

<?php 
MessageToAll("^1** ^2Collision : " + _players[CON.A.PLID].PName + " ^1(^2" + _players[CON.A.PLID].CName + "^1)" + "^2 hit " + _players[CON.B.PLID].PName);
?>
 It was _players not _connections
 It was _players not _connections 





        static void CarContact(InSim insim, IS_CON con)
        {
            insim.Send("/msg ^2Contact Detected!");
            double speed = MathHelper.MpsToKph((con.SpClose & 0x00ff) * 0.1);
            if (con.A.Speed > con.B.Speed)
            {
                insim.Send("/msg " + con.A.PLID + " ^2hit " + con.B.PLID);
            }
        } Alright let me get to my point :P
 Alright let me get to my point :P static void CarContact(InSim insim, IS_CON con)
        {
            //Conn1 = con.A.PLID;
            //Conn2 = con.B.PLID;
            double speed = MathHelper.MpsToKph((con.SpClose & 0x00ff) * 0.1);
            if (con.A.Speed > con.B.Speed)
            {
                insim.Send("/msg " + con.A.PLID + " ^2hit " + con.B.PLID);
            }
            insim.Send("/msg ^2Contact detected!");
        }
var uf1 = "^1* ^2Vehicle: ^7UF1 ^2Buy Price: ^74000$ ^2Sell Price: ^74000$ ^1- ^2Purchased ^1- ^2Sell";
                InSim.Send_BTN_CreateButton(uf1, Flags.ButtonStyles.ISB_C1, 5, 50, 50, 50, 190, NCN.UCID, 2, false); Thanks! Ill Definitely try this method
 Thanks! Ill Definitely try this method 
