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ivo_drifta
S3 licensed
Quote from stuchlo :Where did you get the data from? I woud bet on a double wishbone front and a...

https://www.cars-data.com/en/lada-2105-1-3-specs/70632/tech
Yep.
I guess its up to @Cestista
1. to make it realistic as a dead stock 2105 with 1.3l engine and mcpherson
2. to keep the bigger engine 1.7l (used for premium models like that with the chromed grill)
and make proper double wishbone geometry at front
Last edited by ivo_drifta, .
ivo_drifta
S3 licensed
I have the decal on old XRT skin
Noriyaro's iconic JZX100 Mark II drift missile
(same one that burned in flames and gone lost forever sadly)
If you like it?
ivo_drifta
S3 licensed
Quote from nikopdr :depends on model year, im not actually sure but i think highest available engine for this was also the 1.7 but i can be wrong (it has almost twice the power anyways)

front is double wishbone, trailing arm works ok on rear

Nope.. Sure they can be modified in countless ways, but if the mod represent stock car:
(Quick Google search)

Drivetrain: 1.3l / 65hp / 140 km/h top speed / 4-5 f manual gearbox
F susp: McPherson
R susp: Trailing arm

Lada Riva 210[72]
comes with 1.7l - produced in late years (1994 - 2000)
Last edited by ivo_drifta, .
ivo_drifta
S3 licensed
Yeah!
Would be even better to have button control rate option below 2.00
from value 0.01 to 10.00
ivo_drifta
S3 licensed
Some things should be fixed:
Lada 2105 runs with 1.3l (65hp)
Number of forward gear 4
Reverse gear:3,53
Wheelbase 2,42m
Track/Tread (front) 1365 mm
Track/Tread (rear) 1321 mm
Front Suspension: Independent, (McPherson), coil springs, anti-roll bar
Rear Suspension: De Dion axle, coil springs (Could be represent with trailing arm)
Engine Alignment: Longitudinal / Clockwise
Front passanger seat: Yes
Back seat: Yes
Fuel tank: 39L
Mass frame can be better, because now COG seems to low.
1st gear:3,67
2nd gear:2,10
3rd gear:1,36
4th gear:1,00
Final drive:4,10
Maximum steering lock: ~30deg to make turning circle ~10m
Last edited by ivo_drifta, .
ivo_drifta
S3 licensed
Hi, skorzz!
Your bus shape looks ok already, but imo does not needs that much tris on all these flat surfaces. Maybe that cause errors like thin tris and bad normals.
You can try to keep the good topology by useing minimum amount of tris and the final shape won't be worse. Good luck!
ivo_drifta
S3 licensed
Quote from Pasci :Do you plan to support also the drive side on the left? ...

R32-R34 are manufactured RHD only. It's more realistic this way, but for improving the gaming experience it could works.
ivo_drifta
S3 licensed
Really good and balanced drift car. Very responsive setup. Overall handling feels nice. I can drive it quite easy and keep full steering lock with no stress.

EDIT: I've made drift practice skin. (Uploaded)
Last edited by ivo_drifta, .
SHBABY 150 SPORT
ivo_drifta
S3 licensed
Vehicle mod: SHBABY 150 SPORT
Details page: https://www.lfs.net/files/vehmods/55F896

SHORT DESCRIPTION:
Quote :Performance pickup 750hp 5.0l V8

DESCRIPTION:
Quote :2023 SHBABY 150 SPORT is high performance pickup truck tuned for track days.

_______________________________
Short specs:
Lowered suspension.
Exclusive 22" alloy wheels with low profile tires.
Slotted brake discs 330mm.
5.0l supercharged V8 - 775 hp(7300rpm) - 880 Nm(3000rpm)
1900 kg - 415 hp/ton
0-100 km/h, ~3.16 sec. (Leaving 70 meters of tire marks behind with full send start)
(300 km/h top speed)
Quarter mile: ~10.90 sec (@213 km/h)
Weight distribution: 57% Front / 43% Back

Hope you like it.
- Yasen (ivo_drifta)

Thanks to neozixxs for making the realistic engine sound!

COVER SCREENSHOT:
SHBABY 150 SUPER
ivo_drifta
S3 licensed
Vehicle mod: SHBABY 150 SUPER
Details page: https://www.lfs.net/files/vehmods/BA3A58

SHORT DESCRIPTION:
Quote :Street legal pickup 800hp* 5.0l V8

DESCRIPTION:
Quote :DRIVE A LEGEND

2023 SHBABY 150 SUPER special edition is (1 of 100 produced) muscle pickup truck.

_______________________________
Short technical specifications:

Lowered suspension offers advanced performance capabilities.
Exclusive 22" alloy wheels with low profile tires provides ultimate traction on all pavement conditions ensuring a remarkable driving experience.
Slotted brake discs 330mm.
Featuring a 5.0l supercharged V8 - 800 hp(7300rpm) - 888 Nm(3000rpm)
engine that stands as a testament to its unwavering dedication to power and precision.
2130 kg - 380 hp/ton
0-100 km/h, 3.3 sec. (300 km/h top speed)
Quarter mile: 11.10 sec (@210.0 km/h)
Weight distribution: 56.5% Front / 43.5% Back

Hope you like it.
- Yasen (ivo_drifta)

Thanks to neozixxs for making the realistic engine sound!

COVER SCREENSHOT:
FEND BB
ivo_drifta
S3 licensed
Vehicle mod: FEND BB
Details page: https://www.lfs.net/files/vehmods/1A68AA

SHORT DESCRIPTION:
Quote :35'' tires AWD SUV 2 door

DESCRIPTION:
Quote :2022 Fend BB is a capable offroader.

Four configurations:
- all terrain
- offroad - rock crawler (0 anti roll for better suspension flex)
- open roof
- doors off


Hope you like it.
- Yasen (ivo_drifta)

COVER SCREENSHOT:
ivo_drifta
S3 licensed
Quote from subUwU :..

As a mod creator I can say: Please, no.
ivo_drifta
S3 licensed
Quote from OpenClutch :...

Glad you already like it Thumbs up

Dimensions: Thats the first thing thats have to be done before modeling/when loading the background. The blueprint that I found ofc its not so accurate (its from RC car manual or something like that), but measuring do the job. So yeah, wheelbase, wheel track, etc. all they seems to be ok.
Looks like the wheels fits into body and I hope wont be necessary to make wider fenders. (235/40R17-9.00J front, 265/35R18-9.50J rear)
Physics: Currently the curb weight is ~1220kg (close to stock), but Ill reduce it to about 1100kg. because its mostly a drift car. It haves macpherson F/R
Ill build and adjust mass frame, object positions and better suspension geometry later.
Engine: My first though was to put a crossplane V8 (yeah..what a sound) into it because the stock engine is well know how fragile it is.
But we dont have that feature (to overheat and melt engines) yet in LFS yet so I will keep it 13B-Turbo with bigger tubro boost to get~400hp.
Engine sound: I have no idea how to adjust/make it realistic, so when the car is at final stage help would be much appreciated.
_________________________________
Now Im builing parts and making different configurations

On yellow one have to build vents on the hood.
On blue one to build different rims and different exhaust.
On gray-ish one (drift missile style) build different rims, rear bash bumper and 13B-T engine with crossbar mesh and texture.
After all this I will take care on lights and so on.

In addition to this post Im attaching more screens from progress:
Last edited by ivo_drifta, .
FEND 150R
ivo_drifta
S3 licensed
Vehicle mod: FEND 150R
Details page: https://www.lfs.net/files/vehmods/6F8E99

SHORT DESCRIPTION:
Quote :35'' tires - 3.5l turbocharged V6 - 450hp

DESCRIPTION:
Quote :2021 Fend 150R aims to fly high and pound across the desert fast... and it looks mean.
_______________________________
Short technical specifications:
3.5l turbocharged V6 - 450 hp(5850rpm) - 690 Nm(3000rpm)
2620 kg - 175 hp/ton
0-100 km/h, ~5.5 sec. (240 km/h top speed)
Quarter mile: 13.83 sec (@165.0 km/h)
Weight distribution: 56.7% Front / 43.3% Back

Hope you like it.
- Yasen (ivo_drifta)

COVER SCREENSHOT:
Mazda Savanna RX-7 II gen FC3S s5 (1989-1991) several configs
ivo_drifta
S3 licensed
Quote from Scawen :2) If possible, a thread about the development of the mod should be created at an early stage. This creates interest in the mod and such mods are usually published very quickly after submission.

As is recommended Im posting this thread although Im not sure when I will be able to finish this mod.

Last days Im working on Mazda RX-7 FC Turbo II made mostly for drift.


Im trying to keep it low poly but decent looking
-Stock(ish) body
-BN Sports type II bodykit (replica)
-Work Emotion CR Kiwami rims (replica)

..modeling process screens are attached.
Last edited by ivo_drifta, .
LFS cars menu background - Vector art
ivo_drifta
S3 licensed
LFS cars menu background
Vector art




Download link: plus PSD file to customize the colors of the cars by yourself:
https://www.mediafire.com/file ... round_Vector_art.rar/file

To install: copy x_CARS.jpg and paste/replace into LFS>data>pic
ivo_drifta
S3 licensed
good luck with your project
but i have a tip for you
leave the suspension work for the end
because i guess you have to adjsut the mass frame (curb/total weight) and object position (driver, seats, battery, engine etc.)
all these will affect the car handling and you will have to re-work the supension again
ivo_drifta
S3 licensed
you mean you cant see the dashboard gauges? you can adjust the driver view position - height (up in most cases)
ivo_drifta
S3 licensed

Last edited by ivo_drifta, .
upcoming overall update
ivo_drifta
S3 licensed
im making overall update of the truck

- body mesh
(better topology, smoother parts, fixed groups and etc.) skin mappings are still the same to prevent messing up with already made and existing skins.
- builded new fender flares

gifs:





down below are progress screenshost
ivo_drifta
S3 licensed
what happened with Uzovka and Emko?
ivo_drifta
S3 licensed
I understand the issues that unnecessary complicated (with excessive tris), poorly made LOD2 cause to mod players.
Since I get the point of what LOD2 exactly do, although it takes time I'm trying to build it properly.
I believe 80-90% of mods can fit to 1k or 2k tris on LOD2.
But I can agree with @Drifteris
My PC specs are pretty outdated and I don't have much FPS (~50-60) on multiplayer on Rockingham for example.
But still.. I think that 8k tris limit for LOD2 it's OK and gives freedom to mod creators.
I think current 8k limit can be useful for vehicles those have extras like: roofrack, pushbar, lightbar, spoilers, driver shape for bikes and so on.. They are like outside of the car body shape and have to be visible from distance and create a proper shadow.

Maybe i'ts more up to mod reviewers to require sensible mod build from creators and better standards before pulishing it as I notice they do in last days.
Mods can be updated after they are published and approved. I had seen on custom access mod real life logos added after publishing. All kind of stuff can be messed.

Idea to add something like 'Report mod issue' button in forum, side of comments, where forum users can (anonymously for other users) report serious problem with the corresponding mod. For example: ''Undriveable on wheel'' or ''This car have no shadow''.
Mod reviewers can see these reports and are they relevant and moved to 'Changes required' if is needed.

I hope all of that makes sense to you. Cheers!
ivo_drifta
S3 licensed
Hi LV!
Im working on it last two days. On my version: Fixed the caster and front suspension geometry they are as stock UF1. Frame is adjusted, total mass (~850kg), the engine replicated from mr. Bean's Mini - 66hp still(80hp/ton).. Center of gravity is about the same now tho.
Still to do: Body improving, to make it skinable and
I will update it tomorrow I think.
ivo_drifta
S3 licensed
you have to give us more info about your requested skin. ex. for wich car/mod and etc.
ivo_drifta
S3 licensed
good choice to pick lfs vanilla car as a first mod. its better to experiment with lfs editor and all functions and stuff. nice sceenshots. keep it up!
FGED GREDG RDFGDR GSFDG