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Mr. Apex
S3 licensed
That's so weird. LFS was always my go-to simulatior, because it always worked no problem in CrossOver. Assetto Corsa and Beam NG took a long time to finally run decently.

Now it's the other way around: LFS stopped working.
Mr. Apex
S3 licensed
Hey guys

I have been playing LFS on Crossover Mac for ages, recently even used the LFS Editor.

This week I upgraded to Apple Silicon and am surprised to see that even the very demanding sim Beam NG Drive work flawlessy, also Assetto Corsa runs and looks better than ever.

So why would LFS not work? It's way less demanding. Can it somehow not be forced into 64-Bit?




P.S.: What do you guys get? I get a Blackscreen with the mouse stuck in the upper left of the screen
Ironically the LFS Editor keeps working
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
Wow!!! Now if only I could get to work my clutch pedal & shifter … to get beaten by all these crazy fast Fins

I love the front splitter! The rims! The cage! The facelift bumpers! And you gave it a Sport EVO S14 Omg omg omg Is the front now lighter? Should be, right?
I'll test and rate soon.

Hey, make a rear-heavy Touring config please! Dead banana
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
Wow the quality is astonishing
Mr. Apex
S3 licensed
Pretty cool! Although low-poly it's somehow spot-on from the outside. Will test this one soon!!
Mr. Apex
S3 licensed
Wow what a beast!! Looking forward to this one. We'll need longs straights I reckon Omg omg omg
Mr. Apex
S3 licensed
Quote from detail :Interesting. I hope the mod has less polygons than Fern Bay.

Big grin I laughed out loud. That's a candidate for the 2022 post of the year right there.
Mr. Apex
S3 licensed
Hey Alpozdemir, you invite suggestions on the description page, check your private messages please Thumbs up
Mr. Apex
S3 licensed
If it had collision we could make a mini Nordschleife with full liftoff at Pflanzgarten I
Tilt

EDIT: I'm glad to see that this track is rear wheel drive Uh-hu
Ban FWD
Mr. Apex
S3 licensed
Over the top! Über awesome. Thank you so much Rubie!!! I love it.

I wish there were already hotlap stats about this car, I would love to look up the world record on Blackwood Rallycross
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
Freakin awesome. Everything is tops unless maybe the XRG interiour, but seriously I don't care. I just happy the physics seem spot on after first testing. Did you go for the IRL trailing arm rear suspension?

EDIT: Whoopsie, sorry for double posting
Mr. Apex
S3 licensed
Yay!!! The first E 30 Big grin
I am so going to test this one out tonight!

Thank you very much Rubie
Mr. Apex
S3 licensed
Big grin Wow that looks spot-on! That's some quality right there. Looking forward to more BMW's, particularly an E30 would be awesome.
Mr. Apex
S3 licensed
RUBILUTION hahah! Big grin

Looking very good, will try it out soon
Mr. Apex
S3 licensed
Yeah, thank you. Thumbs up
I had edited my post and said that it worked.
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
I like the flat-eight, sounds great and revs to the sky
Mr. Apex
S3 licensed
Finally the first E30 Big grin
Go for it!

Maybe consider a later model evo 2 front splitter if you dig that one
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
FRAUD hahaha Big grin

Wow this looks awesome!
Gonna try it tonight.

Hey is there a chance for a LHD version? Thumbs up?
Mr. Apex
S3 licensed
Wow, just wow! Gonna test this tomorrow night Thumbs up

Looks super awesome
Mr. Apex
S3 licensed
Quote from ACCAkut :They do, if you export with transparency turned on.

Thanks for responding Thumbs up

Installing the SuperPNG Photoshop plugin did the trick Thumbs up
Looks like Photoshop generally gets rid of the alpha channel when exporting PNGs, but SuperPNG (altough very old) makes it work

Free and open-source, Mac & Windows
https://www.fnordware.com/superpng/


EDIT: I add the error message in case other Photoshop users are searching this thread:
Solution: Color type is RGB but A is required
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
Sorry if that has been asked before, I placed an ***ALP.PNG in the PNG folder, and Editor tells me the PNG is in RGB color mode, but has to be in "A" color mode.

"Color type is RGB but A is required" is what the editor says

Does A refer to having an alpha channel? I tried exporting 24-Bit PNGs from Photoshop (RGB plus transparency)
Is the required format something that can't be done in Photoshop CS6?


EDIT: I found this post of Scawen wayyyyyy back in the thread:
https://www.lfs.net/forum/post/1971184#post1971184

So A seems to be 32-Bit PNGs. I have tried tons of exporting options already, nothing seems to work.
As far as my limited understanding goes PNGs do not have separate Alpha-channels like a DDS, right?
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
Hi there and thanks for the tip! Question: Does that still work now?

I try to follow your guide but see only the .veh files that are in the veh folder.
EDIT: Scratch that! Worked. Now trying to fix various issues.
EDIT: Now drove around BL1 with it. With the engine I swapped in it! Awesome. Still tons of issues, but … so cool.
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
Wow! Awesome. And it took me only a couple months to find this
Thanks for all the work to put these together Big grinThumbs up
Mr. Apex
S3 licensed
Came out absolutely incredible. It drives and sounds so well and looks fantastic. Wish there was a LHD version Smile
EDIT: Also I love the gauges. Beautifully done.
Last edited by Mr. Apex, .
FGED GREDG RDFGDR GSFDG