The online racing simulator
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ThunderBoy
S2 licensed
Weeeehaaa!
Even though you are not technically running LFS on Mac OS X, it is still the best news since the early release of the Intel Macs! I´ve seen reports from people running Half-life 2 with goodies turned on and with no problems at all.

I´m getting a MacBook Pro now!
ThunderBoy
S2 licensed
Sorry, but I will not let this thread die (until a moderator tells me to) just because it gets a visit from a troll or two. There are at least a few persons (me included) who really wants to run LFS on Mac OS X. Our reasons are ours and noone elses thankyouverymuch.

I´ll post again when I have any news regarding hte subject, I hope that others will too!
ThunderBoy
S2 licensed
Quote from ORION :Havent you noticed those latest news that it is already possible to run windows on macs? Maybe this will be made public soon (dont know all the details).

My IntelMac of choice is the MacBook Pro and since the graphic card drivers does not work (yet) so at this stage, it is not a working solution.

Becky Rose: I only want to run XP for games that are not available for Macs (LFS, rFactor). The optimal solution would be Cedega for Mac OS X, that would leave me with just one OS...

Running emulators does not really work unless they do real system calls (like Rosetta and Cedega), VirtualPC does not do that (at least not in it´s current state)

Dual-coding for Windows and Intel based Macs are not such a chore anymore if you read what is being posted in the developer forums. I think that porting games to Intel Mac OS X is going to b much easier than anytime before! It´s looking good for Mac gamers...
ThunderBoy
S2 licensed
Actually, I am thinking in that direction as well. Since the DarWINE thing fel short (no DarWINE on Intel Macs yet) and WINE still doesn´t handle system calls yet, my next idea is dual-booting with Linux (Ubuntu) running Cedega. This would still get me a dual boot, but without Windows.

Even though Intel Macs are booting Windows XP, the graphics drivers does not work so that would not work I guess.. Yet...

If Cedega would run on Inte Mac OS X, I would switch tomorrow...
ThunderBoy
S2 licensed
Thanks for all the answers (and no flaming, weeee, the LFS crowd is great as usual).

I will test DarWINE on a friends "old" Mac and get back to you, thanks for the great tip!

Regarding VPC, I was curious since the next VPC will be more tightly integrated with the underlying hardware due to the new Intel-based chipset. If it at all started using VPC today, it would be an indication on how it will perform with the next release.

Regarding porting. There still are some open questions, but there really are some worried Mac coders who fear that the ease of porting PC games to MacIntel is going to make Mac-specific coding to be a thing of the past. And since I have a vague memory of reading that LFS does a lot of its own graphic and sound optimization rather than handling it to DirectX-code I was hoping that the platform-specific code would be an overcomingly task, more so than Counter-strike and World of Warcraft (the last one being available for Mac). I have worked in the software industry for over ten years so I do understand that the project would recquire both time and skill. Still, it would be an interesting challenge...

This last discussion would be interesting to put to the LFS team, if for nothing else, to satisfy my curiosity...

More tips or experience is much appreciated! If anyone is even remotely interested, I will post my findings here. There can be nothing wrong with spreading the LFS to an even wider audience...
LFS and MacOS X
ThunderBoy
S2 licensed
Hi.

Just wondering if anyone tried to run LFS with VirtualPC on an MacOS X system? Or any other PC emulating software that I am aware of? I know there are Linux users doing it so it would be interesting to see how it fared on the new Intel-based Macs...

And before you start asking why when it works so well on PC (which it does), the reasons for moving (back) to MacOS are my own and noone elses thankyouverymuch

Being a programmer, I am also a bit curious as to the hassle of porting LFS to Macs. There are lots of interesting talk about porting PC games to Intel-based Macs and based on the little knowledge I have on how LFS is architected it seems like an excellent candidate for porting. The amount of good racing sims/games on Macs are fewer than few...
ThunderBoy
S2 licensed
Howdy!

It´s really something that you guys are taking your time to help us lazy-a**es out with this. Really, thanks!

With that said, if someone could find the time to render our team FZR skin we would appreciate it a lot.

Take care...
Last edited by ThunderBoy, .
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