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Evolution_R
S3 licensed
Don't play it, just keep making mods (like I do in the recent years). Big grin
Evolution_R
S3 licensed
Quote from Bose321 :Epic. Your mods are one of, if not the best in LFS.

Thank you! Smile
Quote from Jonathon.provost :Love this mod! Really great work.
Would love to see a race version too Smile

One observation, the graphical gauge rev limit is 8k but the LFS rev limit is 7k.

Thanks, I'm thinking about making the Cup version. Smile

In the next update I will fix the gauge limiter (actually it's at 7500 rpm), so I will make the engine rev up to 7500 rpm.

EDIT: Actually it's a bit over 7500 rpm, need to check the exact BeamNG values.Uhmm
Last edited by Evolution_R, .
Evolution_R
S3 licensed
This one is a great addition to LFS! Heart

I have noticed a small issue with the wheels texture.
Evolution_R
S3 licensed
It's has a bit different shape though. Shrug
I think it's alright. Uhmm
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Maybe it were modified by the owner with an aftermarket emblem? Uhmm

Do you remember the model of the car?

Maybe the author should be asked to change the logo? It can still be "S" but with a different font.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Quote from Scawen :Layout Square cameras now have 40m height instead of 4m

I'm wondering why is that change, is it because of the long distance between cameras or the jitter? Shrug
Evolution_R
S3 licensed
The mod is now published for review. Hope you gonna like it. Smile
Evolution_R
S3 licensed
The textures appear flipped when the driver position is set to [right].
Evolution_R
S3 licensed
Is that is the correct wheels size - 155/82R15 with a rim width of 5.25 mm?
In the BeamNG mod is R15 with a rim width of 7.00 mm, but I'm not sure about the ratio. Uhmm
Because they appear a bit too narrow to me. Big grin

Also I think the interior could be a little more brighter.

EDIT: So it looks like that is the correct wheel size according to this site: https://www.automobile-catalog.com/tire/1968/1579160/mazda_cosmo_sport_110_s_l10b.html#gsc.tab=0
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Quote from Tomsteel :Hi! Thanks for your suggestions! The rear caliper suppose to move/rotate with the trailing arm since it is attached to it, but as a "brake object" it does not roate at all, so I found it more realistic to merge them together.

Do we have a better solution for the front strut?

Hello! I haven't done any research but I don't think calipers are supposed to move with the trailing arms. Uhmm
Making it as separate brake object would be better.

I don't see a problem with the front strut thought. Wink

EDIT: A better solution could be separating the strut as mudguard object and the caliper as brake object.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Hi, I've noticed the rear side of the back seats is missing.
Hope you can fix that.
Evolution_R
S3 licensed
There are some interior gaps (if possible can you please fill them) and the gauge cluster could be improved. Thumbs up
Evolution_R
S3 licensed
It's a great mod!
But I think it should have a more detailed LOD2. Thumbs up
Also I find the upper left/right corners of the headliner a bit distracting while driving.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Can you please fix the LOD3 skin mappings?
Evolution_R
S3 licensed
If possible can you please add skin mappings to LOD2?
Evolution_R
S3 licensed
Front suspension looks like hanging and the front (and rear) lights are not very bright. Fix please. Big grin
Evolution_R
S3 licensed
- LOD2/LOD3 skin mappings could be improved. Thumbs up
Evolution_R
S3 licensed
LOD3 seems flipped, but its not a big deal. Big grin
Easiest fix would be creating a separate LOD3 mappings/cutouts, because the LOD3 mesh is flipped;
Or you could reflect the LOD3 mesh and re-import it so you can use the same mappings.
Evolution_R
S3 licensed
- Looks like the side LOD2/LOD3 skin mappings are not set correctly;
If possible please adjust them. Thumbs up
Evolution_R
S3 licensed
If possible can you add a proper skin mappings to the LOD2/LOD3? For a smoother LOD transitions at distance.
Evolution_R
S3 licensed
If possible can you add a more detailed LOD2? Thumbs up
Evolution_R
S3 licensed
- LOD3 should have correct side/top/back mappings;
- There are some gaps in LOD2 appearing in the shadow;
Evolution_R
S3 licensed
LOD2 should have skin mappings too, so it can be less distracting change at distance, but at least the color is the same as LOD1, so it's not a big deal.

I don't think it needs a more detailed LOD2, because it has a boxy shape, but won't hurt either. Big grin
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Cool mod! Thumbs up
I noticed something rather small. Big grin
It seems like LOD3 side mappings are flipped;

There is the same 'bug' in LEMON ADIEU.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
I'm just checking all of the approved mods, update it only if and whenever you want. Smile
It's nothing too big, but it would be nice for the sake of consistency.
Last edited by Evolution_R, .
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