The online racing simulator
Searching in All forums
(5 results)
Aplastador200
S3 licensed
This is such a beast of a car to handle but it's very fast once you get the hang of it.
Just wondering if at some point can it be capable to create skins for this car?
Aplastador200
S3 licensed
Quote from racer35 :When using Formula Fraud 1600 at AS1, the AI fails to shift gear from 1st to 2nd, and sometimes 2nd to 3rd. Happens on the main straight a lot and after turn 2.

Oh by the way, that is the Automatic Transmission in general, that's because bots use the "Automatic transmission" to shift gears. So when a car has like the maximum curve of power at the redline, the AT tries to use every rpm as possible to use maximum power, but that causes issues to not shift up because the AT tries to use all that power no matter the RPM.

Take for example the XRT or XRR, you drive it but use the Automatic transmission and you will see it shifts before reaching top RPM but that's because that is the maximum power the curve power of each gears offers and the AT is taking advantage of that.
Or as you say, use that formula and use AT, you will see the issue again.

Edit: Also, do you know that some vehicles has the "SHIFT UP" lights when you need to upshift? That formula has that and as well some other mods and racing cars and that means it's time to shift up because that would be the maximum power of the curve power of the engine which that's what the AT would do.
Now try using the formula in Manual Transmission on first gear but don't shift up, redline it and you will see the SHIFT UP light blinking, as you see it's trying to reach the maximum RPM possible since that's where uses all the power.
Last edited by Aplastador200, .
Aplastador200
S3 licensed
Quote from Scawen :I've released D41 with the improved overtaking.


I think it's a lot better but there are some remaining issues:

- There is sometimes a hesitation when the AI wants to make a pass, and is just behind and correctly offset from the car in front, so it appears that it should go for it at that point but hangs back a bit.

- Sometimes an AI may collide with another vehicle mid corner, because it has gone in too fast and although it wants to brake, it doesn't think it has enough spare grip to apply the brakes strongly enough.

- They are still a bit too keen to overtake when their current speed is low, because they aren't taking account of the time it will take to accelerate to the speed they should be at.

- Another mistake that I see often is where the vehicle in front has a different line, and can come across in front of the AI behind which doesn't expect that to happen, then there can be a crash.

- I've looked at the calculation for braking and think there is (and always has been) an issue where it assumes the brake balance is *just right* for each corner. I wonder if I can make the braking adapt for the actual brake balance, but I don't have time for that at least today or tomorrow.

- Obviously they are still not as fast as real drivers but I won't be tackling that for this round of test patches.

https://www.lfs.net/forum/thread/102117

Well it was such an amazing job Scawen! That was the only fix I hoped for a long ago, for bots not to suddenly brake when 2 vehicles are side to side each corner.
I had a battle with a bot for literally 55 seconds, cornering and straights [BZG SUV vs Supra (me)] and he won (LV4 bots with super tires, me with normal for "fair" grip cornering) and omg never ever felt so satisfying to losing a battle against a bot like this.
Ofc, the issues you said I saw some of them but now they get competitive as I wished for.

I'm looking forward for more patches like this. Keep up the awesome work!
Aplastador200
S3 licensed
This is just a joy!

Pretty much I like almost everything on this car, but one lil thing I see weird on this car is the rear aerodynamic even if it doesn't have a spoiler. Still, it's very fun to drive it if you know how to setup it.

But I just noticed this car got removed which I don't understand. I just started to driving it and in just 2 days it's gone. What happened with it?
Aplastador200
S3 licensed
Absolutely without a doubt: ROSSI (Which just got removed?!)

That car didn't have only that precious look of classic cars, but also it's one of the sports classic cars to be tremendously fast, at least in LFS (barely reaching 320km/h) and it's handling is very fun to drive, you feel the rear weight meaning you have to be careful with steering the car and accelerating carefully.

I didn't get a change to drive it a lot since I was driving a lot in TC with other cars gaining money to buy it. And when I finally did it, the next day, the car is gone...

I love Ferraris and I hope this car returns because it is just a beauty to drive it.
FGED GREDG RDFGDR GSFDG