https://photos.app.goo.gl/Ay2CJx9AYwPhXzAn9
bit late, but im hoping this can shed at least a little light on how shadows travel through a hardtop vehicle travelling through a tunnel, as well as how exposure is adjusted upon exit. (3x slow-motion)
Convincing a guy on a demo server when I was 11 (circa may 2020) to not commit suicide because of mandatory enrollment in his country (his name was something like mv gatti, hope he's okay now
Post is what it says on the tin. I got peer pressured into vaping when I was ~13 (2022 ish), I still do it to this day, and I was wondering how on earth I can quit this nonsense. I've tried a few times by leaving my nicotine device at my house when I travel to my grandparents (I live in Dunmow, they live in Upminster) every couple of weeks for the weekend. I'm aware that electronic cigarettes are nowhere near as harmful as tobacco cigarettes. However, I don't want to take any chances with my health, as I am still relatively young, and don't want any health complications down the line.
I'd highly doubt it, as LFS is a simulator, not an arcade game. You could (somewhat) easily achieve what you're looking for by running all the .dds files through a cartoon filter.
Try modulating brake pressure so that the wheels don't lock up all the time when braking, or, if this is too difficult, reduce the brake pressure in the car setup menu. Furthermore, if ABS (Antilock Braking System) is available in the car setup menu, enable it, that tends to help a lot with tyre temperature during and after braking.
- Higher 'R' value tyres
- Adjusting camber for a larger contact patch (seems counterintuitive, but it works).
- Try a lower button control rate (Settings>Controls)
- Try and steer smoother, analogue steer smooth (Settings>A.S.S) helps filter out the jerky nature of mouse steering and its reflexes.
Small bump, sorry, but i have an answer. Scawen has mentioned that with the removal of the track 'path' system, AI drivers can drive in X and Y layouts, aswell as lap times on X and Y configs can be counted. Hope this helps. Again, sorry about the bump.
I can relate to checking here every day for a report, and after thinking about what you've said about a suitable order of operations, the best time for suggestions will be when the initial public release is made available, so devs can consider some users suggestions without having to divide focus between that and developing the latest version
I'm aware of the incredible amount of work that the LFS team are processing, and I'm in no way trying to force this down their throats. This is a place for suggesting potential improvements for Live For Speed, and I'm doing just that
Little suggestion; why not make more of Rockingham X driveable? I'm sure many people would enjoy and appreciate the large open carpark and narrow roads surrounding the track, similar to Westhill X, as well if released alongside the graphics and physics update, It would carry on with the theme of expanding track environments, as Eric has already done with South City. Maybe even making the roads surrounding tracks like Blackwood, Aston, and Kyoto driveable! I don't know much about programming myself, especially on a scale of , but I'm sure it wouldn't be completely out of the question
Take my (excellent) diagram as something to base it on, or at least get a good idea of what I'm talking about
1 - Gagues on self-made cars break after ~2000hp is exceeded
(More specifically, the auxiliary gauges such as oil pressure,
fuel lever, turbo pressure, temperature, etc.)
2 - Physics for cars with suspension stiffer than ~10,000n/mm is broken
I have noticed a peculiar glitch in the Live For Speed Vehicle Editor, where longer cars have their default skins cut off in the skin template. Is there any way to get around this?
Thanks in advance,
Nic
EDIT - I also found out that when I copy a .eng file from lfs/data/engine to lfs_editor/data/engine, and then select it from the LOAD WAVES menu, the engine sound is still the default when loading up in lfs. Very weird!
This has been a known bug in LFS for many years and I think it should be fixed or another solution to be made. https://streamable.com/qxfyhg
Even though the car was travelling at 270MPH, I have managed to replicate it at speeds nearer 150mph.