The online racing simulator
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Jake_Blasted
S3 licensed
Quote from Eclipsed :Mr. Flame asked me to report this directly here - LOD2 is missing both front and rear wings,while also part of rear is also missing,which leads to this weird shadow. Since you made variable wings designs,best solution probably would be to create some "average" desing for LOD2 that casts approximate shadow.
Only with new shadows system shadow will be casted from currently visible LOD (like in LFSE),until then it's highly suggestable to make proper LOD2.

Also the LOD3 seems to be default auto generated,for sake of quality it should be more similar to actual car's shape.

Ill look into it, lod 2 is just a shadow and has been more limited after recent update so dont expect any high detail shadows.

LOD 3 is not auto generated and is also limited to very low poly as its only hitbox.
Ill take a look at some point.

Rony love ya brother.. but just drive the damn thing, 2003 game finally got mods and it seems that people are here to complain about every little thing, does the shadow really break your immersion on a game that looks like it couldve been on the gamecube. Seriously nobody plays this game its like 80 total players on a weekend midday peak hours. We hop on for a few hours (its been weeks or months, rare occurrence now) race, drift, etc. have fun with the boys and get off. Tired of chasing after mods and getting spammed emails about this game. If you dont like the free mod ive included in the game dont use it or i can delete it simple as that I haven't used this mod in months maybe a year now.

(I will look into the small changes tho, if you leave a comment about small details like that it shows you care about the mod quality. )
Jake_Blasted
S3 licensed
Quote from Scawen :Well you can discuss amongst yourselves, but I am only one programmer and I think the priority is completing the new graphics and physics version. Limits were discussed and set long ago. Unfortunately, hackers learned to get around the limits. I've spent the last two years working on improvements for mods, delaying the big release that everyone wants. I worked right up to the limit of my health before the Christmas holidays, to allow me to get back to the main task.

Now I have learned half the mod creators use a hack to bypass the limits, while other people complain about glitches when people leave the pits. My job is to make sure that doesn't happen, then get back to what I am supposed to be working on. The game is supposed to run smoothly and that is the most important thing.

I'm not going to drop what I am working on to continue working on more updates for mods. I hope you understand.

Just leave what was current, its been like this for the past couple years, bringing more people to the platform with quality mods!

Doing a blanket mod ban and unpublish affects approved mods, which im not sure if some modders are still as active or are motivated enough
To re-do their mod creation. We stick with this old game because we like the physics, community & ease of use before modding was a thing!

We model brand new vehicle creations (even downloaded models take weeks to develop to be quality) taking weeks & months to provide free content for you guys to capitalize from,
Feels like were always being fought against. If you can see that our/customers perspective we just want to make cool stuff.

Many have switched long ago iracing, assetto, dirt, forza, etc etc. Check the comments on LFS update videos lol
“this game is still alive?” Yea were still here

Focus on the main updates. if it aint broke, why fix it. Its your game though 👍🏼
Jake_Blasted
S3 licensed
Hey Scawen,

We understand the benefits of the rim editor, but for me ive never been a huge fan of how it functions in its current state although in concept is great. In spoke editor, you can continue to extrude circle points again and again and finish a fully stepped lipped rim nice and clean with a good rim edge and bead while moving the camera around and then texturing how you want + sometimes ive deleted triangles in the lips for air valves or other rare cases (creating odd vintage rare wheels)

When using the rim editor, you have to

- no extrusion function to continue building surface, same as an exhaust system (rim editor is pretty minor so this is more just something that ive been used to for modelling/ time saver if small)
- Cant select multiple points with square selection like spoke editor (if i recall)
- no camera movement so if you want to zoom in or out, you cant.
- texturing was always odd, i seen the rim can now have more texture freedom recently so that was beneficial
- No point connection to actual wheel, so rim to wheel triangle connections just clip through each other sometimes gives weird connection lines depending on poly quality in the spoke editor. You notice the triangle lines were the wheel face meets rim.
- Sharing wheels online means now sharing the Rim+Spoke+png files.


I should say though the rim editor has had some new updates and the quality you can get now from rim editor is much greater, and it is pretty quick and easy to create a good rim exactly the same as i mention in Spoke Editor without having to use a lot of poly to create and smooth circle + every extrusion ups the triangle count.

It seems ive writen a huge paragraph, so ill try and sum it up as the current system (spoke + rim) functions really well & optimized… And i know some people in our community are not as fortunate for greater pc hardware… but its now 2024* and the poly count for wheels being 1600 was pretty low, hence the work around. 11500+ is steep as its 40k together… but i know mods with higher poly cars or wheels and never heard complaints in 40+ host is full hanging out in “Just a Ride”. I’ve actually mainly heard frame complaints from max prop limit touge layouts we’ve raced on xD.

Thanks for listening to my ted talk, hopefully you’ve all enjoyed ❤️

*building or buying a secondhand pc that can run lfs is fairly obtainable. If someone disagrees or their conditions are different that’s completely okay, but then they probably dont have the cash then to drop on a old racing game anyways and will stick to demo maybe S1 or ask for S3 in the LFS discord lol Wink
CHALLENGE ST
Jake_Blasted
S3 licensed
Vehicle mod: CHALLENGE ST
Details page: https://www.lfs.net/files/vehmods/778156

SHORT DESCRIPTION:
Quote :Golden Muscle Car Era

DESCRIPTION:
Quote :


Wanted to bring a classic choppy V8 muscle car to LFS. Keeping the engine and chassis accurate to those times to give a true experience although I will make a few changes to my liking. Specifically enjoy mooneyes events and the use of classic styling and modifications. Easily pull off rolling burnouts and peel away from the cops in this boat sized torque monster, The rebellious nature is the key to the aesthetics im going for.

Id like to include a Police configure in the future for the badass enforcer wanting to look cool on the job.

---------------------------------------------

- Icon Hemi engine, 426.0 cu in.
- Accurate Suspension
- Realistic Engine Sound
- Modelled interior (WIP)
- Accurate gauges / cluster (WIP)
- Skinable! (WIP)
- Multiple configurations to choose from, More to come
- Locked to LHD

---------------------------------------------

Currently WIP, if anyone would like to help with the build process feel free to message me!

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Jake_Blasted
S3 licensed
WOOOOOO!! Love the added possibilities 👍🏼 Community was already very creative with the original headlight rotation so some extra axis sliders and rotation objects could open a world of realistic modelling possibilities.

Great addition 🤝🏼
Jake_Blasted
S3 licensed
Quote from OmegaX :Good car. Only flaw is auto-shift doesn't exit to next gear from redline quite often.

In manual shift it overheats the clutch way too easily. get a few drifts out of it and it melts.

Are you using a wheel sim or m/k? Ive found when i have to use m/k when my sims not hooked up, that “auto clutch” in the settings can kill your clutch pretty quick after aggressive driving. Common problem with high revving cars on LFS. Since you also said “auto shift” i assume youre not actually using a sim with a shifter. Auto shift is the same problem of LFS trying to shift your car for you, it slips the clutch a little, which burns it up when you’re accelerating hard or trying to drift.

Should be noted to Let off the gas when you shift and try using weight transfer to initiate drifts + less angle sometimes if youre starting to lug the engine (lfs might slip clutch) + you may be clutch kicking to keep the car in drift which will destroy your clutch overtime.
Jake_Blasted
S3 licensed
Sweet! More Japanese Tracks!!
ROKU HATCH TROENO
Jake_Blasted
S3 licensed
Vehicle mod: ROKU HATCH TROENO
Details page: https://www.lfs.net/files/vehmods/9C9F79

SHORT DESCRIPTION:
Quote :Old School Drift & Grip Roku - Featuring Pop ups!

DESCRIPTION:
Quote :


Created my ideal drift/grip car, based off old videos and magazine pictures. Keeping the engine and chassis accurate to those times to give a true experience. Weight was reduced ~100kg as the car is fully stripped/gutted. The Car is sporting lightweight bucket seats, upgraded suspension, R14 8J Classic Wheels, Bigger Brakes, Improved Exhaust System, Half Cage, ITB's, Mild Cams, and modest engine tuning. As well as Front & Rear Aero parts.

---------------------------------------------

- New Front end! Pop ups!
- Extensive Tuning, 1587cc I4 Based Heavily on the 4AGE
- Accurate Suspension
- Realistic Engine Sound
- Fully Gutted Interior
- Custom Cluster
- Aero specs & Configurations
- Skinable!
- Multiple configurations to choose from, More to come
- RHD & LHD Options

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TEGRA R DC12
Jake_Blasted
S3 licensed
Vehicle mod: TEGRA R DC12
Details page: https://www.lfs.net/files/vehmods/5ABD4B

SHORT DESCRIPTION:
Quote :High Revving Golden Era FWD Legend

DESCRIPTION:
Quote :
NEW - Tegra R!

Thanks to Tataeme For allowing me to use his Interior from the Hayat Onda DB18 Made the process so much easier! Heart

And thanks to TokumeiR for the custom SOON livery! Heart
---------------------------------------------

- Accurate Tuning, 1797cc I4 Engine! With Variable Valve Technology!
- Accurate Suspension (As close as possible for LFS)
- Realistic Engine Sound
- Skinable!
- Multiple different configurations to choose from!
- Now with a few new wheel choices to choose from - LFS UPDATE!
- RHD & LHD Options


---------------------------------------------

Derivatives are allowed!! Would love to see custom versions! Please dont ruin the mod with unrealistic changes, Thanks!

Thanks to Martin Trafas for the MUGEN M7 wheels!
"Mugen M7 Tuner Car Wheel" (https://skfb.ly/6WMIH) by Martin Trafas is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).



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GO KART
Jake_Blasted
S3 licensed
Vehicle mod: GO KART
Details page: https://www.lfs.net/files/vehmods/4303F3

SHORT DESCRIPTION:
Quote :Classic Go Kart With Fibreglass Body Shell & 212cc Engine!

DESCRIPTION:
Quote :
NEW - AHPP Go Kart!

Built to replicate the Backyard 400 Race!

Mod have derivatives allowed, I will be uploading a parts pack on the AHPP Discord so anyone looking to build their own for the races can complete their own backyard build! Same as irl!

---------------------------------------------

- Accurate Chassis, 212cc Crate engine
- Accurate Parts, All functional (As close as possible for LFS)
- Realistic Engine Sound
- Skinable! Come up with something cool!
- Few different configurations to choose from

---------------------------------------------

Kart build rules for the race will be posted on discord or linked here, Thanks!

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KEI VAN
Jake_Blasted
S3 licensed
Vehicle mod: KEI VAN
Details page: https://www.lfs.net/files/vehmods/45EDDC

SHORT DESCRIPTION:
Quote :Japanese Kei Van

DESCRIPTION:
Quote :
Japanese Kei Van!


---------------------------------------------

- Accurate Engine Specs, 539cc I3!
- Accurate Suspension
- Realistic Engine Sound
- XF Based Interior
- Derivatives Allowed!
- Skinable!
- RHD & LHD Options


---------------------------------------------

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CT125
Jake_Blasted
S3 licensed
Vehicle mod: CT125
Details page: https://www.lfs.net/files/vehmods/16F597

SHORT DESCRIPTION:
Quote :Classic Adventure Bike

DESCRIPTION:
Quote :Classic Adventure Dirtbike!

---------------------------------------------


- Accurate Suspension
- Realistic Engine Sound
- Skinable!
- Multiple configurations to choose from, More to come
- Derivatives Allowed!


---------------------------------------------

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PANTHER
Jake_Blasted
S3 licensed
Vehicle mod: PANTHER
Details page: https://www.lfs.net/files/vehmods/B746C2

SHORT DESCRIPTION:
Quote :Japanese Luxury Sedan

DESCRIPTION:
Quote :NEW - Panther!

---------------------------------------------

- Accurate Tuning, 2498cc I6 Turbocharged
- Accurate Suspension
- Realistic Engine Sound
- XR Interior Convert
- RHD & LHD Options


---------------------------------------------

Derivatives are allowed, would like to see people put their own touch! Please dont ruin the mod with unrealistic changes, Thanks!

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Jake_Blasted
S3 licensed
Quote from Flame CZE :The left hand drive config is broken Big grin

XF GIMNY
Jake_Blasted
S3 licensed
Vehicle mod: XF GIMNY
Details page: https://www.lfs.net/files/vehmods/E3AACA

SHORT DESCRIPTION:
Quote :Tuned Small Offroad Vehicle

DESCRIPTION:
Quote :NEW - AHPP XF Gimny!

---------------------------------------------

- Accurate Tuning, 657cc I3 Turbocharged
- Accurate Suspension (As close as possible for LFS)
- Realistic Engine Sound
- XF Custom interior based off irl car
- Skinable!
- Multiple different offroad / stock configurations to choose from
- RHD & LHD Options


---------------------------------------------

Derivatives are allowed, would like to see people put their own touch on custom jimny's / choose their own custom parts to customize to their liking. Please dont ruin the mod with unrealistic changes, Thanks!

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XF Gimny (Suzuki Jimny)
Jake_Blasted
S3 licensed
Hey guys, been working on a Jimny mod the past few weeks.
Just thought id upload to share and get feedback, any specific tweaks
or changes you would want to see on the final version let me know Smile









Inspiration video lol
YOTOTA PICKUP
Jake_Blasted
S3 licensed
Vehicle mod: YOTOTA PICKUP
Details page: https://www.lfs.net/files/vehmods/2F6009

SHORT DESCRIPTION:
Quote :Classic Reliable Pickup Truck

DESCRIPTION:
Quote :Classic Reliable Yotota Pickup Truck!

WIP - Temp dash and exterior bits.

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ROKU HATCH
Jake_Blasted
S3 licensed
Vehicle mod: ROKU HATCH
Details page: https://www.lfs.net/files/vehmods/245CE3

SHORT DESCRIPTION:
Quote :Old School Drift & Grip Roku

DESCRIPTION:
Quote :
The rise, The fall, The RETURN!

Were back with the car completed! (minus a couple configurations i want to finish) Thanks for the support guys mean a lot! Heart


Created my ideal drift/grip car, based off old videos and magazine pictures. Keeping the engine and chassis accurate to those times to give a true experience. Weight was reduced ~100kg as the car is fully stripped/gutted. The Car is sporting lightweight bucket seats, upgraded suspension, R14 8J Classic Wheels, Bigger Brakes, Improved Exhaust System, Half Cage, ITB's, Mild Cams, and modest engine tuning. As well as Front & Rear Aero parts.

---------------------------------------------

- Extensive Tuning, 1587cc I4 Based Heavily on the 4AGE
- Accurate Suspension
- Realistic Engine Sound
- Fully Gutted Interior
- Custom Cluster
- Aero specs & Configurations
- Skinable!
- Multiple configurations to choose from, More to come
- RHD & LHD Options


---------------------------------------------

Modelling Video Playlist



https://www.youtube.com/playli ... 4CXUmsmhaJGL1-rElcohm_55j





"In the racing world, a blown engine still means you lose. But like what I told you earlier, I didn't consider this a real race"

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SKATEBOARD
Jake_Blasted
S3 licensed
Vehicle mod: SKATEBOARD
Details page: https://www.lfs.net/files/vehmods/D84E7C

SHORT DESCRIPTION:
Quote :Skateboard

DESCRIPTION:
Quote :
A Functional skateboard in Live For Speed!

The hitbox is setup in a way to allow flip tricks and grinds while trying to maximize the strength of the suspension. At such a small scale the suspension components like to break, so having the hitbox bottom out before the suspension does was key to doing big gaps / jumps and still being able to roll away afterwards.

No modelled skater / driver on top, the scale was a little to big for him to fit and if i wanted to include flip tricks, the "driver" would also flip with the board. Instead i went with no skater which gives the same feel as the phone game "True Skate"
---------------------------------------------

- Realistic Skate wheel sound when rolling
- Strong Suspension
- Skinable boards + Custom presets
- Few Different Board configurations to choose from

---------------------------------------------

Skate Videos + Tips & Tricks:


---------------------------------------------




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Jake_Blasted
S3 licensed
Quote from Ibtasim6781 :Isn't the Stack logo a "real life" logo?

https://www.stackltd.com/

True, I updated it to ZTACK lol
Jake_Blasted
S3 licensed
Quote from Slashpca :I'd like to see some credit for my stolen Stack hud.

This is my stack cluster i made myself dude, we might've used the same texture from google.
F3000 V8
Jake_Blasted
S3 licensed
Vehicle mod: F3000 V8
Details page: https://www.lfs.net/files/vehmods/BBBB0A

SHORT DESCRIPTION:
Quote :90s Formula 3 Car

DESCRIPTION:
Quote :Fictional 90s F3 Racecar

Real specs acquired online with body style taking inspiration from many different cars.


- High revving 2997cc V8
- Double wishbone suspension front/rear
- Low drag Coefficient body
- Accurate 90s suspension positioning
- Lore Friendly Default Skins!
- Multiple configurations to choose from
- Realistic interior experience

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PHOENIX
Jake_Blasted
S3 licensed
Vehicle mod: PHOENIX
Details page: https://www.lfs.net/files/vehmods/96E227

SHORT DESCRIPTION:
Quote :CTR Track Record Breaker

DESCRIPTION:
Quote :Accurate 80s spec sports car!


- Rear Engine, 3.4L Flat 6 Turbo
- OE realistic 472 BHP / 558Nm of torque
- New original 5 Speed gearbox
- Lightweight 17" Wheels
- Realistic Dash Interior
- Customizable license plate
- Race Bucket Seats
- Different race / street configurations to choose from

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Jake_Blasted
S3 licensed
Quote from Cegonha02 :so, can we create a suggestion of improvement to the dev team? i'm not very active on this community so not very well informed about the procedures to make thing happen around here.

Its been mentioned a few times in the forums, im pretty sure the developers know about it so it might come out in the next update but that could be in a month or years we dont really know for sure.

The car holds up fine for me using a thrustmaster Shifter but i know that if youre using a click shifter with auto-clutch then it burns up clutches sometimes
FGED GREDG RDFGDR GSFDG