The online racing simulator
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1
Nasty!
S2 licensed
yeah sorry to disturb u guys i find that problem. Somehow that use old sparkcruise extension and i dont see that and think inximdot net is used...i start look where is problems cos cant bind new collision packets etc. So thanks my problem solved.
Nasty!
S2 licensed
well if i use yours sparkcruise insim that crash when server change track.
any idea to keep insim run when track change.
Nasty!
S2 licensed
Yeah thanks again i solve that problem
i need take that var ts from milliseconds not seconds.
Thats work thaank man.
Btw do you have good idea how i keep insim program open when i change track?
Thanks for help.
Nasty!
S2 licensed
well i know i can trus you awesome work and awesome lib and awesome you make this kinda stuff for free thanks again that help me alot...
But... i tested that but i got string is only that mm\:ss\.fff
maybe i do something wrong but that you example not work for me .
another hard for me is how i can get that track name if i use darktimes cruise example?
i know there is that packet where is track name but my brain locked how i can add that example user.trackname variable?
If someone can help i m more than happy.
Thanks thanks
Last edited by Nasty!, .
Nasty!
S2 licensed
Hello again DarkTimes,
any ideas what is best way to get laptime correct format like
minutes:seconds:ms
and hope they come correct format so output is like: 4:32:34
where 4 is minute , 32 is seconds and 34 is after seconds
i dont know what thats called english but i think you got what i mean.
Thanks again for you awesome library thats is realy nice to make insim programs.
Nasty!
S2 licensed
well, thanks i try test that. again good job with this lib this is rly awesome
Nasty!
S2 licensed
weird problem i cant get key press function work , any sample how example insim click number 7 via insim. Thanks for help.
Nasty!
S2 licensed
U scared u lost all players ? :P
Nasty!
S2 licensed
any fast and good idea to block player took over feature in sparkcruise , that make weird km run without move bug ?

all tips are welcome
thanks
Nasty!
S2 licensed
yeah thanks again darktimes i figure that out my self
new istall c# whole program fix that somehow that come some database system error idk what happend but after reinstall c# not get anymore that :P

btw AGAIN big thanks to make "idiot proof"library so stupid like me can code insim stuff that :P
Nasty!
S2 licensed
well all start go good and many bugs has fixed
then i start get error with compar and i think i change that nothing any idea what cause this....



InSim Error: System.InvalidOperationException: EntityMemberChanged or EntityComp
lexMemberChanged was called without first calling EntityMemberChanging or Entity
ComplexMemberChanging on the same change tracker with the same property name. Fo
r information about properly reporting changes, see the Entity Framework documen
tation.
at System.Data.Objects.EntityEntry.EntityMemberChanged(String entityMemberNam
e, Object complexObject, String complexObjectMemberName)
at System.Data.Objects.EntityEntry.EntityMemberChanged(String entityMemberNam
e)
at System.Data.Objects.ObjectStateEntry.System.Data.Objects.DataClasses.IEnti
tyChangeTracker.EntityMemberChanged(String entityMemberName)
at System.Data.Objects.DataClasses.EntityObject.ReportPropertyChanged(String
property)
at SparkCruise.User.set_Distance(Double value) in C:\Documents and Settings\J
anne\Työpöytä\NCRCruise\NCRCruise\SparkCruise.Designer.cs:line 459
at SparkCruise.CruiseApp.UpdateDistance(CompCar car, User user) in C:\Documen
ts and Settings\Janne\Työpöytä\NCRCruise\NCRCruise\CruiseApp.cs:line 870
at SparkCruise.CruiseApp.CarUpdate(InSim insim, IS_MCI mci) in C:\Documents a
nd Settings\Janne\Työpöytä\NCRCruise\NCRCruise\CruiseApp.cs:line 833
at InSimDotNet.PacketBinding`1.ExecuteCallback(InSim insim, IPacket packet) i
n C:\Documents and Settings\Janne\Työpöytä\insimdotnet-8981182341c2\insimdotnet_
8981182341c2\InSimDotNet\PacketBinding~.cs:line 14
at InSimDotNet.BindingManager.ExecuteCallbacks(InSim insim, IPacket packet) i
n C:\Documents and Settings\Janne\Työpöytä\insimdotnet-8981182341c2\insimdotnet_
8981182341c2\InSimDotNet\BindingManager.cs:line 85
at InSimDotNet.InSim.RaisePacketEvent(IPacket packet) in C:\Documents and Set
tings\Janne\Työpöytä\insimdotnet-8981182341c2\insimdotnet_8981182341c2\InSimDotN
et\InSim.cs:line 432
Nasty!
S2 licensed
Little update here too
insim run better and not more crash so often :P
many many bugs fixed and phone system come much better.
still need more player to test that how good that run with full load
we promised beta tester some goodies when they write bugs in our forum :P
cya RnC Cruise Server
Nasty!
S2 licensed
well that out now
hope that insim not crash but tomorrow we are much smarter
Nasty!
S2 licensed
well maybe update info here too
job system is not fixed and bug free i hope

that work like u drive job centre

there u get "job"
u need get packet somewhere in our map and delivery that some other place
final when u get ur job done u get random payment range 200-600.

well now we are close to push this out to test.

major bugs is fixed and cop and tow and taxi system i can make when ppl start using our server but we need see how big insim is possible to make without lag.
Nasty!
S2 licensed
Well maybe coder say something too

maybe tonight up but without cop system :P
Nasty!
S2 licensed
forgot that i find what cause crash

that was this
User {0} blaaablaablaaaaaaablaaaa {1}", user.Playername, user.CurrentCar
Last edited by Nasty!, .
Nasty!
S2 licensed
well now im out this new insimdotnet 2.0.8

thats start crash when player name contain japan fonts

i get this

Press Ctrl+Z to exit...
InSim Error: System.IndexOutOfRangeException: Index was outside the bounds of th
e array.
at InSimDotNet.EncodingHelper.GetBytes(String value, Byte[] buffer, Int32 ind
ex, Int32 length) in C:\Users\Alex\Documents\Visual Studio 2010\Projects\InSimDo
tNet\InSimDotNet\EncodingHelper.cs:line 89
at InSimDotNet.PacketWriter.Write(String value, Int32 length) in C:\Users\Ale
x\Documents\Visual Studio 2010\Projects\InSimDotNet\InSimDotNet\PacketWriter.cs:
line 121
at InSimDotNet.Packets.IS_MST.GetBuffer() in C:\Users\Alex\Documents\Visual S
tudio 2010\Projects\InSimDotNet\InSimDotNet\Packets\IS_MST.cs:line 49
at InSimDotNet.InSim.Send(ISendable packet) in C:\Users\Alex\Documents\Visual
Studio 2010\Projects\InSimDotNet\InSimDotNet\InSim.cs:line 231
at InSimDotNet.InSim.Send(String message, Object[] args) in C:\Users\Alex\Doc
uments\Visual Studio 2010\Projects\InSimDotNet\InSimDotNet\InSim.cs:line 266
at SparkCruise.CruiseApp.Message(String message, Object[] args) in C:\Documen
ts and Settings\Janne\Työpöytä\NCRCruise\NCRCruise\CruiseApp.cs:line 12286
at SparkCruise.CruiseApp.ClickId(InSim insim, IS_BTC btc) in C:\Documents and
Settings\Janne\Työpöytä\NCRCruise\NCRCruise\CruiseApp.cs:line 3905
at InSimDotNet.PacketBinding`1.ExecuteCallback(InSim insim, IPacket packet) i
n C:\Users\Alex\Documents\Visual Studio 2010\Projects\InSimDotNet\InSimDotNet\Pa
cketBinding~.cs:line 14
at InSimDotNet.BindingManager.ExecuteCallbacks(InSim insim, IPacket packet) i
n C:\Users\Alex\Documents\Visual Studio 2010\Projects\InSimDotNet\InSimDotNet\Bi
ndingManager.cs:line 85
at InSimDotNet.InSim.RaisePacketEvent(IPacket packet) in C:\Users\Alex\Docume
nts\Visual Studio 2010\Projects\InSimDotNet\InSimDotNet\InSim.cs:line 432
at InSimDotNet.InSim.mainSocket_PacketDataReceived(Object sender, PacketDataE
ventArgs e) in C:\Users\Alex\Documents\Visual Studio 2010\Projects\InSimDotNet\I
nSimDotNet\InSim.cs:line 416
at InSimDotNet.TcpSocket.OnPacketDataReceived(PacketDataEventArgs e) in C:\Us
ers\Alex\Documents\Visual Studio 2010\Projects\InSimDotNet\InSimDotNet\TcpSocket
.cs:line 274
at InSimDotNet.TcpSocket.HandlePackets(SocketState state) in C:\Users\Alex\Do
cuments\Visual Studio 2010\Projects\InSimDotNet\InSimDotNet\TcpSocket.cs:line 22
8
at InSimDotNet.TcpSocket.ReceiveCallback(IAsyncResult asyncResult) in C:\User
s\Alex\Documents\Visual Studio 2010\Projects\InSimDotNet\InSimDotNet\TcpSocket.c
s:line 208


any idea what is wrong and where

my code work nice and smooth if player name is normal letters
Nasty!
S2 licensed
hey can someone help i have two dedi with vcom + lapper but lapper work sometime and then come error like that

Contient pasThe following error occurred:
Object reference not set to an instance of an object.
LFSLapper
at LFSLapper.LFSClient.Loop(Connect insimConnection)
at LFSLapper.LFSClient..ctor(String scriptfilename, Boolean debugmode)
at LFSLapper.LFSLapper.Main(String[] Args)
Void Loop(InSim.Connect)
Nasty!
S2 licensed
Quote from Mauni :Come on! It's only 20kg. Not a big deal. So lap times are few tenths slower, so what? It's not like XRT lost half ot it's power... I'm sure new(ish) players are still struggling to keep the car at their control.



Finally you can grab a win or two in your favourite car. What's so spoiled in that? TBO class is now temporary balanced by restrictions and you have a chance to win with every car. That wasn't the case week ago.

extra weight suck better i see more power that slower car than drive xrt + 20kg sandback in my car
Nasty!
S2 licensed
i have realy confused now. I hate that extra weight in xrt.My faforite car is spoiled with extra weight and yes i have s2 but i love that xrt car.
why that balance cant do like put more power them which is slower etc......

www.ncr-team.net
Nasty!
S2 licensed
thx.
Nasty!
S2 licensed
ok server is changed faster isp line and new server are up and running.

we need on finnish driver in our team who can make php and other web pages if you can make php and other programming go look www.ncr-team.net there is more info.
Nasty!
S2 licensed
Quote from chanoman315 :patch X should be released today

Is that inside information or only quess? :P
Nasty!
S2 licensed
do you use in your lfs command /insim 29999 and admin pass is correct in pitspotter conf file?.
Nasty!
S2 licensed
um sorry i think this is my bad i only download that version here: http://www.lfs.net/file_lfs.php?name=LFS_S2_DEDI_W.zip
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