i found a bug.... You said earlier before update, since draw resolution is now doubled you should increase X values and Y values by doubling it. I think the code should have stayed the same (because its the textures that needs to be changed to double resolution not the code of the program) not changing anything because my every input when making dashboards is now doubled by LFS Lazy. And some textures has weird scaling. Pls bring back old LFS Lazy just compatible with 0.6U. Or im doing somthing wrong?
btw i like what you have done when i open gagues editor . Nice work
i have a question... im using 0.6R and LFS Lazy dashboard editor wont work...i tried /o dash and using lfs lazy dashboard seperate window but doesnt work...when i want to change values in the dashboard editor it wont change the value.