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mbt_dj
S3 licensed
I have been tested this clutch "exploit" in many different situations. Fact is you can definitely accelerate faster with manual-clutch...

I take two screenshots from different "clutch systems"

- Track: autocross
- only accelerate on straight without steering
- same shifting-times
- repeated several times to ensure
- show the topspeed @ end of the track:
mbt_dj
S3 licensed
Quote from numbazZ :i find some unnecessary object here

Yes, but it's not only a open-config bug.

Im attached a spr-file on default Kyoto-Oval.
mbt_dj
S3 licensed
Quote from Squelch :I would say that while it appears abnormal, it is a result of how those tyres collision faces are made. (no collision faces on the ends perhaps?) They would not normally be expected to be hit from above, and in your replay one of the blue stacks is pushed through the track. This extreme camera angle shows it nicely.
I think it is this that makes your car flip like that.

oww, sry for my bad english. i say "tire wall" but i mean this tire-stack :doh:

Yes, I also think this is an abnormal collision detection.

remark for testing: it's easy to reproduce this...
mbt_dj
S3 licensed
Quote from Flame CZE :While I was looking at mbt_dj's replay, I discovered a little bug in follow car feature in SHIFT+U mode in replays. When I follow a car in a replay and go frame by frame forward by pressing the > key, everything is OK but when I rewind frame by frame by pressing the < key, the view stops following the car and moves somewhere else on the map.

In Z28, the view also stops following the selected car but it stays in the same place. It would actually be good if it was possible to keep following the car after pressing <. I don't know if it's easy though.

yes, if you use a backstep or klick on other past replay point the car focus is lost and move you to finish line. (not the car)

good bug hunting
mbt_dj
S3 licensed
Hi all,

im reproduce an old bug to leave the BL1-Track:

in first corner: simply use the inner-kerbs as a small ramp and the following tire wall give me a spin-jump...

it's normal or a bug?

(Z31 Patch)
FGED GREDG RDFGDR GSFDG