The online racing simulator
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gu3st
S3 licensed
It makes no sense why you're defending so strongly against security lmao.

Do you have a vested interest in making it easier for accounts to be stolen?
gu3st
S3 licensed
Quote from cuni :2FA shouldn't be a priority, sure better security is better, later update is worse.
The current system is working for 99(.9?)% of users.


iRenting and Steam are not games, more like bank accounts where users dump hundreds (more like thousands) of FIAT money.

FYI: Fiat money is a type of government-issued currency, authorized by government regulation to be legal tender. Typically, fiat currency is not backed by a precious metal, such as gold or silver. Since the end of the Bretton Woods system in 1976 all the major currencies in the world are fiat money.
source

And was your LFS account free?
gu3st
S3 licensed
Quote from cuni :I dont think you need 2FA for a game, just be hygienic about internet exposure/security :
- Use password manager[pwm] (you only memorize one big password that you only use in one place to unlock the pwm. all generated passwords are random (attached image as example)
- Check the browser address bar and/or check the hyperlink text on the bottom of the browser before clicking hypertext or when visiting a website
- When using an app and someone sends you a link instead of clicking and opening the link, copy the link, paste it on the browser, verify website is what you expect or recognize
- If it's too good to be true, then don't.

I could bet my money that the 10% of LICENSED valid accounts "stolen", are "new" accounts, i.e iPad kids

The way LFS auth is setup though, there's really no great reason as to not have 2fa (even if it's email codes, but TOTP better) because you already have separation between securing your game account vs accessing the game.

Pretty much every online platform, including gmaes like iRacing and Steam offer some 2FA option or even OAuth (to allow another platform's TOTP/Passkey to secure the account)
gu3st
S3 licensed
Quote from Kapurke :I'm using good old win10. Headset works flawlessly in WMR and assetto works fine with steamVR also with opencomposite openXR.

Have you tried LFS with/without OpenComposite? If with OpenComposite it might need you to manually copy in the 32 bit dlls into the LFS folder (it may have tried to use the 64 bit ones which won't load into LFS).

Without it should _just work_ which is the experience I've had.
gu3st
S3 licensed
Quote from Scawen :Thanks. Do you select "Oculus Rift" setting in the Options - View - 3D - VR headset dialog?

I ask as these days it's a bit strangely named in LFS and could possibly cause confusion.

Like: You want to use a "Meta Quest" so select "Oculus Rift". Uhmm

It's still the Oculus software on PC. A more "apt" name for it would just be "Oculus/Meta" as it includes the ancient Oculus Rift/Rift S headsets but also the Quest line (which were also initially called Oculus and then became called Meta because Facebook rebranded it all)

Although pretty much everyone has moved to OpenXR as it's a "consistent" standard that supports all headsets and other headsets natively like Pimax which can then be used without SteamVR.

Many people these days also opt to not use Oculus Link for PC connectivity as it lacks certain customization options for performance/picture quality as well as poor reliability and instead use things like Virtual Desktop which connects wirelessly (or via USB-C networking) as a SteamVR headset.
gu3st
S3 licensed
Quote from Kapurke :Hey, guys. Having some trouble with my VR headset and LFS. Recently purchased used HP Reverb G2 and it does not work with LFS game either through SteamVR, neither through OpenComposite. Was there some kind of recent update, that killed the compatibilty or something?

What version of Windows are you running?

Windows11 24H2 update fully removes support for WMR headsets with no way to get them working without downgrading. At least presently this is the case, the author of OpenXR Toolkit (among countless other VR things) teased a project that allows WMR headsets to work in Win11 in versions where WMR has been "removed".
Last edited by gu3st, .
gu3st
S3 licensed
Pretty much every headset works with OpenVR (AKA SteamVR)
gu3st
S3 licensed
Quote from Mister2zx3 :Can only imagine a LFS $250 edition and a kickstarter for a huge LFS 25th anniversary track and update package, maybe raise $2.5million and see what they turn out...

a few dozen of the most raced tracks and private clubs, and a few amazing features for local hosted servers and teams, points control, driver swaps, broadcasting/rendering de/centralized streams, and all without increasing rental charges.

Money can't make 2 people work faster and it's been made crystal clear that Scawen & co are happy with the team and work styles as they are.
gu3st
S3 licensed
If Microsoft gives me the $1000 to replace my VR headset then I'll consider upgrading.
gu3st
S3 licensed
Quote from Viperakecske :Similar to how it looks at the moment

buddy you might need to hit up an optometrist
gu3st
S3 licensed
Quote from de Souza :I don't think there's any "improving Monaco". Pushing the chicane forward would probably help, but there's not enough space to make a slow chicane near Tabac. A fast one wouldn't help either.

But you know what? We already have 20+ races in the calendar. We have all sorts of tracks and many with easy overtakes.
I'm actually ok with having one track (or two, if you consider Singapore) where Saturday is the ultimate challenge. That qualify was great. Tilt

The forced 2 stop strategy also created some funny moments as well as Mercedes doing the dumbest strat with 4 pit stops in the last 8 laps
gu3st
S3 licensed
Quote from Meseplayer :Ok, but I don“t see the cheat, you are permitted to go when lights go green...

You automate the start by immediately dumping clutch/triggering a launch control routine once you receive the local green flag packet, eliminating the human delay/jump start potential.
gu3st
S3 licensed
Win11 kills my VR headset so I'm staying on Win10 for the foreseeable future.
gu3st
S3 licensed
Quote from johneysvk :imagine hotlapping le mans in a UF1 Tilt

It's boring AF in the entry level race cars in iRacing (think M2, GR86). Can't imagine it in something Formula Vee speed.
gu3st
S3 licensed
Quote from Silver Razor :I'm experiencing some stuttering when having vertical sync enabled in full screen mode (same with the fps limiter enabled to 60fps in windowed mode). It happens mostly in detailed areas of certain tracks like the buildings part of the Blackwood car park. If i disable the vertical sync or fps limiter, the game seems to run with less stuttering, i'm stable over 200+ fps, topping at 270+ fps. Just in case, my cpu is a Ryzen 7 5800X.

Yeah that's kind of expected as LFS updates at 100hz so anything that's not a equal multiple will occasionally stutter. It's an issue in VR, especially as headsets are like 70-90 hz which will always seem a bit off, especilly when looking left/right
gu3st
S3 licensed
Quote from 3DJ :I had pretty much flawless results using OpenComposite to upgrade to OpenXR with an HP Reverb G2 and an RTX 2080 Ti.
So I added it to PCGamingWiki:
https://www.pcgamingwiki.com/wiki/Live_for_Speed#VR_support

OpenXR Toolkit doesn't seem to load though, and I suspect it's because the game uses Direct3D 9, and only 11 and 12 are supported, at least on my GPU.
https://mbucchia.github.io/OpenXR-Toolkit/#supported-graphics-cards

I think OXR Toolkit not working is because LFS is 32 bit.

The DX11/12 requirement is just for foveated rendering
gu3st
S3 licensed
Quote from Abone :You are right about irl, i know what you meanšŸ‘. In LFS if i stop the car, i cant Change gears without clutch, just can go neutral. In a normal real life driving i always need a clutch for Change gear/neutral.

No you don't.

You just need to release the load off the gearbox to shift out of gear and match the engine speed to go into gear.
gu3st
S3 licensed
Interestingly Moza's went and taken their FFB Flight Stick and now offers sequential/h-pattern shifting modes with it so in thoery a dev could actually implement a proper H-pattern gear shifter with accurate resistances if they wanted
gu3st
S3 licensed
Quote from Lucas McFly :I have been using Windows 11 on i7-4790K for 2 years and I have no problems with BSOD

Yet.
gu3st
S3 licensed
Quote from Lucas McFly :On this processor and platform, you can also install Windows 11 24H2.

It is not a complicated 'operation'

At one point Microsoft will break it. They already have caused boot BSODs on unsupported hardware without any way "back".

Plus if Linux works, why not?
gu3st
S3 licensed
Should work fine in Proton or Wine. DXVK will probably provide greater performance but you may need to use WineD3D with your GPU if Vulkan isn't supported.

Lately a lot of strides have been made with wheel support in recent kernels with many DD wheels gaining kernel level support. Logitech wheels have been around forever and are well supported.

https://github.com/berarma/oversteer will be your friend there.

CPU/GPU should be fine for performance. New LFSĀ graphics update might have issues as the DX requirement will increase and might require DXVK (and thus Vulkan support).

There used to be shadow/sound issues in Linux but there's an alternate shadow method in settings somewhere that should fix that if you encounter issues. Sound should be fine.
gu3st
S3 licensed
Quote from kenaida99 :I wanted to create a camera angle that is just outside the driverside window looking backwards. I have been using IS_CPP, but can only get it to have a custom position if i use the CUSTOM viewidentifier. The problem is that you don't see anything but the wheels on the car. Does anyone know how to do this in InSim? I can work with whatever language you use.

In the View Options, you can set what to draw for that camera angle. Just switch to it and then select what you want to draw. Default is wheels only.
gu3st
S3 licensed
You can use DXVK (used on Linux for converting DX to Vulkan) in Windows as well. Only thing that I ran into with testing is that it doesn't seem to work with VR.

Install is just a matter of putting the DLLs into your LFS directory. Uninstall is as simple as deleting them.
gu3st
S3 licensed
Quote from manolixsvouros :This is sad cause, we could do this without having to rent a 3rd party host. I believe many did only with their dedicated servers... I have my own host running but cant host any insim on it without recurring to host it somewhere else.

or having my pc 24/7 ofc

It's no different than before.

With old dedicated servers, you still needed your own server to run the DediHost + InSim, even if that meant hosting both on your PC.

The only difference now is that the DediHost is hosted by LFS but you still need your own server (or still on home PC) for InSim.

Theoretically, LFS could containerize InSim apps and run them on their own infrastructure but that's a pretty large feature to implement with plenty of security/abuse concerns. It probably still wouldn't absolve people of needing their own server for things like databases if they're storing anything associated with the InSim's operation.
gu3st
S3 licensed
You'd need to rent a VPS somewhere (Vultr as an example of a provider) and run it there.
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