There's a lot of work that would need to go into managing how Steam and LFS accounts interact. The "simple" way would be for each "DLC" on Steam to just give a 12GBP voucher code and leave licensing entirely on the LFS side to unlock. But that can be clunky and still has a labour cost ensuring Steam has a suply of voucher codes. A "better" integration would be to have an LFS account be linked to Steam and then some mechanism of syncing DLCs to LFS.
IIRC there's also some incompatibilities to how LFS is structured as a business that Steam doesn't like. Not sure if that state has changed given the changes in tax codes over the years (as well as GB leaving the EU). If this was still the case, there'd be costs to restructure the business as well.
Being on Steam wouldn't magically make features unlocked either. Plenty of games on Steam offer subscriptions or DLCs. Assuming Scawen wanted LFS to go on Steam (he's indicated consistently against it) the exact same business model that LFS currently has could be implemented.
LFS could be a "free" game as the Demo with each S1/S2/S3 as their own DLCs to unlock each level. Added bonus is that each stage would need to cost mode to keep the existing margins.
Unless you somehow think that being on Steam would make it easier to steal which you'd also be wrong.
Basically anyone with a 900deg wheel should never have any issues. Set LFS and your wheel up at 900deg and never think about it again.
The one thing about Logitech wheels (outside of G Pro) is that the FFB is just not strong enough to really enforce a bump stop outside of the physical 900deg stops. It'll give persistent resistance once you're outside of it, but it doesn't take much to outmuscle.
Yeah I am seeding thousands of torrents these days.
Things have changed a bit because getting media legally is easier, but at the same time the rights for that media is more in flux than it ever has been so no longer is the "legal" option for many things the best path.
I tried ChatGPT out of curiousity and while it seems to have the right "logic" and even knows it should be 58^20... it calculates it as 8.97x10^34 which is... not right lmao
If I had to guess for Grok's answer, it's parsing the 1-10 and including 0 in the character set because AI is really stupid and doesn't actually think
The way LFS auth is setup though, there's really no great reason as to not have 2fa (even if it's email codes, but TOTP better) because you already have separation between securing your game account vs accessing the game.
Pretty much every online platform, including gmaes like iRacing and Steam offer some 2FA option or even OAuth (to allow another platform's TOTP/Passkey to secure the account)
Have you tried LFS with/without OpenComposite? If with OpenComposite it might need you to manually copy in the 32 bit dlls into the LFS folder (it may have tried to use the 64 bit ones which won't load into LFS).
Without it should _just work_ which is the experience I've had.
It's still the Oculus software on PC. A more "apt" name for it would just be "Oculus/Meta" as it includes the ancient Oculus Rift/Rift S headsets but also the Quest line (which were also initially called Oculus and then became called Meta because Facebook rebranded it all)
Although pretty much everyone has moved to OpenXR as it's a "consistent" standard that supports all headsets and other headsets natively like Pimax which can then be used without SteamVR.
Many people these days also opt to not use Oculus Link for PC connectivity as it lacks certain customization options for performance/picture quality as well as poor reliability and instead use things like Virtual Desktop which connects wirelessly (or via USB-C networking) as a SteamVR headset.
Windows11 24H2 update fully removes support for WMR headsets with no way to get them working without downgrading. At least presently this is the case, the author of OpenXR Toolkit (among countless other VR things) teased a project that allows WMR headsets to work in Win11 in versions where WMR has been "removed".