The online racing simulator
Searching in All forums
(206 results)
turbofan
S3 licensed
Online at :
Just a Ride
Well I hate to offtopic but I have to clarify.

Quote from Scawen :[...]with the word "Grotesque" to describe the updates.[..]

No, "grotesque" is describing my own situation, there is a misunderstanding here, because u see an implicit where there is none, I didnt mention the update at all.
Grotesque wasn't meant as an insult, but as something funny and ridiculous like in a Benny Hill show.

A regrettable misunderstanding that lead to high level of forum toxicity. I take alot of care to avoid implicits, but that wasnt enough obviously, sorry about that.
I hope it's clear now.
turbofan
S3 licensed
Online at :
Just a Ride
Well now, I have to warmly thank Cuni for his carefully worded input.
His comment reminded me that I had created a Proton account specially for LFS, years ago. Then I found login and pass where I stored it at that time, logged in and could complete the password reset procedure.

Also, so much thanks to other ppl for support and lessons in life... Well no, that was greatly distressing to read those answers. Such a shame guys. Think about it.
turbofan
S3 licensed
Online at :
Just a Ride
I only described my situation, didnt judge anything but noobs giving their credentials anywhere, I didnt make any implicit aswell or ask for anything, read my post again, you obviously misunderstood in the first place.

Now after ur last answer, people feel free to judge my cognitive capacity, because as you wrote, am here to argue... so nice.

Well, surprisingly, I too do have better to do than waste my time in useless arguments on a forum. File closed.
turbofan
S3 licensed
Online at :
Just a Ride
Grotesque because I hide everything for security, as advised by security experts, and then I have provide personnal information, for the same "security", as advised by security experts.

To create my account, I used a temporary email. That's what they are intended for, security experts told me it was the right way to do it.

Dont make me guilty for trying to protect my credentials, thanx, everything was fine for 17 years. Your answer is almost insulting Scawen, I did nothing wrong.
turbofan
S3 licensed
Online at :
Just a Ride
I never provided my email or personnal details, as a security measure. It worked well with LFS for 17 years.

Now because some noobs do write their personnal details everywhere, I am stuck offline for a week and then have to provide personnal details on my account page, wich I dont rly want to do

Grotesque.
turbofan
S3 licensed
Online at :
Just a Ride
To me it's one of the best mod this year. Great fun to drive and interesting to setup.
Very good job !
turbofan
S3 licensed
Online at :
Just a Ride
So i have driven that track version a bit.
Here's some quick feedback.


- idle sound is weirdly hypnotic
tone variation down helps a bit

- cockpit muffling too high, car has been stripped some weight, it should feel in the sound.

- viewpoint seats bit too low, I increased it 30mm in view options.

- engine response seems slow for a racing tuned engine
decrease inertia ?

The competition component could be a bit more pushed.
10% more power than the road version seems a bit weak, it could easily handle 400hp with those slicks.
It feels a bit dull as it is, not so much challenging. Like an entry/mid level racing car. Clubsport more than competition Smile

Dont get me wrong it's still very nice to drive, am sharing my perspective, but it's your thing, keep up !
turbofan
S3 licensed
Online at :
Just a Ride
One thing that would allow a wider variety of sounds without having to rewrite code would be to allow extended limits for unevenness and pipe tone in shift A panel

I have been using hackzor techniques to bypass those parameters limit for years, sometime with amazing results.

- unevenness is safe to increase and usefull until value of 0.5 (current limit 0.05). It will add more bass as the value increases. Clipping is not worst than current limits.

- pipe tone is safe and usefull until 350 at least (current limit 50). It will add more punch and crisp when increasing unevenness (wich drowns the sound a bit in the bass only)

Safe = sound never crashed with those limits, and clipping is manageable as usual.
turbofan
S3 licensed
Online at :
Just a Ride
@jackycheddar

nice first post ! winner !
turbofan
S3 licensed
Online at :
Just a Ride
Amazing mod ! This drives so nice with default set. And looks balanced with other GTR's.

Great job !
turbofan
S3 licensed
Online at :
Just a Ride
Quote from stuchlo :Etching post-processing shader test. Screenshot was not modified, everything is...

amazing
#2 is top

i wonder how it moves
turbofan
S3 licensed
Online at :
Just a Ride
am still far to understand all the mechanics of hlsl and the render pipe.
but I pushed things a bit more and integrated a 5x5 blur in the world2 shader before the edge detection to make things a bit smoother.
For now it will affect simple surface with no reflection. Other surface may look a bit too much edged.

2 files have changed, World2.psh and PostProcess.psh
as usual, backup ur shader folder, and replace the to shaders by those in the archive, renaming them accordingly

check options->graphics
texture filtering / AF to 4x
all 4 Mip biases below to 0.0

Adding more detail will make far things more outlined and things will become unreadable and noisy. Try and find ur preference.

Next idea is to change detail as object get farther, something with a z buffer, when I can figure it out how to do that in hlsl plumbing, and an antialiasing pass or whatever to remove last bits of noise and flicker.
No sure I go this far however, mojo might burnout.




turbofan
S3 licensed
Online at :
Just a Ride
Some more raw cartoon shader screenshots with a revised version of stuchlo's work
still could be improved with an antialising pass for the black edges outlines

Feels a bit like Michel Vaillant comics, I almost like it. Cheers Stuchlo !









turbofan
S3 licensed
Online at :
Just a Ride
it's mostly stuchlo's work, thanks to him
extract and save file in data/shaders
copy/rename as PostProcess.psh

setup option->misc->post processing shader [yes]
and the texture filtering as described above

edit:
some more screenshots here
https://www.lfs.net/forum/post/2111746#post2111746
Last edited by turbofan, .
turbofan
S3 licensed
Online at :
Just a Ride
I see cartoon shading when i close my eyes so I had another go.
I could implement a 5x5 blur matrix and remove those zero division warnings
All works good now, but i had to remove gamma correction to avoid instructions limit

Now the best result are achieved with help from texture filtering options
be sure to set options - graphics - texture filtering to max and the 4 Mip bias settings below to zero 0.0.
This give the smoothest render



edit: made it a bit more light, updated screenshot
Last edited by turbofan, .
turbofan
S3 licensed
Online at :
Just a Ride
well, after some rest, I am not rly sure my thing actually does anything good
those zero divide errors maybe just make the shader bypass the blur and any better feeling is achieved with texture filtering settings

A different approach with post processed textures (.dds) and a contour filter would give better results

I dont rly like cartoon rendering, it reminds me old bad experiences at work as I have been working on some TV cartoon serie made in 3D with cartoon post processes, and that was a predicted total fail.
But I have a passion for post processing since forever, and noise as the primordial soup from wich harmony emerges.

I may have another try at it. sorry for the noise.
turbofan
S3 licensed
Online at :
Just a Ride
Quote from stuchlo :Hello, here is my custom Live for Speed cartoon post-processing shader. It is...

I built a bit upon that cartoon shader
I found the contour convolution giving too much noise as usual when things move, so I found a way to add a 3x3 blur pass before the cartoon processing, so the rendering feels a bit smoother
I also boosted color saturation a bit
this is still very dirty code, dont laugh too much, I know almost nothing in glsl and this langage has so much constraints.

Still, this could be refined by adding a larger precomputed matrix to allow larger blur
also another blur pass might be good to smooth things out a bit more.

edit :



Last edited by turbofan, .
turbofan
S3 licensed
Online at :
Just a Ride
this update will blow everything out
so much new things to discover and enjoy

But I truly hope this is the last progress report before it Big grin
enough screenshots, let's roll ! Do it !

Best wishes u both Smile
turbofan
S3 licensed
Online at :
Just a Ride
I can testify that nene87 has been very nice this year, and it's always a pleasure when he joins us online.
He knows sportmanship and is very polite, never swearing. He also built very nice mods, and a bonus here because he didnt publish any bavaria or other popular driftmobiles clones.
Big grin
website : "derivatives allowed" filter
turbofan
S3 licensed
Online at :
Just a Ride
like the "include WIP" and "include tweak"
in the search mod page on the website, it would be nice to be able to have a list containing only mods with derivatives allowed
turbofan
S3 licensed
Online at :
Just a Ride
I realize my post is maybe too much for you ppl in that context of "realism".
Now, please understand that when watch that vid, those ads distract my eyes, I need some time to adapt and actually focus on the action. And I am most probably not the only one.

Greetings guys.
turbofan
S3 licensed
Online at :
Just a Ride
lol
that is the most amazing answer ! lol

So I believe u didnt get my point. Am not about ads before or cutting the video.
Simply look the screenshots above, and see those ads I am about, soft drinks, courriers, watches, you cant miss them.
Those are unnecessary brain washers, you could replace them with fictional brands at least.
Still a good job, only this.
Greetings nosle Smile
turbofan
S3 licensed
Online at :
Just a Ride
great video edit with nice effects !
too bad it is full of ads, those look ridiculous and u dont even get money from them.
turbofan
S3 licensed
Online at :
Just a Ride
Alright, what I actually meant is the weight balance is toward the rear, sorry for wrong phrasing.
turbofan
S3 licensed
Online at :
Just a Ride
rear engined, rear wheel drive with 950Nm torque
sure thats not an easy one, but always interesting
FGED GREDG RDFGDR GSFDG