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Federico Testa
S3 licensed
Quote from Scawen :To the other people, thank you and it's very nice to hear that you like the forum progress reports. I thought it was nice to give some insight into the development process by at least this one game programmer, how I think about things and so people can see how it goes. The detail, rather than the overview, shows how the development and code itself takes me on twists and turns on a journey of discovery that is much more complex than I can ever think of in advance. Maybe it lets people see what I like about the work, also a bit of the laborious stuff that isn't so much fun, and why things nearly always take so much longer than expected.

I'll definitely unsubscribe from this thread as the most important thing is to carry on pushing to get this bit of work finished, and avoid distraction. The multithreading has brought a really significant improvement and there's no turning back now!

I really like the you intention to optimize the game to the bone so even people playing with potato pc can appreciate the sim even after the update!That's the way to go!
Federico Testa
S3 licensed
Better than mine already, good job
Federico Testa
S3 licensed
Hopefully you don't get a copyright strike from Automation developer
Federico Testa
S3 licensed
definetely ripped from AC unfortunately. At least i can use the model of the suspension to get the right lenghts of components.
Federico Testa
S3 licensed
Quote from Rubie :I think first of all, check this model with assetto corsa's miata. Because its looks very quite same with assetto model. i got MX-5 ND ( https://sketchfab.com/3d-models/mazda-mx-5-5fb3081e227240b6a98791b8edcc41ba ) from sketchfab and its unpublished. After we check polygons its same with Assetto Corsa model. don't let your efforts go in vain, mine was gone.

Do you know how can i check AC car mesh?
I digged a bit already, looks like i found a very similar model on another website, meshes are different but who knows what they did..may be some optimisation already.
Federico Testa
S3 licensed
Quote from Scawen :Please, before you put time into this, make sure the model was offered on the correct license and the person who uploaded it genuinely has the right to offer that license for it. Models ripped from other games cannot be used. Even if "my friend made it because he is a professional modeller".

We are seeing far too many instances of copyright fraud. We have people lying to reviewers, people uploading models to external websites just temporarily then deleting them when the mod is selected, etc. It is actually to the point where LFS development is slowed because we have to spend so much time looking at licenses of the source models.

Hey Scawen, thanks for your reply, i totally understand the problem.
The car model was taken from https://sketchfab.com/3d-models/miata-remastereddetailed-interior-eb5cceba55b0401682a4fab440401a2e . It has CC attribution as in the attached image. Unfortunately no way for me to know if this model was ripped or stolen from any other source...

If you think is in any way suspicious i won't spend time updating it. Thanks and all the best with the development.
Federico Testa
S3 licensed
finally i have found another detailed 3d model for the car! It's a bit highpoly but it has detailed interior...half of the car only and is 120k polygons
I am just going to make for now the open version.
Federico Testa
S3 licensed
Quote from PopnLochNessMonster :Any updates on this mod?

not yet, too busy right now to work on it....
Federico Testa
S3 licensed
Quote from NENE87 :really nice may i suggest one thing?Mirrors? Smile

you're right. I did not know how to model them properly. I'm going to replace the body with a better one with roof now as well.
Federico Testa
S3 licensed
Quote from BlueFlame :Without being rude, isn't this just the vehicle dynamic counterpart of an xrg without a fixed roof and a touch more power? Shrug

It feels like instead of filling a gap in LFS's current content, its shoehorning something into a tiny crack instead.

I had hoped mod-ability would encourage people to give LFS things that it has never had. Indycar, V8SC GroupA touring car and various IMSA GTO and Trans Am replicas. And I guess it has but not as much as I'd hoped it would

LFS has an abundance of road cars.

Am I missing the point? Maybe I am. I don't know.

Actually i made the car almost from scratch (just took the rac as base ) but changed it completely using blueprints and real specs (at least what i found with help of other users as well).
I think it's very difficult to reproduce race cars since there is very few spec data to be found.
I think as well, considering the game physics, road cars are rendered quite well.
Federico Testa
S3 licensed
Quote from Xenix74 :I drove around for an hour or so First of all ... the car is really fun!

I've driven this car for a few years ... so I know it a little bit.
Unfortunately, the vehicle is a bit too stiff. In the straight with slight steering movements it remains too rigid.

The problem is, I don't have enough specialist knowledge and the English language to describe it exactly. I'll try it anyway ...

I just chose South City Cikane to test it as best I can. The car just doesn't want to be agile (enough) in the "small" curves and movements. The chassis remains too hard. But then all of a sudden the MX5 Leo wakes up in the first and last hairpin bend. And how! Man I really have at home loud "yeah!" roared. Without shit šŸ˜… There, in the hairpin bends and in the drift, I might have guessed the car even without a body. Simply wonderful in these situations. As I said, I didn't find much time and didn't even experiment with the setup at first. I wanted to look at it raw before I possibly adjust something right away. I would be happy if you stay tuned. The car definitely has potential. Thanks very much

Yeah at slow speed the car feels indeed sluggish. The suspensions with base setup are really soft but seem quite stiff. I am experimenting now with other setups.
Federico Testa
S3 licensed
Quote from Scawen :It's different since W47. If people want to test their physics it is good to upload and test it online, while they are still working on the model. It won't become *approved* until the texturing is done, but they can have fun with the unfinished mod and get feedback on physical aspects.


By the way on the MZD, there is a drive side issue. I have drive side set to "right" (in Options - Driver) and when I enter the game I end up in the car, with steering wheel on the right but dashboard is on the left.

You should either:
- click "select side" at the bottom left in the vehicle editor to give it a *fixed* drive side.
Or:
- make the dashboard swap sides when the driver changes side.

(I need to make the editor detect this as it is such a common fault)

It's going to take long before it gets approved then Smile, i am really a beginner with modelling and doing it in the spare time.
The focus has been on recreating the physics of the car first of all ( at the end odf the day i could even drive a shoe box and i would not really care if it's fun), next is to make it look nice for the eye of course.
Federico Testa
S3 licensed
Quote from Tazka :I think the handling was very well executed. Felt pretty much just like stock mx-5. Good job! The 3d model could use some work on it.

Thanks for the feedback
Federico Testa
S3 licensed
Quote from Xenix74 :Excellent!

I love this car in Assetto so much.
And that although the Assetto engine seems to be more suitable for GTR sports cars.
The chassis (measured by the ForceFeedback) is much shorter and harder to feel in the Assetto Engine than in the LFS. Maybe this is due to the limited physics of Assetto. The cars don't tip over ectect. And it is precisely with this vehicle that you can feel this limitation. Because in my opinion the Mazda fluctuates so much and borders on this.

With LFS it could get really awesome and legendary. Because the car itself is SuperFun ..... even in Assetto.

It makes a huge difference with spring stiffnes. I went for a soft-medium spring. The specs given seemed extremely soft. I could manage to match the braking power of the original but i did not manage yet to dial in bump and rebound. Going to publish it right away...
Federico Testa
S3 licensed
Quote from Xenix74 :I have a very good feeling about this car and the LFS engine.

Somehow they go very well together. The soft chassis of the Mazda and the way LFS simulates things like that ... Mhmm that could work wonderfully "out of the box."


Very good choice Thumbs up

You're right, right now out of the box is quite pleasant to drive. Actually better than the AC one already. I can imagine that the specs suggested by the others could make it really like the IRL one.
Federico Testa
S3 licensed
Quote from martin18 :Thanks for finding those specs for him I was looking for them too! I agree maybe a hard top ā€œconfigurationā€ like the LX models have top or no top. And maybe out the front lip just to make it look a little better the factory R style lip. And for steering wheel yes please use either the factory nardo or the mini wheel not the airbag pillow steering wheel lol.

https://www.ebay.com/itm/JDM-Mazda-Miata-Eunos-MX-5-MX5-Roadster-Leather-steering-wheel-momo-370mm-OEM-/144217341117?mkcid=16&mkevt=1&_trksid=p2349624.m46890.l49286&mkrid=711-127632-2357-0

Right now i'm using a standard Cromo wheel, but the Nardo one is amazing, i'll go for that one!
Federico Testa
S3 licensed
Quote from Tazka :Another fanboy here Big grin Had a 10AE NB for over 5 years. I've also driven the NA couple of times. Hardtop variation would be cool! Here's a 3D model of the hardtop: https://grabcad.com/library/miata-hard-top-1

Added some files if they help you with the textures.

Here's a calculator tool for modeling diferent brake calipers in NA miata. I'm not sure if it helps you or not, let me know.
https://www.blackartgraphics.com/pages/mx5-brake-bias-model


Here's specs of the suspension:

NA OEM Showa
Front
344mm body
121mm stroke
464 max length
Rear
242mm body
131mm stroke
374mm max length

NA OEM Bilstein (R package)
Front
342mm body
122mm stroke
464 max length
NA Rear OEM Bilstein
242mm body
127mm stroke
369mm max length

OEM shocks are 153/70 Newton meters/second, compression/rebound.
R package Bilsteins are 430/75 Newton meters/second, compression/rebound.

And here's a table of springrates https://miatiniracing.files.wordpress.com/2018/06/mx-5-federraten.pdf

THIS IS GOLD MATE!
I hope i can implement it in the suspension diagram, i'm not very skilled yet. Let's see
Federico Testa
S3 licensed
Quote from martin18 :Yes!!! Soo excited for this Iā€™m a MX5 fan boy! Iā€™ve had 2! Please make a 1.8L spec and a stripped interior roll caged version for spec races!

cool, do you have by chance info about damper stiffness and so on?

would you like to try it to give me some feedback?
Federico Testa
S3 licensed
hot stuff
MZD NA
Federico Testa
S3 licensed
Hi all, i'm creating a replica of the well know MX5. I took the 3d model from https://sketchfab.com/3d-models/mazda-miata-mx-5-na-d51fcd44b74f4daf8012c41e0400c041
Then i looked for blueprints for suspensions and transmission specs (for gear ratio and rear lsd diff)
I placed then all the masses like the blueprints and configured the engine so that it has the real power and torque curve. The mass ratio is 50F%50R like the real one without driver and fuel.
What i did not manage to find are the specs for brakes (power) and dampers.
I still have to clean a bit the 3d model of the interior.
On track feels quite pleasant to drive.
Let me know what do you guys think.
Federico Testa
S3 licensed
Can u make a Kamaz like this next?
Federico Testa
S3 licensed
Quote from pƤrtan :I think the risk of getting sued would be eliminated as long as mod discussion isn't done on lfs.net. Providing powerful modding tools is no infringement in itself. And the mods would go to other sites like for example race department.

Totally agree. In this case may be they should get rid of the demo mode or people won't buy even the base game and no profit at all for the developer.
Federico Testa
S3 licensed
Quote from Scawen :I think we acted too quickly. What I imagined was people making meshes representing real or fictional cars, which would be their own work. It probably sounds silly but I did not understand that immediately we would see cars copied from other games that are almost certainly copyrighted.

I guess we should have discussed it in public first but no harm done, I think.

So how about another rule, only allowing original work, and disallowing meshes from other games, unless proof of permission is supplied? Would there actually be anything to share in that case?


EDIT: Even if we disallow links to copies of cars from other games, we are also unsure about the legal issues of allowing representations of real cars to be advertised here. Maybe it is OK for people to make and share their own versions of real cars when not used for profit, or maybe there are issues there. Though I'd find that hard to understand. I think someone can make a painting of a famous car without permission from the manufacturer. Are polygon meshes representations, like paintings? Maybe someone knows the answers to these questions.

I think you have a good point here. Look for instance how modding goes on AC . The developer just doesn't care about legal issues and just let everyone play with mods. They don't put themselves in first place having to deal with mod approval and mod hosting. Also, I don't think real cars uploaded on racedepartment with real logos and so on created from scratch ever got taken down due to copyright infringment if not stolen from other games (but may be i am wrong). I usually buy 3d stock models of cars for my work but i don't think the artists need to pay anything to the manufacturer although they get a profit.
In a game is perhaps different due to licensing but look how simracing.gp does: they have mods from racedepartment that represent real cars but they make sure they are not ripped from other games.
My take on this is that you can't block people from recreating real cars or stealing them from other games first of all, AC has been so successful thanks to mods and made it great over the years, i think you should make LFS completely open for modding and it will live for ever. What i mean is that you could go on with the sort of mod workshop you proposed that can be the official one, with approved quality and tested mods (not copyrighted of course). I would leave anyway the game open both for tracks and car mods of any kind but not on the official page. I know piracy is hard to fight but if you can't beat it you need to exploit it.
Federico Testa
S3 licensed
Quote from Dmitry[RUS :;1968819"]I hope for the track editor. I really want this in LFS

Yeah! Imagine we can build tracks in RTB and port them to LFS!
Federico Testa
S3 licensed
is anything like this then possible to be added for instance to mods? https://racesimstudio.com/gt-ferruccio-55
Of course made from scratch...
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