The online racing simulator
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Pasci
S3 licensed
Yes, it's fixed - Thank you
Pasci
S3 licensed
No, I mean that list which is under "Online Race Results" still available but not under "Online Racer State".

see attached screenshots


Missing friend items in Online Racer Stats (lfsworld.net)
Pasci
S3 licensed
Hello

Can someone confirm following issue:

My friends were listed in the "Online Racer Stats" window on lfsworld.net. This friends list is now empty.

Previously, there were probably at least six entries. The option to add a new entry is displayed, but then a message appears saying that the entry already exists. The friends entries are apparently still there, but are not displayed?

Can anyone else check/confirm this issue?
Pasci
S3 licensed
It worked for me. However, the integration isn't particularly convincing because the current RPM and display aren't accurate or would have to be adjusted for each vehicle.

I assume you've already consulted the documentation here?
https://support.mozaracing.com/en/support/solutions/articles/70000628538-live-for-speed

Since then, I've deactivated the feature; among other things, my view of the steering wheel and the LEDs isn't optimal. I'd have to take my eyes off the road, which means the LEDs aren't very useful. I solved this with my own InSim app or an onscreen RPM display. Wink But there are other InSim apps that display an RPM bar.
Pasci
S3 licensed
Quote from Gutholz :I have updated German...

The compromise is OK/practical for me.
Pasci
S3 licensed
Thanks for all the updates – the link to the details and subsequent login work perfectly for me.

There is still a translation error (for the German translators). The activation message says "Benutzername und Passwort bestätigt.". "Passwort" should be "Freischaltcode".
Pasci
S3 licensed
Quote from Scawen :Well, it should have appeared as in my screenshot after we zeroed your code. But...

You're right. I see this message on the other account.

But I'm like "Lucas McFly": I don't pay attention to the events because they don't really interest me, and I don't expect any references to LFS there. Sorry Smile But I'll probably pay more attention in the future.
Pasci
S3 licensed
Quote from Scawen :I get what you are saying, that LFS doesn't seem to indicate that you need to do...

Hmm, I don't see any such notification on my system?!

Maybe something else is configured incorrectly? Language-dependent? That would explain why I'm not the only one who didn't notice this.

Pasci
S3 licensed
Perhaps it would be more "understandable" if LFS were no longer activated after installing 0.7F13. The main menu suggests that everything is OK because of the active license. This is still the case for single players, but not in multiplayer. I find the message in multiplayer that the unlock code must be 20 characters long very confusing (at least if you're not active on the forum). However, I suspect that this procedure deducts an available unlock... but who cares - the unlocks will be increased weekly as before? Smile
Pasci
S3 licensed
This feature request (or at least a similar one) has already been recorded a long time ago! See https://www.lfs.net/forum/thread/2626-Suggested-improvements-log-%5BREAD-before-making-a-new-thread%5D
Pasci
S3 licensed
As expected, a lot has been happening in the background. Aside from the fact that I only understand half of it (technically), it's very impressive how much goes into it. Big grin

I wasn't expecting a possible release date for the test patch, but rather exactly what you told us. It's great, of course, that problems were resolved and not just new ones that emerged! Smile

Very impressive, and I wish you both continued success!

Thank you for the insights and your work!
Pasci
S3 licensed
I'm wondering if there have been any new problems and/or new challenges for Scawen in the last two months. Perhaps we'll get a glimpse into the current status of the "retro version"? Shrug

I'd certainly appreciate it... and if you don't have the time (or inclination), that's OK too. Big grin
Pasci
S3 licensed
Demand remains "poor"! Frown Next attempt to get the business up and running is: splitting up the "Sim Racing Introduction" and the "Race Events." The long events (3.25h) weren't ideal (presumably?), so I split the events. This way, it's still possible to do qualifying and races (~2h) after the introduction (~1.25h).

I also plan special race events, for example on holidays.

I've also modernized the equipment. I hope this will provide further incentive. I'll keep you updated. Smile

You can find a photo of the updated equipment here:
https://ready2simrace.ch/technik

Currently, a fairer and cleaner AI would also be helpful (more interesting and exciting events).
Pasci
S3 licensed
Quote from OpenClutch :I'll add it to my list to update at some point, I could probably double the tri count for those since it's always front and center for the drivers.

Thanks for your answer - I'm looking forward to the next update - good luck
Pasci
S3 licensed
Hello

Will try your mod next. Really nice looking car and cockpit.

But a stupid question anyway: Why the car speedometer display does have such ugly "square" displays?


That ruins the really cool cockpit. Otherwise, you paid attention to a lot of details; why not the three gauges? Is that a deliberate design? Perhaps it's just more noticeable (to me) because of the chrome around the gauges. A few more polygons would significantly improve the look, at least in my opinion.

Regardless, it is/remains a really nice mod.
Pasci
S3 licensed
Quote :Its a shame there will be no shadows from streetlamps, it could've resulted in some cool things,

Nobody says it will never happen.

Let him finish what's already there for release. After that, there's still a lot for Scawen to do, to improve, and to engage with the community. He only has two hands, after all. Smile

Quote : I am making decisions to get to release without getting hung up on details.

The new version will be a huge step for LFS. Whether such details are implemented or not, there will ALWAYS be something to improve... especially with such a complex program! And Scawen himself sets the bar pretty high (code optimization, resource-efficient handling, and so on). I find his work truly impressive and look forward to every update, no matter how small it may seem.
Pasci
S3 licensed
Sorry for the late answer

Thank you - And yes, I'm using Windows 11 with 24H2. But I did not find the KB5046740 on my system.

I don't run a web server locally. But I don't understand how it relates to this problem.

Too bad, but I'll look for another solution.
Pasci
S3 licensed
Sorry, to me it's not clear where to ask question if problems exist. I hope, this thread is the right one?

If I start PIE.EXE (it doesn't matter if I use the old 0.1.1 or the new one 0.1.2) I get following error:
D:\PIE-old>pie tutorials\helloworldandquit.php
Exception(2020.2): Could not load PHP DLL in memory

The dependency is installed:


Any ideas whats going wrong?
Pasci
S3 licensed
Cool vehicle name choice! Big grin Thumbs up
Pasci
S3 licensed
Thank you for your answers

But that is not a solution (or only for parts of the request).

Updating/adapting any files is not very efficient and doing so for every possible car is not either. It is very cumbersome.

For me that means that it is currently not 100% feasible. Let's see, maybe Scawen can include the current FF value in a suitable Insim package (for reading; to change the value, the solution with the command is sufficient). Smile
Insim Packets to set/get force feedback of the wheel
Pasci
S3 licensed
Hello

Since I started driving with my new Moza steering wheel, I've noticed that I have to (should) adjust the force feedback strength depending on the vehicle in order to prevent clipping. And yes, that was actually the case with the Logitech G27 too.

I haven't found any information in the insim.txt that would allow me to read or even set the force feedback value. And yes, you can set an FF value using the /ff command, but first I want to know - from a program perspective - what is currently set/adjusted in order to be able to save this information.

My goal would be to be able to automatically set a previously used/saved value depending on the vehicle selected, without having to manually make this adjustment every time I change vehicles. I would also have to manually note down the current setting somewhere in order to set this setting again in the same way. Wink

Are there already Insim packages for this that I just haven't discovered yet? Shrug
Pasci
S3 licensed
Thank you for the work/lib

Maybe you can create an example for using the lib in Java? Are you planning an update for the mod vehicle support (correct display of vehicle names) and the implementation of other packages that have been added in the meantime?

My knowledge is rather poor. I can "get by" with Java, but have not worked with Kotlin yet (maybe I'll have time for that at some point).
Additional goodie: An AI race in the new environment?
Pasci
S3 licensed
An additional goodie would be a new video with a simple 3 lap race (or something similar) with a few AIs and a new track or layout? Smile I would be happy... and probably one or two people here would be too. In the evening or at night would also be nice, of course... but sunshine is fine too. Wink
Pasci
S3 licensed
Quote from Gabkicks :The turtle Beach is $399 in USA

In Switzerland it costs around 530 CHF! Frown

For me, the Moza R12 is the better but also more expensive choice. The steering wheel should now last as long as the G27! Big grin (10+ years)
Pasci
S3 licensed
Thanks for moving the thread to the right place

Works perfectly - Thank you
FGED GREDG RDFGDR GSFDG