OK i solved it. Fresh win7 install worked fine, then got back to my old win7 install, got very mad and deinstalled everything i did not need. Did a drivercleaner sweep of all old drivers, threw it all out.
The problem was either:
Acronis True Image Home
nVidia Physx (came with 3dmark vantage)
3dmark Vantage
Creative sound drivers (leftovers)
Threw that out plus some other stuff, and now it works fine.
Well it seems like i have found at least one culprit.. APPLE. Damn them.
I did not go deep enough when shutting down all non-essentials. So I disabled all i could disable without crashing windows, and after that the game ran alot smoother. It's still minor glitches, but playable at least. After that, I began a search on eliminating the process by shutting stuff down one by one.
Turns out, all those iTunes and apple helpers, bonjour service, mobile device service, seem to screw things up. Threw them out, and voila stuff worked. I'm now going to delete all Apple stuff I can find.
Does anybody have any explanation as to why oh why Apple can have such effect on LFS? I can honestly not see any connection whatsoever.
EDIT//
No sorry I was wrong. It's not the Apple helpers on their own. The game ONLY becomes playable if i shut down everything else. Like EVERYTHING, antivirus, soundcard managers, controller managers (including G25 profiler), lots of services, EVERYTHING. This is obviously not a solution, but at least a cause has been found. Maybe somebody can come up with a solution, other than having to install 1 perfectly clean windows just for LFS?
The windows XP was 32 bit. I'll see if i can make an extra partition for another windows 7 installation. Or maybe I'll install it on another windows 7 x64 rig, see if the windows -> hardware combination makes any difference.
Ok i'm back on Windows 7, and tried what you said. I set affinity to core 0 (and after that i also tried 1, 2 and 3 subsequently), also tried the priority, set it to real-time. This didn't help, but more frankly, there are no spikes whatsoever when playing the game. It only asks for maybe 10% of total cpu power, so roughly 40% of the one core. On the minifreezes, no irregular behaviour can be noted. It's clear that only 1 core shows a changing graph, but it never reaches 0 or 100, it stays between 30~50%.
I paid for it when it worked, then upgraded my PC, then the game wasn't playable anymore. As i said, in the end it didn't pay off. The game - when playable - is great.
But let's not get offtopic. I want this problem resolved, badly.
I've actually got a windows XP version still installed on another partition, but it's quite crippled. I'll see if i can fix it, will report back later.
OK, I tried Alpha P, and the exact same thing happens. Whenever i hit anything, shit happens. So apparently it's a new and unique problem. I'll now try to downgrade my drivers, and if that doesn't work I need some new suggestions.
Edit: 10.1 drivers didn't work, I even flashed a new bios in my HD5970, but to no avail. I'm out of ideas, i think the game is just not future proof yet.
OK, it is not a sound problem. I disabled all my sound devices altogether, and the problem still persists.
Still weird though, when I hit Shift-A to see the sound setup, and start driving, it says "CLIPPING" in red in the right top corner whenever I hit a wall and the game locks up.
EDIT// Doesn't show "CLIPPING" when sound card is disabled, so still not a sound problem.
Honestly, lowering the settings when I have the best GFX card available to date? No sorry, my HD3870 pulled it off at the same settings.
The framerate is fine, normally above 160fps, but only when I actually HIT something (wall, tires, whatever), the whole thing locks up for a short moment, and then continues.
I tried disabling the ATi AI, as that is known to cause compatibility problems, but to no avail. The 3D settings are on "let the application decide".
There is now a $10 reward for the one giving me the fixing tip!
I'm having a problem with the new LFS Z28 under Win7 x64.
The game has overall become very laggy. When I'm just out of the pits, and look around, it's immediately stuttering. Once I take a good look around, it's okay and the next time I look around its all fine without stuttering.
The real problem is, however, that whenever I hit something like a stack of tires head on, the whole game freezes up for about 0.5 seconds, then it resumes again. Everytime another car comes in visual range, I'm again experiencing micro freezes of about 0.2 seconds. It is very annoying.
Is it a setting I've missed? Is anybody else having this problem?
The specs surely arent the problem:
- AMD Phenom II 940
- 4GB DDR2-800
- HD5970
- DFI AM2+ motherboard
- G25 racing wheel.