The online racing simulator
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JOOS - MAIN
Demo licensed
Redline Racing, all servers now running however RR1 and RR3 are showing as having the exact same IP and port number in the Control Panel.

We reloaded the original config files from before the format and the servers have started ok but they are running on the original port numbers, not the ones it shows in your Control Panel.

Using FTP, both servers show as having the same folder name followed by either a (1) or a (2), this causes the stats php to fail because of the brackets around 1 and 2 of the folder names.

When you can, could you please check the IP's and ports for RR1 and RR3 and correct the error in the Control Panel so they each have their own folder like all the other servers do?

Obviously, feel free to change the actual ports they are running on if you need to, we just loaded the old configs to get them back on line.

Thanks for your efforts.
JOOS - MAIN
Demo licensed
Redline Racing 1 to 4 and Airio, can't start, stop or get in to the configs from the CP, reference not set to an instance of an object error.

Not sure http access has been enabled on that IP box either, having to use ftp to access stats, ftp was working ok at 2am, but since the reference not set error appeared on the CP, the ftp won't connect to the files for stats now either...

The other box, with 5-8 is working perfectly.
JOOS - MAIN
Demo licensed
I have this same behaviour and am unable to run LFS in multiplayer on my i7 system.

I also have an intel i7 920 (4 cores @ 2667 mhz), GPU is different however, mine is an ATI HD4870, and my motherboard is a Asus P6T Deluxe v1 running winXP SP3 32bit.

All drivers and system patches are 100% up todate.

It has nothing to do with my internet connection because LFS runs perfectly well on my laptop which is only an Intel Core 2 Duo T9300 @ 2.5GHz but it uses the same internet connection and runs perfectly.

Single player is ok with the i7 but in multiplayer my car hops about all over the track, it´s like when you watch a driver on a server that has lag and you see his car pop about from place to place, I get the same thing with my own car which is just crazy.

With network debug on I see the same error as the OP, TCP ER : InitTime -= xxxx and then a number that just keeps getting higher and higher and higher until evenually, all other cars freeze and get a lag number above them, and after 3 or 4 minutes of this, I get disconnected from the server.

It´s very dissapointing that I can play this on my 17" laptop but I can not play it on my i7 with my 30" Dell monitor.

Is this a known issue ? Are the devs working on a fix ?
FGED GREDG RDFGDR GSFDG