The online racing simulator
Searching in All forums
(7 results)
Clm
S2 licensed
JOOS-CAR
Initial syncronisation failed

and disconnects from server.
while spectating or joining.. or doing anything

server has Z30, i have Z30
Clm
S2 licensed
Ok. New winrar helped.
Installed the game.
Version 1.3B freezes while loading shadows.nk file... nothing helps.
Version 1.1 freezes while car on garage. First sound of engine, then thats it. Nothing works. No setting chance helped so far. Playing with keyboard.
Clm
S2 licensed
Wanted to try NetKar Pro.
Went to homepage.. download link. Open zip... file is corrupt ??
Clm
S2 licensed
when will the godd*mn tyre physix update come ? it's been a whole year or so, still nothing.
tired of playing with crappy physix. wont play the game anymore, if nothing happens.

with this progress speed, S3 or whatever will be done in 2050
Clm
S2 licensed
Thanks for all that explanation. Nice piece of writing you did
I tryed different cars and different FOV's. Yes, at some point, it feels like there is maybe too much grip.
It bit hard to explain what I ment in my first post.
It's kind of the skidding or sliding part of the grip. When it goes, it does not regain the grip fast enough, as you said also. That, I think, is the issue im trying to unfold here.

Good example I found out while driving. When you slide sideways out of the road, on the grass... and then slide back to the tarmac, you don't feel the grip difference enough. It just slides like before, makes some skidmarks on road.. and then slowly regains the grip on the tarmac.
When in real car, when you slide sideways from gravel or grass to tarmac, what happens ? The car "yanks" pretty hard. The tires suddenly have huge connection with road. Higher cars even want to roll over, thanks to high center of gravity.
I haven't done this in high speeds, but i think that going more slowly, the "yanking" motion is harder, because of the inertia the car body and sudden tire grip. Maybe it's the same, because the grip of the tarmac should be always the same (leaving out different variables at the moment).

Maybe we are getting to the core of the problem here. Can it be, that the grip does not come back quickly enough and makes the feel that car is kind of floating on water while sliding ?

Huge improvement would be also flexible chassis. That would change alot with the physics, but thats future.
Clm
S2 licensed
Maybe its false sense of speed, but then it needs some improvement. The sounds should be louder and more detailed yes.
But still, driving trough only slight bends in 150km/h, cars still want to slide off. There is no feeling of grip or speed. Maybe the best way to understand this is to turn all sounds off. And then compare some other game. In some games you can feel, how car has grip and starts losing it. I don't mean totally arcade style grip, but normal, like it should be, when you drive actual car.

Does anyone know, where I can download U,P,R and S versions of LFS ?
Lack of Grip, skidding and other.
Clm
S2 licensed
Hi.
Once again lets talk about road grip in LFS.
Mainly I want to talk about my opinions and suggestions. And hope to find users that agree with me. Not to confuse users, I am NOT going to talk about NFS style of unrealistic arcade grip. More of LFS style unrealistic slipping.

Lets get right to the point. After playing lfs for many years and different patches, I still find that there is not enough grip on the cars. And I dont mean some specific car, but mostly all of them. Some more, some less.
How this problem occours ? Just driving and feeling it. Its not right.

Basically, its kind of strange, how in different speeds the road grip doesn't change enough. Lets say, driving fz5 (also other rear wheelers) about 90km/h. It is not fast, regular highway speed. And going into average bend (not even corner), the car starts to slip.(not talking about wheelspin with rear wheel drives) It feels littlebit like a boat on water. You just dont feel the tarmac under the tires. And with other cars as well. They just want to skid out of the road.
I guess lot of you say, that you have to control the car and speed and such, but. I've driven quite a few different cars in real roads. Slow, fast, hard, tarmac, gravel, ice. There is not a problem going 90km/h into a bend or a curve on tarmac. Also have done it on gravel with regular family suv. 80km/h into corner, it starts to skid, u turn the wheel, add or release gas (depends on the physics) and kind of drift through it.
But in lfs the car wants to go straight. It feels like you are driving on the grass. At some point you have little grip and suddenly there is none until you stop.
I mean, this is not how the tarmac surface works. Its hard to explain, but in lfs it feels like, when you start slipping, it just goes. What it should do, is when the speed decreases, the grip comes back. It feels like the car physics are not connected to road or something like that. It is realistic when you turn into a corner in high speed and you start to lose grip, but when cornering the speed will automatically decrease some amount and thats the time when grip increases. But in lfs cars just skid straight with lot of understeer or immediately spin from lot of oversteer. Does not have the feeling when tire can hold on to road. Its like rowing a boat on water, when you turn, it still moves the direction you were going before turning. Within different surfaces the time is different. On water or ice it takes some time, on grass or gravel it takes little less. But on tarmac the reaction should be immediate.

There was one lfs version, where it was different. You felt the car and when it started to slip. I dont remember, was it U,P,R or S version. If someone can help to find download links for them, i would try again.

Another little thing. When I popped rear tires with fz5, it just wants to spin. It's logical when you increase throttle, but not when just coasting. I mean, got up to some speed (about 50), and released throttle and the car totally wants to spin around. This is not realistic. Where does the force come from to spin it ? You can drive a car with totally empty rear tires in straight line. Doesn't matter, if its front- or rearwheel car, engine in front or rear. The physics will keep it straight when just rolling ahead.
Also when it goes sideways, it slips too much. And that with only 5-10km/h. Try it yourself, and notice that the forces are actually wrong. It is just skidding.


Last issue or question is about cars bouncing and flying all over the place when crashing. Why ? And when will it be changed to normal ? Cars do not fly over the trees up in the air when driving into something.

But ok, first is still the physics and grip problem. It is NOT real, no mather what large numbers of users might say. And I really hope the developers make something with it. There is some mistake in somewhere, that doesn't make lfs realistic (what is actually the aim of this game, ? )

Therefore, hoping to recive answers from users who feel the same way and like to make things better.

Thank you.
FGED GREDG RDFGDR GSFDG