The online racing simulator
Searching in All forums
(417 results)
Pasci
S3 licensed
Quote from ivo_drifta :R32-R34 are manufactured RHD only. It's more realistic this way, but for improving the gaming experience it could works.

Ah! Thanks for the explanation Thumbs up

It's very unusual for me. I would personally welcome a version with a seat on the left. It's your vehicle. Do you need to know... alternatively publish a "new" version which no longer corresponds to the "original" but can be driven on both sides? Shrug

But I will try later again the current version... Smile
Pasci
S3 licensed
Do you plan to support also the drive side on the left? But I don't know what this mean (how many work to do).

But anyway: Very cool looking car - great work
Pasci
S3 licensed
Sorry - Looks like with the installation was something wrong. Reinstalled 0.7E and now with the current test patch. Connecting works fine now, too.
Pasci
S3 licensed
Someone tried the latest version 0.7E8 on multiplayer already? If I try to connect to my server I get an OOS - CAR error message. The connection is closed then.

The previous version 0.7E7 works fine to me before.

Events in activity log
Mar 07 19:18:50 Sent host info to new guest
Mar 07 19:18:50 Sent new user packet
Mar 07 19:18:50 {xy} connected (xy)
Mar 07 19:18:59 › xy : OOS - CAR
Mar 07 19:19:00 Leave @ 102269495 : {xy}

Real user and player name replaced. Smile

And yes, the server is now also restartet. Issue still there.
Last edited by Pasci, .
Pasci
S3 licensed
Fanaleds works fine with LFS (and default cars). But you need to configure each car first! Out of the box Fanaleds shows only leds (blinking) if pit limiter is on. In any other case without configure the cars nothing will shown.

Since LFS with mod support the mod car names are wrong detected (but work also). I've reported that to one of the developer. Hope he find time to fix that issue. But perhaps a donation will "push" such fixes, too? Smile
Last edited by Pasci, .
Drive-through penalty with active speed limiter
Pasci
S3 licensed
I've posted that problem already in the thread of the mod (https://www.lfs.net/forum/thread/96405-E-CHALLENGER). But I'm not sure if this really a problem of the mod or LFS itself.

Perhaps someone can try/reproduce that too?

Issue with (at least - not tested any other car)
Car/Mod: E-Challenger or E-Challenger Evo (can reproduce with both cars)
Track: Blackwood Historic [Reverse]

Proceed:
Out of the garage with the speed limiter active and drive towards the track on the throttle. On the slightly sloping route in the pit lane, the speed increases to over 80 km/h despite the speed limiter and causes a drive-through penalty.

Maybe this is legitimate, but it surprised me yesterday when it happened to me.
Pasci
S3 licensed
Cool mod! Thanks Thumbs up

I had strange behavior today. But it's not clear to me whether it's a bug in the mod or in LFS. Shrug

Track: Blackwood Historic [reverse]
Pit lane: Speed limiter on

Shortly before leaving the pit lane, I received a drive-through penalty - with the speed limiter still on... and rightly so, the speed increased to over 80 km/h?! It's slightly downhill there. But I was already on the gas pedal.

I was also able to reproduce it with the E-Challenger Evo. Shrug

Perhaps someone can confirm/verify that too?
Last edited by Pasci, .
Pasci
S3 licensed
Thank you for your answer

Quote :You can simply change that by opening LFSServers.cfg in the Bin folder and change the remoteport other than 3002, for example 3003 or 4003 or whatever you like.

Same error with 4003... also other ports (64003 or something else). And no, there is no other instance of LFSLapper running. I verified that with the task manager. The quitting instance is the only.

But anyway - Connecting to the server with unlock access to insim (thanks for the hint) works now.

Before I'm trying to connect to a local LFS instance. My target is to build for streaming a interface like that (but with no errors; currently the solution is faulty/not perfect):
https://www.youtube.com/watch?v=dLtPLHvW4IQ

Currently I'm using the (outdated) jInSim version (yes, a Java version). But I have to implement all changes of InSim in this library myself (that's a matter of my time/resources). I was hoping that maybe I can use your LFSLapper solution for the same. Smile Could you answer, if this should by possible? (before I invest many time to try) Thanks
Connection available but nothing works - no idea what I'm doing wrong
Pasci
S3 licensed
Hello

I'm trying the first time LFSLapper (with version 7.0.9.4 under windows).

Connection looks good to me.
Product:S3 Version:0.7E InSim Version:9
Client OK
Connecting Servers...
----------------------------------------------------------------------------------
>list
List of servers:
RemotePort :3002
***
svrt ( WORK ), 127.0.0.1, 29999, ***, ./default, default_1.ini

But that's all then. In the LFSLapper.lpr file I have found MyTest() which I should use with "!test" as chat message. I did not get any error but in the other hand, nothing is shown. If I understand the function correctly, I should see in my case something like "[SVRT]pasci is testing..."

If I use the LFSLapper console and type "msg forum test", I get this message inside LFS. So the connection looks good to me.

BTW: If I quit LFSLapper, I get everytime this message. But only the current, quitting instance exist. What this message means?

Quitting LFSLapper and close all instances!
Cannot start Lapperinstance: another instance of LFSLapper is running with the same remoteport.

Thanks for any hints!
Pasci
S3 licensed
With Pimax Crystal and active FFR LFS still crash. In the logs the headset is shown as "Pimax 8K". But that probably doesn't matter.

If I disable FFR LFS works fine and looks really cool! Big grin I'm eagerly awaiting the new graphics/lighting version! That's going to be great!
Pasci
S3 licensed
Sorry for the request here: But how can I actively help with the translation (German)? Are only those mentioned on the translation page allowed to do this? Currently these would be: GP4Flo, Gutholz, Limiter

I'm logged in (via lfs.net), but I'm not allowed/can't edit.

There are still - in the official version 0.6E - untranslated strings.

Hm, I didn't find the string in the translation file (also not in the english one):
Sound: Prevent clipping (EXPERIMENTAL)
Misc: Full physics for remote cars
Misc: Allow regional downloads
Last edited by Pasci, .
Pasci
S3 licensed
A little translation bug in german (Deutsch.txt). The key isn't mentioned in the string.

3h_res_head Scheinwerfer
should be
3h_res_head 3 - Scheinwerfer

and

3h_cyc_lght Scheinwerfer durchschalten
should be
3h_cyc_lght 3 - Scheinwerfer durchschalten
Pasci
S3 licensed
Interesting mod - I hope I can drive it next week. Smile

But why do you always take screenshots in dark areas/under bridges? Smile
Cockpit looks very nice - but please also take a screenshot on the street and not under bridges Big grin
Pasci
S3 licensed
Quote from LakynVonLegendaus :Thank you!

Something happened to the Basic settings page btw or is that just me?

I can confirm that issue too. The list is empty, if 0.7D50 is selected (after submit). If I switch back to 0.7D and submitting the selection, the track list is available again.

Looks like a task for Victor?
Pasci
S3 licensed
Quote from Rob2003 :agreed. Dipped is something you do not recognize as a non native speaker (like me as a German for example)

For me too Smile
Pasci
S3 licensed
At Rockingham International, the AI has problems driving the second corner (see route map) without braking and corrective steering several times.



This isn't a "new" misbehavior of the AI in this test patch (the AI also works exactly the same in 0.7D), but you might find out what's going "wrong".

By the way, it doesn't matter whether it's a "standard" or a mod vehicle (only tried cars and no motorcycles).
Pasci
S3 licensed
Quote from Scawen : Maybe you could use a separate LFS instance.

Hmm... interesting approach. Wink

Quote from Scawen :About the speed of AI, it's not your fault but I'm getting a bit tired of explaining so many times, the AI's driving ability (handling of one car, nothing to do with the overtaking) is all specific to the tyre model in question and has already been improved to some extent in the development version, but I will not be working on that for the public version, as it would be pure wasted time.

Sorry, I guess I didn't understand that until now. Shrug

Quote from Scawen :But you could verify by starting an earlier exe, run a single AI and see if the lap times are the same. That's your job as a tester really. Smile

I can't add anything more to that. Big grin
Pasci
S3 licensed
Quote from Scawen :Thanks, everyone!

Pasci, can you tell me an example of a track where the N.400 GT seems so slow? There is one thing I am trying that is specific to the public version, and that is braking prediction. Late braking followed by wide cornering is spoiling too much AI driving. I wonder if this could be the cause of the N.400 GT problem.


Sorry for the late answer - I'm now at home. Smile

The track was Westhill International. If helpful, I can provide the SPR file (compressed around 9 MB).
Pasci
S3 licensed
In VR mode, the sound and image stall extremely while the path for the (mod) AI is being generated. I noticed this the day before yesterday during a test race with the AI (12 AI vehicles - levels 3 - 5) with version D41. Perhaps this depend on used VR headset (but I don't think so).

BTW: With the N.400S GT mod (https://www.lfs.net/files/vehmods/F1A4EF), even at level 5 the AI is massively (>10s per round) slower than me (and I'm really not the best driver). Is this a "general" vehicle mod problem (to whatever extent) or perhaps related to the latest AI adjustments? Shrug

But regardless: Thank you very much for the many improvements in the AI! This makes it (again) much more fun with the AI. However, it would be desirable if the AI paths could also be generated directly in multiplayer mode. Smile
Pasci
S3 licensed
Quote from Chadison :im hoping that the game will also get updates from the audio department since it could use some improvements, specifically i just want to be able to hear rumble sounds when you go over the curbs since i find it really satisfying

Yes, Scawen will certainly improve that too. Sometime after the various other pending updates. Smile

see https://www.lfs.net/forum/post/1947381#post1947381
(comment from april 2019 Frown)
Pasci
S3 licensed
Because we are a really small team, we drive against AI too (online). And yes sometimes it can be frustrating to drive against AI.

If you know that the AI drives stubbornly on the racing line, then you have to take that into account if you want to drive with it. On the other hand, the AI also drives quite conservatively when it gets into trouble (risk of getting onto the grass). Smile

Here you cann see a stream of a race with another team driver and 5 AIs.
https://www.youtube.com/watch?v=ierJqCDCHaQ

My teammate struggles with the AI more than I do. Smile

And because we're driving against the AI, we allow car resets while racing. That can reduce frustration while racing.

The behavior of the AI is said to have changed/improved in the future, new version. Let's see what happens.
Pasci
S3 licensed
Quote from RC-Maus :Are u guys also working on the sky I mean will there be clouds or will it stay clear sky in update?

Check out the following "Graphics Progress Report: Lighting research":
https://www.lfs.net/report-jul2019

There you can find this phrase:
Quote :Planned development on lighting includes a system to produce clouds in the generated skies and better night support including the brightness of artificial lights and automatic exposure control

For me that sounds like a "yes". Thumbs up
Pasci
S3 licensed
Quote from Evolution_R :There was like 40 updates (text patch D40). Thumbs up
Allowing to make some beautiful looking gauge clusters.

Wow! Cool Cockpit Thumbs up - This gives me a better idea of what Scawen is still busy working on (mod/vehicle editor > next test patch version).

It remains exciting!
Pasci
S3 licensed
Maybe we won't get a test version of the latest development for a while, but maybe there will be another status update including screenshots and videos of the progress of the graphics update in the next few weeks? In any case, I would be happy about that.

Of course, I'm also eagerly awaiting the big update and I'm looking forward to beautifully textured tracks and great lightings.

Maybe there will be a new status update soon... the 20th anniversary will soon be 1 year again.

We will see...
Pasci
S3 licensed
Very cool to drive and look - Very nice model/graphic! - Thanks!

Perhaps you can do a electric vehicle version too? Sometimes... Wink

BTW: Is this a bug of the program or depends on your mod/vehicle?
https://www.lfs.net/forum/thread/103491-AI-stalls-engine-while-pitstop
FGED GREDG RDFGDR GSFDG