The online racing simulator
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UniValvePlums
S3 licensed
@breon absolutely, car mods are rlly good now that the official releases are, well, official
UniValvePlums
S3 licensed
Quote from auch_enne :
And to the community, I was wondering if we could chip in together and give Scawen an modern pc Wink Seeing as he is still on some old duo core system with a 60 hz monitor Did I Say That?

a glimpse of hope for my 2 core 2 thread beast of a laptop Petals
UniValvePlums
S3 licensed
yep, makes westhill jumps so much fun
Wall And Car Glitch
UniValvePlums
S3 licensed
This has been a known bug in LFS for many years and I think it should be fixed or another solution to be made.
https://streamable.com/qxfyhg
Even though the car was travelling at 270MPH, I have managed to replicate it at speeds nearer 150mph.
XFi Estate STR
UniValvePlums
S3 licensed
Hi guys,

Just wanted to let you all know about something I've been working on as of late.

It is essentially a stretched XFG with a better engine, rims, and frame.

Frame:



The frame has been lengthened to accommodate the bigger engine and fuel tank.
------------------------------------------------------------------------------------------

Changes to the front:

-Slimmer, meaning looking headlights using Hakodesh 2017 texture.
-Smaller, brighter foglights using the same texture as the headlights.
-Longer bonnet to add to the estate look.

Front:


------------------------------------------------------------------------------------------

Changes to the back:

-Darker lights using Hakodesh 2017 texture.
-Deleted wiper because racecar

Back:


------------------------------------------------------------------------------------------

The stock 1.3l NA i4 has been replaced by a much meatier 2.4l turbocharged i5 which sends 505bhp straight to all four wheels. The wheels are Fifteen52 TurboFan rims. Double wishbone suspension at the front and back make the car's overall stability much better.

Powercurve:



Wheels:



Suspension:



I need to fix these seats Smile

UniValvePlums
S3 licensed
I wonder if any other racing drivers will sprout from the LFS seed?
UniValvePlums
S3 licensed
Any idea of what the new minimum specs could be?
UniValvePlums
S3 licensed
Would the (relatively) low poly count of default cars look worse with the new graphics, with the triangles being more visible?
UniValvePlums
S3 licensed
looking good!
GM_SST_AVANT200
UniValvePlums
S3 licensed
Vehicle mod: GM_SST_AVANT200
Details page: https://www.lfs.net/files/vehmods/580ACC

SHORT DESCRIPTION:
Quote :My first proper stab at using an external .obj model

DESCRIPTION:
Quote :I made this for the GripMasters SST championship.

COVER SCREENSHOT:
UniValvePlums
S3 licensed
how did you even complete a lap
UniValvePlums
S3 licensed
Actually looks sick Big grin
Any clue when you're going to be opening for testing?
File conversions.
UniValvePlums
S3 licensed
Hello all,
I have a working prototype for a VW Golf IV estate in LFS, but I cannot publish it, because the polycount is just under 150k. I need to convert from .SRE to .OBJ so I can then run it through a program that reduces the polycount down to just under 60k.

Thanks in advance,
Nic
UniValvePlums
S3 licensed
I completely agree. A - The chance of the LFS devs making the mods system available to s2 or s1 users is almost none. B - The likelihood of someone spending just £12 more to play with mods and so many more servers is quite high. All the proof I need is the amount of demo vs licensed users playing before the mods update vs after the mods update.
UniValvePlums
S3 licensed
Looking good Scawen! Any idea when this version will go public?
Last edited by UniValvePlums, .
Garage Ideas
UniValvePlums
S3 licensed
These are just crude ideas, but please take them into consideration Smile

1 - In the car setup screen, there could maybe be a button that triggers an animation of the car going over bumpy/smooth tarmac, or rallycross dirt that could make tuning the car's suspension a lot easier. There would also be a speed slider to control how fast the animation is played.

2 - In the car info tab in the garage (Engine type, Power, Displacement, etc.), if there was a v8 engine in the car then the info would display if it was a flatplane or a crossplane.
UniValvePlums
S3 licensed
Quote from Scawen :Do you not like this 'steerer' thing which is specially designed for that?

i find that this helps massively when driving bikes Petals
FZ80.6
UniValvePlums
S3 licensed
Vehicle mod: FZ80.6
Details page: https://www.lfs.net/files/vehmods/4755A5

SHORT DESCRIPTION:
Quote :A Touring car with a FZ-50 bodyshell

DESCRIPTION:
Quote :Changes from the normal FZ-50:

-Double Wishbone suspension front & rear.
-NEW 3.6L V6 pumping out 421bhp and 302lbft.
-Wider and thicker tyres.
-NEW spokes that I stole from the 'XFi Imprint 8'.
-Lower C-O-G.
-Ricers skin because LONG LIVE RICERS!
-No front number plate.
-New suspension allows more aggressive camber.
-Downforce Front, Centre and Rear allows for far more agressive handling.

COVER SCREENSHOT:
UniValvePlums
S3 licensed
1 - Load the mod in lfs, then close lfs. Open the "mods" folder of your LFS
2 - Drag the folder that contains your mod into the "vehicles" folder if your LFS editor
3 - Open LFS editor, and select it from the list
FZ80.6
UniValvePlums
S3 licensed
Drop some suggestions here.
Last edited by UniValvePlums, .
XFi Imprint 8
UniValvePlums
S3 licensed
Plop suggestions for the Imprint 8 here :>
Mini Moto mod need improvement
UniValvePlums
S3 licensed
just watch the video. pretty self-explanatory...

https://streamable.com/2qjo4a
UniValvePlums
S3 licensed
i reckon a tad bit more power would be great
UniValvePlums
S3 licensed
Another graphical problem - on Aston, there are some splits on the road surface that disappear as you get closer.
FGED GREDG RDFGDR GSFDG