The mod is now complete and submitted for public review.
In the last few days I kept fixing anything left to be fixed and added a set of tripmasters for the rally configuration (which I am actually proud of, as there was zero source material aside few low-res blurry pictures from 80s. But then I found a scene in the movie, pretty much few frames long, where a logo on the tripmaster was visible. Eventually I managed to backtrack the actual product used and acquired photorealistic textures).
This is a racing simulator, not Gran Turismo. We deal with real life stuff as accurately as possible. Dumbing down the game like Project Cars 3 did is a big no no
BoP is decent, but I desperately want to see the rigid methodology behind it to be public, otherwise there will always be someone feeling at disadvantage.
Sure, Ferrari won for the third time, but it was far from a one-horse race, if anything I'd say Porsche n.6 had the strongest performance. They ultimately lost it by starting from the back of the grid. And let's not forget that Ferrari was the second heaviest car with worst power cut above 250 kph and one of the worst energy allocations per stint. Ferrari was far from being ACO's favorite. They just seem to do well in all possible conditions.
Also keep in mind that we had top 4 cars within 30 seconds this year. Pre-BoP we used to have top 2 cars 5 laps apart (2020 Le Mans for example). So the BoP is absolutely needed to keep the event competitive. We just need more transparency in it's enforcement.
Aaaaand it is time to wrap up the development. After some fixes, improvements and other improvements the mod is now considered complete and ready for the initial release. Due to legal obligations coming from the license request the mod is now undergoing review by the manufacturer. Once done, the mod will be finally submitted for publication in LFS
I'd like to thank you all for the support you gave me during this fascinating journey. It is quite a relief that all the never-ending effort I've been putting into this project for past two years is now at the finish line and all I have to do now is just wait.
Hope you'll like it once it goes public. Until then, Maikl out
Sometimes you get the opportunity to work on the project when you don't expect it. Such was the case here, as I had to spend a day at home, waiting for the watermeter to be replaced at essentially random time of that day. That at least gave me few extra hours of productive time I opted to use for further improving this mod.
Early on I tackled with the LOD2 and LOD3, as these were non-existent up to this point.
Shortly after that I completely reworked the tube mass model to get the accurate weight distribution of the vehicle.
Afterwards I had a thought about improving the quality of the wheel rims. These were extremely basic and initially I did not intend to work on them further, however I was in a mood of giving it some extra 20 minutes of care. Of course 4 hours later in the rabbit hole I ended up with completely remodelled rims. I'm actually quite proud of this though, I mean, have a look:
Initial version:
Reworked version:
IRL design:
I still have to play a bit with smoothing groups and mappings, but I gotta say it already looks pretty good.
Also tried to have some fun (with occasional desperation) in the engine editor, as I kept trying to perfectly match the irl engine specs. Sadly with the tools available I can only get it about 90% right, so some compromises had to be made.
Oh and I remodeled the steering wheel as well, so now it is much smoother with way more polygons.
One more version of the steering wheel is planned (movie car had different steering wheel compared to the original/displayed design). Should be a quick job though.
The to-do list is now getting very small, I believe by the end of the week I should be able to send the mod for manufacturer's approval.
Been quite a while since the last progress report on this. Unfortunately I had to commit a portion of my available time to other projects of mine. Speedcubing, towerrunning, taking care of the family to name few... However occasionally here and there I did open up the editor and worked on this when the opportunity was there. Must be said that despite this mod being very close to the releasable state for some time already, the rabbit hole of continuously fixing and improving various stuff around the car is extremely deep. You fix one thing and in the process notice two other things that deserve attention or extra love. And the more you work on it, the longer the to-do list gets... But I now got to the point when I feel satisfied about the quality of this thing and I believe it could get submitted in a week or two.
Anyway, here is the list of most notable improvements I have done lately:
The dashboard is now completed, including fixes to the smoothing groups, better mappings, fixing holes and adding working light indicators for stuff like headlights, blinkers, handbrake, fuel warning, etc.
Added an optional rear lights mask that was use in the movie. It utilizes modified rear lights from Škoda 742, which I reused from the EMKO mod with Flame CZE's permission.
The car is now skinnable as well! This has been a painful process to get right from the very scratch, but all hard work around it is now done (phew...), with all maps properly aligned.
Last but not least I reworked the driver animation to fit the unique driving position this car has. One may wonder why making the skin would be the hardest part on this. Well, it wasn't... Now I honestly hate these animations with passion!
Aaaaanyway, that's it for now, in the upcoming week or two I only intend to fix few minor things before submitting this car to Škoda for approval. Afterwards this car will be ready for a slick review.
Monaco is fine. There are series that can overtake there. Formula E for instance. The issue is not the track as it is, that has been rather unchanged for decades, the issue lies in the F1 cars themselves. They are way too big and aero-dependant. And while there has been something done in the regard of 'too hard to follow closely', the cars are still just too big and heavy for what they should be. Solve this and you will get reasonable amount of overtaking.
Probably not penalty-worthy (not that it would help in any way) but I would like to know how much at fault I was:
Event: 100th RTFR XXL
Lap: Lap 1, MPR 1:40, post-underpass
Involved drivers: [MRc] Michal, Wj/ Egorka?
Description: Egorka makes a very opportunistic (senseless to be more precise) attempt to pass Michal into the fast righthander after underpass, only small time lost, but feels like unnecessary/unsportsmanlike move.
Event: 100th RTFR XXL
Lap: Lap 4, MPR 9:15, boothy chicane
Involved drivers: [MRc] Michal, /SRP/ HachiRoku, [MRc] jsk
Description: HachiRoku makes a late dive on Michal, carrying too much speed into the chicane, forcing Michal into the haystacks, thus destroying his suspension and ultimately whole race. Also involved was jsk, who got spun in the chain reaction started by this event.
You can enable autosave of all replays, but that is a hassle on its own as depending on your activity your disc usage can grow dramatically over the time.