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_bob_
S2 licensed
Quote from EQ Worry :
Building reasonable experience index (EI or LFSEI) should not be a matter of few weeks of racing. It must be months and that's how the current index works. It grows slowly and the higher the slower. In this sense I call it a regressive index. It requires serious number of laps completed, best spread evenly across many track/car combinations. It takes into account race podiums and races finished, it also considers lap times, both made online and uploaded as hotlaps.

What is the formula that calculates the components of the index? Can you make it public?
_bob_
S2 licensed
Very good. I would like to place the main camera a bit higher, to let you see the front of the car. Keep it up!
_bob_
S2 licensed
Quote from Mysho :Yep, simple fresh vid, also driving that layout with car like this must have been fun.

Pure fun. I don't know if some multiplayer server for something like that exists. I used to drive Formula XR only on Fox Junkies - with poor results - but it's something very different. I don't use much handbrake on a Formula XR
Handbrake Play
_bob_
S2 licensed
A very basic video of a beginner (me) driving around first time with UFR on Race of the Champion autocross layout. Tyres burnt off in one lap, but enjoyed it.

http://www.youtube.com/watch?v=nU1pN7aqiyU&fmt=22
Last edited by _bob_, .
Real-life shade of color old lens experiment
_bob_
S2 licensed
My first video/experiment. No montage: a TV-like camera car view with external PIP from start to end.

I worked quite a lot on cinematographic aesthetics to achieve a less syntetic graphics look, to get a look closer to the real thing: much less saturation, completely blurred-out staircase effect, lower dynamic range (more real-camera-like). Vignetting and a little bit of spherical aberration typical of old lenses.

Action quite boring, I did an overtake only on lap 2

Formula XR @ South City Chicane
FGED GREDG RDFGDR GSFDG