Is that is the correct wheels size - 155/82R15 with a rim width of 5.25 mm?
In the BeamNG mod is R15 with a rim width of 7.00 mm, but I'm not sure about the ratio.
Because they appear a bit too narrow to me.
Also I think the interior could be a little more brighter.
Hello! I haven't done any research but I don't think calipers are supposed to move with the trailing arms.
Making it as separate brake object would be better.
I don't see a problem with the front strut thought.
EDIT: A better solution could be separating the strut as mudguard object and the caliper as brake object.
It's a great mod!
But I think it should have a more detailed LOD2.
Also I find the upper left/right corners of the headliner a bit distracting while driving.
LOD3 seems flipped, but its not a big deal.
Easiest fix would be creating a separate LOD3 mappings/cutouts, because the LOD3 mesh is flipped;
Or you could reflect the LOD3 mesh and re-import it so you can use the same mappings.
LOD2 should have skin mappings too, so it can be less distracting change at distance, but at least the color is the same as LOD1, so it's not a big deal.
I don't think it needs a more detailed LOD2, because it has a boxy shape, but won't hurt either.
I'm just checking all of the approved mods, update it only if and whenever you want.
It's nothing too big, but it would be nice for the sake of consistency.