The online racing simulator
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diegofkda
S2 licensed
Glad to hear this. Another reason to buy LFS instead of using my friend's account.

Haha, well. Good work developers. Can't wait to get back home and test LFS! It will surprise me for sure! Smile.
diegofkda
S2 licensed
Hey, I loved to hear this story. You put a smile on my face. Please, be the dad I always dreamed with Smile.

Well, the wheel you are looking for will depend of what you want to use it for (obviously simracing I guess... huh). It's always good to consider that G27 never felt bad, it's good enough for a really good price, and it's decent enough for starting at simracing. Though, Fanatec wheels will feel much better, there's a reason why they are more expensive. I highly recommend them for your use at least, an adult hungry of simracing. They make the big difference with the rest in my opinion. Now, considering your kids, I'd go for something cheap for them, like a G27, or even cheaper, like a Driving Force GT. Comes with a sequential shifter, shift paddles and no clutch. It feels very similar to the G27.
diegofkda
S2 licensed
Before start, I want to tell you I'm talking in basic terms.

Well, the Logitech and all steering wheel hardwares will always try to simulate how a real steering wheel feels, and they do it well. LFS doesn't have the best graphics, not a big amount of car and tracks and not even real ones, but it is, so far, the simulator with the best physics I've ever seen. But there are important points you must consider in real life, like the feeling you're in the car... No, even, the feeling you ARE the car, the pavement, the holes that may be in the road, looking how everyone watch you, and the fear you have considering you can break your transmission, lose your car and even your life, something that the experience will remove slowly. However, the drifting experience will always depend of the car; it is not the same to drift with your first car, something cheap and affordable like a 240sx would be. Almost no assistances, almost no high-end technology, a i4 2.4 engine. The steering is much harder also, drifting will be much more difficult to do in this car; that's why you see this car always completely modified for drifting reasons, it is cheap also so there isn't a big loss in case you break it. Not the same for a BMW M3 E92 with 414 hp for example. Due to the high engine power, it'll be much easier to drift due to the technology it has in the steering area. That means, the car will slide easier in the proper configuration, steering will be much more smooth and precise, and keeping the drift will be much easier then. To start real drifting, you should use a cheap car. Doesn't matter if you are a professional drifter in simracing, you'll destroy your first race car however, in order to gain experience. You must consider too that motorsport is an expensive discipline (note I said discipline, not like in Fast and Furious where you just hit the gas and go as fast as you can).
Last edited by diegofkda, .
diegofkda
S2 licensed
Are these values accurate and real? If so, it's incredible. The Toyota Tercel I use since '99 (I used and use it a lot) got only 240k kilometers, and here this guy, in the 9th place, got 700k kilometers. Worth to mention that I use to exceed significantly the speed-limit .
diegofkda
S2 licensed
Quote from Becky Rose :Just a heads up on this but the very nature of a bloom effect will by it's very nature kill the AA unless Scawen also switches over to a deferred rendering system, which will probably mean a few months downtime for LFS, so don't go putting ideas in his head yet mkay :P

I'm actually quite keen to play around with a few artistic styles too, I enjoy playing with shaders and I'm hopeful that a "shader mod scene" might spring up around LFS.

Don't know exactly what you mean with AA but well, it is just a list of possible cool things with PS 2.0 and higher. ENBSeries worked well these DirectX 8.1 years also, excepting for reflections. So it is worth to give it a try (just a try, as your eyes start to hurt after a while ).


Going to reflections, some games have been, for years, just copying the the actual rendering screen (deleting the 'focused' car on it) to the environment map texture per each frame, and looked very well (also ENBSeries did this in GTA:SA, but for some reason those reflections never worked in LFS).
diegofkda
S2 licensed
Going back to the shader stuff, everyone is just talking about car reflections, and that's not the only thing shaders can do. Here's an interesting list of what could be done with shaders for LFS:

1.- Road shine: With the road shine effect we can get the sun position to create a position and a rotation to recreate the sun on the pavement.
2.- Motion blur: Sometimes, I find the blur effect really annoying, specially in third-person games like NFS. But if you just simulate the blur that camera causes, it can help to improve the speed feeling.
3.- Bloom: This isn't a very realistic effect if you make the bloom more visible than in real-life is. In real life, the bloom is slightly visible, and this effect is a processor eater to make it slightly visible in a game but meh, it is cool anyway.
4.- Particles, 3D objects distortion and environment objects (well, this depends on how the game interacts with DirectX)
This is the part I like. With this, developers can recreate the actual particles to make them look better, and even, make certain parts of the car go out when the driver crashes. It is also possible to simulate paint deformation and dust.
In the environment, dynamic clouds, dynamic sun, make working car lights and maybe the possibility of night support, but all this is the very hard part

And a looooooot more... Your computer hasn't to be high-end to do all this, excepting the Bloom effect but meh, all this can be always optional :P.
diegofkda
S2 licensed
Quote from cargame.nl :Are not supported anymore? Thats not sad, thats evolution. Are you still calling with a ten year old mobile phone?

--
Maybe its time to update this;
http://www.lfs.net/?page=faq&search=system&id=52

Calm down heh, I personally have a 5.0 Pixel Shader GPU so that won't be a problem for me at least . I meant it is sad for those ten years old GPU owners that will have to buy a new computer to run LFS... To run LFS maxed out, as I am sure that if the user tries to run that possible LFS under a no PS GPU, it will run anyway with the graphics a bit messed up... All this ONLY if Scawen puts awesome graphical features into the game without the chance to disable them, something that I doubt.

Also, the thing I said before was just a guess. It is something that can happen if Scawen wants to use the DirectX 9.0 features to its peak without considering non-PS GPUs, something that, for sure, won't happen... As far as I know at least lol.
diegofkda
S2 licensed
Years playing and just yesterday I saw LFS was working under DirectX 8.1 until 0.6E haha. DirectX 9 and higher open a really big world of graphical features, and I appreciate how you just come and learn the HLSL language, considering, however, that HLSL is similar to C .

It's sad that those 10 years old graphic cards won't really benefit with this wonderful feature as they haven't Pixel Shader support or its PS version is too low.

Don't know why am I talking this, it's obvious that almost everyone knows this but heh, let me write my thoughts .

Anyway, I appreciate how you are making LFS even better, and I hope to race soon in the new Westhill track with my friend's steering wheel, license and computer .
FGED GREDG RDFGDR GSFDG