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UnknownMaster21
S3 licensed
Quote from jh89 :I remember that one event where the layout was just simple circle with bf1...

An alternative method instead of consuming...consumables.
UnknownMaster21
S3 licensed
Yeah, that chicane works MUCH better with motorcycles and bikes. Also feels more rewarding. I know this due while I drove few HL's...at first cars...after a while switching to bikes. there is concreted runaway on T2, which you can cut surprisingly a lot and bikes tend to grip it due surface characteristics.
UnknownMaster21
S3 licensed
If Scawen wants to support that language, that is completely fine by me.


Question is: How much it will be used?
UnknownMaster21
S3 licensed
This mod is not well prepared to driven fast due how it is built; it flips too easily... even in off-road with offroad tires.
UnknownMaster21
S3 licensed
Is it possible to take off the roof rack? It kinda reminds me of Renault Espace F1.

( Of course, not literally, but I got vibes of it. )
UnknownMaster21
S3 licensed
The cambers are ridiculous and it is really slow at track due it can't grip at all.

It uses visually only front splitter and rear wing but can't even attach actual aero on it.

If this was supposed to be an actual Drift Car, then all good... otherwise it is disqualified.
UnknownMaster21
S3 licensed
I thought this really hard actually and currently all official drag races are set on actual drag strip.

The next question is: Does it need to be like so in LFS?

If yes : Then absolute no. End of discussion

If no: It could be then be a completely custom length. And as it would already be relating on elevation changes, drag session on something else than an actual dragstrip would be born instantly.


My personal view is: "Yes, why not? People like to accelerate their cars anyway rapidly, albeit...hm... usually illegally

Hmm... Definitely the finish line should be set before actual apex starts on a kink.
UnknownMaster21
S3 licensed
Quote from Flame CZE :Nice layouts Big grin Could you make a huge circle around the whole Layout Square, if...

Currently under construction. Absolutely boring to do... but I will do it.

There is a catch though... it will be flat for now.
UnknownMaster21
S3 licensed
ladies and gentlemen...











DISC

OF

MAYHEM






FIVE
ULTILINER released.
UnknownMaster21
S3 licensed
I am not going to give any pics this time as this is rather something I want you to find it out by yourself...

...but it is FULL THROTTLE Flat Out! Long one!



Contains A and B variants:

A: Nothing Fancy
B: Contains two small jumps.
UnknownMaster21
S3 licensed
Updated! Smile
UnknownMaster21
S3 licensed
If I remember correctly, it was 512 objects... but somehow I do remember it was even less that some point... at least not all the objects were available in every track environment. For example, Ramps were only in use at Blackwood.

And they were slippery too and hitting them caused a vehicle to go either through or flying into the skies. Also it was impossible to put them on air, so had to be seriously creative to make wallride platforms in first place back then.


I am also not claiming that this should be currently in highest priority, but I do not see a point why it can't be raised in Layout Square straight away. Sure, it will cause an impact in performance wise when exceeding high number of entities included. On the other hand, people are using plenty of unofficial addons and texture packs to increase a demand and in some parts not in lightly at all.

But... have to be patient. I have waited an update since 2008 about tyre physics. I have three times gone in hiatus. Last hiatus was supposed to be a permanent.. only to be getting dragged back at LFS again lol. How wrong I was... completely.

But one fact is not changed: it is currently bottlenecked.
UnknownMaster21
S3 licensed
Quote from NiceDoriDori :I think everyone finds this inadequate.

If you meant about current object limit, I can say for sure that not everyone.

...but apparently majority... 18 / 0. Big grin


I guess the biggest issue is usually creating smooth corners with concrete slabs. I created one corner... ONE... one banked corner that vehicles do not break suspension immediately at high speed... and that did eat already 1055 objects... it didn't even count as walls yet.



I think this is a bit conflicting... Scawen has mentioned from time to time about the current situation and upcoming plausible updates about layout objects ( and probably size limit too )... but most of us already bottlenecked it for sure.

I do need more for instance. I also understand that the track editor itself would be helpful so no need to use layout objects ever again...

...false. Layout objects will ALWAYS be in use... in final resort as insim objects.
UM21's Fastional
UnknownMaster21
S3 licensed
New track, new layout! Enjoy!



Btw, 3 laps now!



I will also put Classes 285-290 open.




EDIT: As 29.10.2025, I updated Fastional layout:

First ramp entrance is more smoother and slightly more wider. Also it looks no longer set on thin air.
Added more scenery objects and blocked certain paths ( doesn't really matter, but gives more scenery as well )
The U-turn exit is also now more smoother, although slightly.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
I do not mind power figures as in theory that kind of power can be set, but what triggers me most is that it has no bottom floor and car tends to flip itself back on wheels like a weighted dice.

1-star
UnknownMaster21
S3 licensed
Ye, that's why we need either a plain GTR/Le Mans version or just "unrestricted works" version.

Btw, this car is indeed unable to take lowest possible corners in flat out, top speed being 394km/h.
G-Power Flat Out Fast
UnknownMaster21
S3 licensed
I created variable for the current layout, this time you can go faster T1... make sure suspension is not too tight!

I created in fact for compensating cars which cannot have slicks applied, thus not losing that much speed.




Layout will be set on server.

EDIT: Fixed issues on layout.... people who downloaded it before today, please do it so again.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Is it possible to have roof colorable/skinnable?
New Layout on a server
UnknownMaster21
S3 licensed
Have fun! ( Will be set on server )
UnknownMaster21
S3 licensed
I feel headlights must have some... improvements. It sticks so much out of it due they are bland.

I suggest to focus on that in next update ( and lights in overall )
UnknownMaster21
S3 licensed
This vehicle needs R4 slicks... otherwise family trip cannot go VROOMMM in 300kph kinks.

( Not joking though... a serious suggestion )
UnknownMaster21
S3 licensed
Quote from NENE87 :Well done! Probably better than mine...

Hopefully that doesn't mean that those will be deleted though.
UnknownMaster21
S3 licensed
Alright... I have tested even more cars... and motorbikes of course too... and I have got some rather INTERESTING results.

I am satisfied that there are plenty of different vehicles to drive... slow and fast... big and small, powerful and meaningful.

Unfortunately I have had to disqualify some... or "some" of the mods due some of the configurations are definitely questionable, while some are simply not qualified to take lowest corners in flat out.

Some of them are too slow, some of them has suspension or tire issues and some of them are of course simply too slow, too big, or too fragile.

In any case, I am going to add even more cars to current class. Here's the roster. ( Will be set available right after this post )

I am also developing more layouts... please be patient. And of course, if you have something in your mind, please bravely shout it here and see what's what. ( Track/Lyt change, Car class change, car suggestion ( in case I have missed something ) )

EDIT:

FZ50 Turbo S ( 280 )
GT-V32 S-Tune ( 280 )
XM-5 19 J-Spec ( 275 )
Faik Topo RS ( 275 )
3 more cars to be added.
UnknownMaster21
S3 licensed
Super Touring AA4 B5 4WD | 280 Class
Shark Viiper | 275 Class
Super Touring A80B4 4WD | 275 Class

EDIT:

Eliinor | 280 Class | is added ( set included )
Last edited by UnknownMaster21, .
FGED GREDG RDFGDR GSFDG