The online racing simulator
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gu3st
S3 licensed
Quote from sinanju :Are you talking about my older drag system with the 'xmas lights' layout rather than my newer and simpler set?

Did you use the AU1 drag layout I bundled with the drag.lpr set? This is required as the code needs the car to enter into various marked zones to trigger the light sequences.

Did the lights come on as per my video?

Did they come on, go through the sequence, but then didn't clear from the screen? If so, did you use the !dragoff command?

My script was written a lot of years ago, and the lapper code has been updated since then, so there may be some issues there, in which case, maybe try Bass-Drivers system.

demo user won't be able to use AU1 or any layouts for that matter
gu3st
S3 licensed
Quote from Ped7g :Just made me thinking...

...how much work/cost would be allowing also rental model for people who struggle with basic math and concept of saving money (although I can imagine life situations where even 1k TL could be difficult to save over year, but maybe such person should focus on other things in life than PC and games)?

(this is not serious suggestion, sorry Scawen, just dumping overloaded brain. I like the lifetime license - shows moral integrity of developers which is welcome change in today's world for me ... well, one really far fetched option would be monthly rental until some total sum (like ~150% of S3 price) is paid over time and then changing rental license to final license, thus being "money lender" business on LFS dev team and making everything more complicated, although maybe lowering entry barrier for people like OP)

Just gotta add Klarna as a payment option and people can finance their 36 GBP biweekly
gu3st
S3 licensed
Quote from mobius-1 :if we ignore the whole "cant buy because too pricey" thing, wouldnt adding live for speed to the steam store (considering scawen added a 30% price increase to cover steam's share and still get the same amount as he would selling licenses here) give greater recognition/advertisement? i'll be honest i have no clue how that process would work but i feel steam would give atleast a considerable boost in sales

There's a lot of work that would need to go into managing how Steam and LFS accounts interact. The "simple" way would be for each "DLC" on Steam to just give a 12GBP voucher code and leave licensing entirely on the LFS side to unlock. But that can be clunky and still has a labour cost ensuring Steam has a suply of voucher codes. A "better" integration would be to have an LFS account be linked to Steam and then some mechanism of syncing DLCs to LFS.

IIRC there's also some incompatibilities to how LFS is structured as a business that Steam doesn't like. Not sure if that state has changed given the changes in tax codes over the years (as well as GB leaving the EU). If this was still the case, there'd be costs to restructure the business as well.
gu3st
S3 licensed
Quote from Byrontr :After paying for the game, nothing will happen. Tax rates are very high in my country, so I don't have the money to pay. We're missing out on many features. Furthermore, if the game is uploaded to Steam, it will generate a lot of revenue because most features are unlocked.

Currency may be exchanged for goods and services.

Being on Steam wouldn't magically make features unlocked either. Plenty of games on Steam offer subscriptions or DLCs. Assuming Scawen wanted LFS to go on Steam (he's indicated consistently against it) the exact same business model that LFS currently has could be implemented.

LFS could be a "free" game as the Demo with each S1/S2/S3 as their own DLCs to unlock each level. Added bonus is that each stage would need to cost mode to keep the existing margins.

Unless you somehow think that being on Steam would make it easier to steal which you'd also be wrong.
gu3st
S3 licensed
Quote from Byrontr :Remove the S3 event from the game and upload the game to the Steam platform. You can earn income from downloads. I am Turkish and S3 money is very high in my country.

So Scawen would need to raise the price by 30% then to get the same revenue after Steam's cut.
gu3st
S3 licensed
Quote from Pukyy :Perhaps a feature to disable the track lightning?

This seems wildly unsafe! Big grin
gu3st
S3 licensed
Quote from Viperakecske :Maybe if we could just get a rough estimate of when it is, 4months or 4years Thumbs up

the patch has actually been done for years but every snarky comment delayed it by a week
gu3st
S3 licensed
Sounds like they want

gu3st
S3 licensed
Basically anyone with a 900deg wheel should never have any issues. Set LFS and your wheel up at 900deg and never think about it again.

The one thing about Logitech wheels (outside of G Pro) is that the FFB is just not strong enough to really enforce a bump stop outside of the physical 900deg stops. It'll give persistent resistance once you're outside of it, but it doesn't take much to outmuscle.
Last edited by gu3st, .
gu3st
S3 licensed
Quote from Viperakecske :I can take over the development once Scawen had enough.

finally LFS will have realistic jiggle physics when you take over
gu3st
S3 licensed
Quote from tankslacno :Scawen, one question about unlock codes: I know they're not one-time type codes, meaning you can use that same code as many times as you want.

However, if I (or in worse case, someone else) request to send an email containing that new unlock code, will the old code that I've already used in-game instantly become obsolete? Or is it that unlock code becomes obsolete only after the new unlock code has been used in-game at least once?

If it's the former, better not to accidentally click that link Big grin In any case, the latter option is definitely safer, because there's always a possibility someone has found out user's LFS password for the site, but doesn't know how to access their email. In case the current unlock code becomes obsolete instantly when someone requests a new one, one can simply annoy other users by requesting new unlock codes and preventing them accessing LFS with their older unlock code.

AFAIK it functionally works like your old password which gets checked by the master server when you request server list.
gu3st
S3 licensed
Quote from kristofferandersen :Seems pretty clear what the community wants Omg omg omg

I'd like to just mention the torrent briefly, as someone that plays around with torrent files quite frequently. They're genius, great tool to download more efficiently. Though it is only efficient when there's a fair share of seeders, which i can already assume there's not for LFS.

Yeah I am seeding thousands of torrents these days.

Things have changed a bit because getting media legally is easier, but at the same time the rights for that media is more in flux than it ever has been so no longer is the "legal" option for many things the best path.

Plus I really love Linux ISOs Wink
gu3st
S3 licensed
Quote from cargame.nl :giant quote of ocean boiling nonsense removed

Just know that I think less of you for using AI and being not even a little bit ashamed of it.
gu3st
S3 licensed
Quote from Bokujishin :Yeah, first of all, why 59? 2*26 letters + 10 digits is 62, remove O, 0, I and l and you get 58.
Then the result itself is wrong: 59^20 is 2.612 403 355 × 10^35, while the AI basically said 7.573 809 985 × 10^33 for some reason...
and 58^20 = 1.855 922 647 × 10^35

I tried ChatGPT out of curiousity and while it seems to have the right "logic" and even knows it should be 58^20... it calculates it as 8.97x10^34 which is... not right lmao

If I had to guess for Grok's answer, it's parsing the 1-10 and including 0 in the character set because AI is really stupid and doesn't actually think
gu3st
S3 licensed
Quote from Bokujishin :Yeah, first of all, why 59? 2*26 letters + 10 digits is 62, remove O, 0, I and l and you get 58.
Then the result itself is wrong: 59^20 is 2.612 403 355 × 10^35, while the AI basically said 7.573 809 985 × 10^33 for some reason...
and 58^20 = 1.855 922 647 × 10^35

So glad big tech has decided this is the future and we got no choice in the matter.

Even sadder that people rely upon it for basic things rather than using their own brains.
gu3st
S3 licensed
Quote from cargame.nl :Is LFS a bank nowadays? 20 characters is a bit insane if you'd ask me.

asking AI means that the number is probably wrong lmao

especially asking the racist ai
gu3st
S3 licensed
Quote from murtagh :I also can not get in my email so I have to wait one week to play? why is this happening?! i wanna play now...

People were having their accounts stolen and re-sold.
gu3st
S3 licensed
Quote from lovnts :This is sad from Scawen after 20 years a system like this is being created!!!!!!! You must cancel this system and restore the old system.

Is there some reason you'd want accounts to be easier to steal?
gu3st
S3 licensed
It makes no sense why you're defending so strongly against security lmao.

Do you have a vested interest in making it easier for accounts to be stolen?
gu3st
S3 licensed
Quote from cuni :2FA shouldn't be a priority, sure better security is better, later update is worse.
The current system is working for 99(.9?)% of users.


iRenting and Steam are not games, more like bank accounts where users dump hundreds (more like thousands) of FIAT money.

FYI: Fiat money is a type of government-issued currency, authorized by government regulation to be legal tender. Typically, fiat currency is not backed by a precious metal, such as gold or silver. Since the end of the Bretton Woods system in 1976 all the major currencies in the world are fiat money.
source

And was your LFS account free?
gu3st
S3 licensed
Quote from cuni :I dont think you need 2FA for a game, just be hygienic about internet exposure/security :
- Use password manager[pwm] (you only memorize one big password that you only use in one place to unlock the pwm. all generated passwords are random (attached image as example)
- Check the browser address bar and/or check the hyperlink text on the bottom of the browser before clicking hypertext or when visiting a website
- When using an app and someone sends you a link instead of clicking and opening the link, copy the link, paste it on the browser, verify website is what you expect or recognize
- If it's too good to be true, then don't.

I could bet my money that the 10% of LICENSED valid accounts "stolen", are "new" accounts, i.e iPad kids

The way LFS auth is setup though, there's really no great reason as to not have 2fa (even if it's email codes, but TOTP better) because you already have separation between securing your game account vs accessing the game.

Pretty much every online platform, including gmaes like iRacing and Steam offer some 2FA option or even OAuth (to allow another platform's TOTP/Passkey to secure the account)
gu3st
S3 licensed
Quote from Kapurke :I'm using good old win10. Headset works flawlessly in WMR and assetto works fine with steamVR also with opencomposite openXR.

Have you tried LFS with/without OpenComposite? If with OpenComposite it might need you to manually copy in the 32 bit dlls into the LFS folder (it may have tried to use the 64 bit ones which won't load into LFS).

Without it should _just work_ which is the experience I've had.
gu3st
S3 licensed
Quote from Scawen :Thanks. Do you select "Oculus Rift" setting in the Options - View - 3D - VR headset dialog?

I ask as these days it's a bit strangely named in LFS and could possibly cause confusion.

Like: You want to use a "Meta Quest" so select "Oculus Rift". Uhmm

It's still the Oculus software on PC. A more "apt" name for it would just be "Oculus/Meta" as it includes the ancient Oculus Rift/Rift S headsets but also the Quest line (which were also initially called Oculus and then became called Meta because Facebook rebranded it all)

Although pretty much everyone has moved to OpenXR as it's a "consistent" standard that supports all headsets and other headsets natively like Pimax which can then be used without SteamVR.

Many people these days also opt to not use Oculus Link for PC connectivity as it lacks certain customization options for performance/picture quality as well as poor reliability and instead use things like Virtual Desktop which connects wirelessly (or via USB-C networking) as a SteamVR headset.
gu3st
S3 licensed
Quote from Kapurke :Hey, guys. Having some trouble with my VR headset and LFS. Recently purchased used HP Reverb G2 and it does not work with LFS game either through SteamVR, neither through OpenComposite. Was there some kind of recent update, that killed the compatibilty or something?

What version of Windows are you running?

Windows11 24H2 update fully removes support for WMR headsets with no way to get them working without downgrading. At least presently this is the case, the author of OpenXR Toolkit (among countless other VR things) teased a project that allows WMR headsets to work in Win11 in versions where WMR has been "removed".
Last edited by gu3st, .
gu3st
S3 licensed
Pretty much every headset works with OpenVR (AKA SteamVR)
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