience for both the community and devs.
vitaly_m
S3 licensed
Quote from kagurazakayukari :Well I think it might be the same problem that I had…
Sorry for this but every time it crash I have find nothing left including database.
And will it support Q10 or above?

It should work with q10 already.

I need more info about your problem. What is the os? What kind of VM, if any? Is there any error message from OS? (On Linux you can try enabling core dumps to get more info or just run the app from inside gdb, on Windows there should be crash address reported somewhere) What do log files look like right after the crash?

For now I can only guess...

Is there a database file already on the disk?

Did it save database already before the crash and then failed to do that again?

Do you get empty database file after the crash?

If there is nothing you can tell, you can atleast drop me all the log files and databases files, so I try to investigate the problem myself...
vitaly_m
S3 licensed
Quote from Ped7g :
...

With the built-in tracks it's probably ok, but with concrete in layouts, you can't reliably tell which part is "wall" and which is "surface", so it would be up to layout editor to either mark them in some post-process, or to have two different concrete object to select (I mean the identical 3D model, but with different flag).

Well, to me current situation is reasonable enough. You should make layouts the way it is impossible to drive over illegal objects. With concrete surfaces you don't get the OBH as long as you only touch them with tyres. (scratching is too complex case, and to me it doesnt really matter too much)
vitaly_m
S3 licensed
Version 2.0.7 released with important bug fix for servers allowing bots:
Linux Windows


2.0.7
- Fix bots crash the app when they get draft
- Print error message to server log if can not write data export file

vitaly_m
S3 licensed
Quote from AnnieC :I just wanted to have a quick look on the new Blackwood so I just started LFS on the TV with a gamepad but then I realized that this is too good to not experience it in Oculus.
Eric, I must say that I really like the way you have created the vegetation. When driving at speed trees and bushes look 3D even in Oculus thanks to the smartly placed polygons and great use of textures.
I hope to test some more on the weekend but so far I'm enjoying the new parts very much.

Can't pass this by, the textures and the way they applied is just great. The whole look is great given how little of the modern features are in use. It is so good that I almost feel worried that by the time we get graphical improvements Eric will be tired to do any more content Smile
vitaly_m
S3 licensed
Quote from Scawen :
I wonder if another exclusion can be added - how about excluding bodywork that touches a non-movable object that was not placed in a layout? It would still report body contact with all movable objects and all unmovable layout objects.

Sounds acceptable to me. It is not so perfect, because with layouts there won't be any bulletproof solution of clean laps detection on layouts which use concrete objects... But it's okay and it is definitely not worse than before.
vitaly_m
S3 licensed
Quote from ltras23 :I found your statement hard to believe...
I'm running on the lowest graphic setting and display as possible. Seems my day is over :/

Try to set Mip Bias to 0
FGED GREDG RDFGDR GSFDG