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Racon
S3 licensed
"Offline" means you are not connected to a server, "Spectating" means you are connected to a server but haven't joined the track, and "Racing Online" means you are on the track
Racon
S3 licensed


PiranMOTODestructionDerby 18/2
Racon
S3 licensed



**PiranMOTO Open DD - Season 18 Event 3**
**Friday 11th July** at **19:00 UTC**

Live stats at https://piranmoto.uk/events/266
Tracks highlighted in **!vote** menu
Schedule on PiranMOTO Discord https://discord.gg/Yj3B5TS
Racon
S3 licensed


Race Green RandomCar Round 6
Racon
S3 licensed


PiranMOTODestructionDerby 18/1
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed


PiranMOTODestructionDerby 17/8
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
It's the little star in the top left corner of the mod's image, when viewing the mod list Thumbs up
Racon
S3 licensed


Rony's Tuesday Fun Race XL #102 (SBTV Stream)
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed


PiranMOTODestructionDerby 17/7
Racon
S3 licensed
F1 uses wheels for the grid position and bodywork for the splits/finish? If anyone was gonna do it, it would be F1 I guess - I've seen their idea of what constitutes overtaking Wink

I think we need to have the grid spots and the splits/finish measured with a consistent method, and that bodywork would be better than wheels for general use. BTCC regs are by front-most bodywork (3.6.1).

I've seen a fair few ties-to-the-hundredth broken with screenshots, they were all by bodywork as far as I can remember - it seems well-ingrained. Also, F1 gets to cut the discrepancy between the two measurements by regulating nose length, but we have massive variation of mod geometry to contend with.

I guess there'd be quite a bit of extra calculation going on to find the front-most part of the body in the direction of travel. I don't know enough to know if that's too much processing to be doing every frame, but if so maybe it could be generated at pit-out (with later damage ignored) or limited to LOD3.

(I'll stop waffling now, I'm getting into premature optimisation of code I don't have to optimise Taped Shut Big grin )
Racon
S3 licensed


PiranMOTODestructionDerby 17/6
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed


PiranMOTODestructionDerby 17/5
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed


Layout Racing League Round 9
Racon
S3 licensed


PiranMOTODestructionDerby 17/4
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Yeah, I do plan to, but it's a long way off yet. That one desperately needs passengers added, as the weight is set as if it were fully loaded.

I need to step up my modelling and learn blender to do anything more to any/all my mods, but finding enough time in one go to get stuck in to it is proving impossible at the moment - too many projects Wink
Racon
S3 licensed
Quote from Meseplayer :Now, this will of course work on every track at any time, start, restart etc.,?
For a noob on InSim, what should I do to get it to work, should the InSim "run" all the time etc...

Yeah, so that one is a PIE script just because that's quickest/easiest for me to write. (PIE's a commandline executable that uses PHP, instructions here. If it needs to be a different language, you can still use the logic as a base).

It connects to the LFS client, so you need one copy of it running for each player that you want to automate.

It will stay connected but will only fire once per race start, then will reset itself when the next race starts.
Racon
S3 licensed


PiranMOTODestructionDerby 17/2
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Yeah, that works! Text comes out after about a second from the green light
FGED GREDG RDFGDR GSFDG