Hi, I haven't really shared any progress about my track mod at forums,
So here's a W.I.P thread on my Norisring Track Mod.
I've done a lot of changes.. Basically in short, redid crowd, added shadows all around the map, a lot lot more buildings and stuff around track, added Skid marks, starting lights, cameras all around the track at different locations, redid every tree from scratch and fixed all odd lighting on trees (and a lot lot more), layout/collisions still not finished.
And obviously, track is still W.I.P I still have a few more details to add
As of now, this is based on the 1977 version.. but im planning on adding versions of later years (which includes more safety fencing, advertisement banners, starting lights etc.)
If you're curious on how this 'Track Mod' works,
It's basically a giant object mod, which acts as the track.
For the collisions, layout editor walls are placed behind the track mod's walls, I have covered the layout walls by increasing the width of my armcos/barriers but in some areas I haven't updated yet since layout is still in the works.
Since track mods are huge and not like car mods, Their LOD (Level of Detail) will disappear. How a LOD works is that the detail of the model decreases the more far away your camera is, so when your car gets away from the "Center" of the track, it disappears. To fix this, Scawen has implemented fixes as test patch (Version 0.7F7 and above) which doesn't apply LOD optimizations to Track Mods (unless you are very far of course)
Also, If you're interested, I'll be hosting casual short fun racing with different classes every Saturday at 17:45 UTC / 13:45 EST
More info : https://www.lfs.net/leagues/870
Hi, I'm trying to add a moving subobject that comes out from the ground in 0 seconds (Starting lights for rolling starts). But when I do a 'extra light' binded slider (or any other moving subobject), I get this 'BETA :sub has type 14 but mover has type 15' error message. I tried if its only an issue for object mods, but I tried making new object mod and it works fine. I'm trying to add this for my track mod 'N77 TRACK'. Basically, moving subobjects does not work in my track and shows that error instead.
(It works in alternative version I have of the track, I guess it's just a 'mod specific' error or something)
Hi, thanks for the seatbelt one, the screen is just tinted red to match with the red theme of the interior, It used to be colour changable with M2 but adding 'U_' infront of the mapping for it not to flip by itself in Left hand drive makes it not colour changable with M2, so yeah
Its been discontinued because another modder, Houssem will be making gr86 in a few months (next year probably)
My whole model is a mess anyways, the side,rear all are needed to be even remodelled lol
I took a break and worked on another mod (Porsche 924 Carrera GTR) as well as update some of my other mods.
The original author of the model got busy with life and thus abandoned this model and sent me the model in its half finished state, Now ill be working on it and adding other details such as panel gaps, grills, and other.. Interior is planned to be modelled by my other friends
I finished added panel gaps to the front area just now, Thanks to Kali for teaching me an easier method by extruding.
Plan is to first finish with the panel gaps, then later add front grill, skin support etc.
I've already finished closing some holes on the model