The online racing simulator
Searching in All forums
(8 results)
dj_hitas
Demo licensed
Scawen, would it be hard to report lap or car change via InSim? I mean when an admin changes that.
dj_hitas
Demo licensed
Quote from E.Reiljans :Single player speedhacks/tweaks/etc are fine.

It's OK about single player, but Z25 had online working speed hack. I am not sure about Z28.
dj_hitas
Demo licensed
I have found one more problem in Z28. It is speedhack. I've found one working speedhack for Z28 on the Internet. In single player, it is working, I don't know if it's working online. Can someone clear that? If yes, would it be hard to fix that?
Don't want to test myself
dj_hitas
Demo licensed
Thank you!
dj_hitas
Demo licensed
I don't know if it is a bug or not, but when you're playing LFS in windowed mode, it's annoying to control the car with a mouse. When you clip your mouse to the window, it's OK, it doesn't go further than the window, but then if you're pulling on accellerator (usually it is left mouse button) you accidentally resize your window (mouse picks border of the window and voila). It's not the most important thing, but if/when you have everything done, can you please look at that?
dj_hitas
Demo licensed
Quote from Scawen :Thanks for bringing that to my attention. I've made a note, investigated a little and should be able to protect against that.

Yes!
dj_hitas
Demo licensed
I don't even understand how hard it could be to fix that. FFS, even souce code of that application is lying on the Internet open for everyone. When you know how stuff works, you know what you can do to prevent it from working.
It's good when the server is in Ubuntu and it is possible to prevent it from working through the OS itself, but for win users.. I don't know. We are working on that at the moment, but developers should think of other people who are not as experienced in such things as we are.
Cheers.
Fake player attacks, TCP errors [fixed in Z30]
dj_hitas
Demo licensed
Hello.

One Italian once wrote an app which shows serious vulnerability in LFS. What he has noticed is:
Quote :====== 2) Bug ======
A fast sequence of at least two join packets causes some problems internally at the server and after some seconds it becomes unplayable and automatically restarts the match:
Quote : Avoiding buffer overflow
BLANK : OVERFLOW - host
> HOST : Emergency Restart
Host will restart in 3 seconds

in the meantime all the other players in the server are disconnected immediately when the packets are sent.

He says that he had written LFS team about that vulnerability, but Z28 is still vulnerable. Are you going to fix it someday?

Another thing. My server is in linux (debian) box. From time to time people are being disconnected:
Quote :
FATAL TCP ERROR : CONNRESET
Lost connection to k37

What is the possible cause of that? Person gets "Don't send" box after that.
FGED GREDG RDFGDR GSFDG