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1
Kilo46
S3 licensed
Quote from Tomfuel :even in load 1, the opponent's car suspension arms seems too tiny in diameter (or thickness), especially the rear in case of pursuit view (so on race)

we are thinking about a Cup with your mod, sound is lovely, handle too , this is a very fun car
but these so tiny arms disappoint and seems not realistic

Is it possible to change that please without affect too much handle and weight ?

I just posted the update for the car if you guys want to give it a test
Kilo46
S3 licensed
Quote from Tomfuel :even in load 1, the opponent's car suspension arms seems too tiny in diameter (or thickness), especially the rear in case of pursuit view (so on race)

we are thinking about a Cup with your mod, sound is lovely, handle too , this is a very fun car
but these so tiny arms disappoint and seems not realistic

Is it possible to change that please without affect too much handle and weight ?

I can try, I’ll upload the updated car sometime today for you guys to try
Kilo46
S3 licensed
Quote from JohnT2005 :Good mod,handles and looks the part. Just one thing, the suspension arms don't render when the it's around 2 car length away, is it possible to fix that? It's a little off putting seeing two floating wheels on oponents cars. Other than that, great mod.

The only way to fix that would be to add fake, non-moving suspension arms to the LOD2.
FORMULA FRAUD 1600
Kilo46
S3 licensed
Vehicle mod: FORMULA FRAUD 1600
Details page: https://www.lfs.net/files/vehmods/9DD7FF

SHORT DESCRIPTION:
Quote :The Proving Grounds of Open Wheel Racing

DESCRIPTION:
Quote :A low-drag open wheeler with no downforce and lots of track width to accommodate first-time drivers


* Wheel Rims provided by VladM

COVER SCREENSHOT:
Kilo46
S3 licensed
Quote from tangovalens :Well, this car is excellent, and certainly in my favorites folder!

Thank you
Kilo46
S3 licensed
Quote from Scawen :I've had a look at the model you sent and was a bit confused as the model is detailed, but from what I could see it was built in a way that you could reasonably expect to work.

Only problem... it doesn't work that way at the moment. I'm not sure yet how to make LFS do the best thing. But I have made a simple demonstration of the problem, with a very low-poly object (attached).

There is only one mapping, which uses two cutouts (an ordinary one and an opposite one, for the reflected triangles). You might reasonably expect this arrangement to work, but it doesn't work properly. However, if you select the 4 yellow points and set them to "free" instead of "centre" then you can see the mappings behave as you would expect.

The trouble is when the points are "centre" LFS only creates one instance of them in the output mesh. Ideally LFS should create two instances of those points, one for each side. But thinking about it is confusing me at this point (I have a lot on my mind).

Anyway I can think of two solutions you could do:

1) For the very thin triangles along the top of the keel, select the TOP mapping

Or:

2) Select the central points along the centre of the keel and set them to "free" instead of "centre" as in the attached image

Personally I prefer option (1) although the triangles will form such a narrow line on the mapping.

Works perfectly now, thank you
Kilo46
S3 licensed
Is there some other place I can send the car files?
Kilo46
S3 licensed
I’ve finished a skin mapping and generated it but one of my Left side textures (an engine cover) is not showing on the mapping. I’ve mapped it correctly the same as everything else but it simply will not show up on the mapping at all. I’ve sent the file to a friend and they were able to successfully generate the skin mapping and get the left side of the engine cover to show up but the tops of both engine cover pieces are connected by something on the mapping and it stretches the gap between the two sides. Even more confusingly, anything I map within the same mapping as it also suffers the same issue and will not appear on the skin mapping. I’ve tried remapping the entire engine cover to another mapping but had no luck. I’ve also searched for any tiny triangles that could be causing any issues but also found nothing. This isn’t the first time I’ve had this issue on a car though and it seems to happen with open wheelers and specifically on the engine covers. The part is not excluded from the car in any configs or setups. I’m not sure if there’s any significance but just in case, I use MediBang Paint Pro to process and edit skin mappings.


(Photos from a much older project for a friend with the same issue)

• The black and white skin mapping is how the car appeared when I generated the mapping (note the left side of the car is missing)
• The wireframe image was what another modder received when they were sent the files to the car and generated their own skin mapping (The left side appears, but with weird lines connecting the two sides of the engine cover)
Kilo46
S3 licensed
Quote from johneysvk :skin mapping doesn't work in LOD2



cool livery btw
Kilo46
S3 licensed
Quote from johneysvk :skin mapping doesn't work in LOD2



i just fixed it, feel free to let me know if there are still any issues
Kilo46
S3 licensed
Quote from johneysvk :skin mapping doesn't work in LOD2

I’ll have that fixed in a few minutes, thank you for letting me know
Kilo46
S3 licensed
Quote from NENE87 :Nice car, can you adjust the driver's position?

Wdym
PINEWOOD P110 RALLY
Kilo46
S3 licensed
Vehicle mod: PINEWOOD P110 RALLY
Details page: https://www.lfs.net/files/vehmods/621ABA

SHORT DESCRIPTION:
Quote :rally version of the Pinewood P110

DESCRIPTION:
Quote :the rally version of the original featuring a beefed up 1.8L engine pushing around 180bhp, widened fenders, and smaller but wider tires.

COVER SCREENSHOT:
Kilo46
S3 licensed
Quote from michal 1279 :I just want racecars... maybe I'm asking bit too much for a racing simulator, idk... Frown

what type? i and plenty of others are making all sorts of race cars
FORMULA SKIPPY
Kilo46
S3 licensed
Vehicle mod: FORMULA SKIPPY
Details page: https://www.lfs.net/files/vehmods/C05BCF

SHORT DESCRIPTION:
Quote :Ported from AC to LFS with permission from Daniel Jiminez

DESCRIPTION:
Quote :The Skip Barber F2000, now ported to LFS thanks to Daniel Jiminez and his original Asetto Corsa mod.

* Testing and Feedback by Nikopdr (LFSW:nikopdr), Tbug (LFSW:Rockclan), and TheFox777 (LFSW:rafaelgames)
* Base Setup, Default "Overtake" livery, and Engine Sound by TBug (LFSW:rockclan)
* 3D model and textures by Daniel Jiminez
* Default "SkippyRacing" and "SkippyRacing2" liveries by GenniusGamer (LFSW:Gustavogr)

COVER SCREENSHOT:
Kilo46
S3 licensed
Nice Job
Kilo46
S3 licensed
Quote from leillo1975 :Awesome mod! A question , are you Kilo from the Open Source Speed Dreams sim project?
https://www.speed-dreams.net

No i am not but it looks like a pretty cool game
Kilo46
S3 licensed
Quote from Draco1224 :hey, good job man, how do you make the view of the second screen like if it was in the real life the on board camera, i mean the setup of axis x,y,z.

Sorry for the long wait, I setup the onboard by going to the view menu, switching to “custom” view, then adjusting the pitch view, Y offset, and Z offset until I got the camera in the position I wanted
FORMULA AMERICAS 2022
Kilo46
S3 licensed
Vehicle mod: FORMULA AMERICAS 2022
Details page: https://www.lfs.net/files/vehmods/95CC3E

SHORT DESCRIPTION:
Quote :American Open Wheeler

DESCRIPTION:
Quote :the 2022 edition to my indycar collection, featuring the aeroscreen and adjusted performance to account for the added weight and drag


* Steering wheel modeled by Terga
* Engine provided by Terga

COVER SCREENSHOT:
Kilo46
S3 licensed
Quote from UnknownMaster21 :Very nice car. Awesome brakes!


AI however can't switch gears once it has reached to 4th gear. It does not recognize when to switch.

Thank you, and that issue should be fixed when I tweak the engine soon.
FORMULA AMERICAS 2019
Kilo46
S3 licensed
Vehicle mod: FORMULA AMERICAS 2019
Details page: https://www.lfs.net/files/vehmods/C03CA8

SHORT DESCRIPTION:
Quote :American Open Wheeler

DESCRIPTION:
Quote :an american open wheeler with no driving aids and not too much downforce. Tweaked it to be a bit of a challenge to drive but also fun and not too hard to catch spins. (Currently for use in the LFS LRL Grand Prix of Long Beach 2022)

COVER SCREENSHOT:
Kilo46
S3 licensed
Quote from Rubie :I like it, very nice. Do you planning to make skin template ?

Thank you, I’m planning to make it skinnable as soon as I learn how
Kilo46
S3 licensed
Quote from NENE87 :Hi, that's a beautiful project! Maybe add "original rims?" https://i.ebayimg.com/images/g/-lsAAOSwKpdelCUb/s-l400.jpg

Thank you, I’m planning to add them when I get the hang of the rim editor
PINEWOOD P110
Kilo46
S3 licensed
Vehicle mod: PINEWOOD P110
Details page: https://www.lfs.net/files/vehmods/5E8013

SHORT DESCRIPTION:
Quote :french car barely big enough for driver

DESCRIPTION:
Quote :A french car with a history in rally

COVER SCREENSHOT:
Kilo46
S3 licensed
the car feels really nice, good job
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