We'll I've restored 3 1970's muscle bicycles so far this week, i've rebuilt a 1997 cbr 600 the last few months, I play other games, but I want to play lfs just tired of the same old same old. :/
once again, I find my self struggling to have reasons to play liveforspeed.
woe, is me forever waiting for a update that seems to be sailing faster further away than I can swim to it.
Thank you Eclipsed, in my own testing my skillset set the idea of matching tbo class. I never reached out to people whom are more skilled to test the idea that the 9115 matches tbo class. I haven't been to keen on getting on lfs lately but maybe I will take a second look at it. I appreciate the feedback and will look into it.
Good point, I did not realize some of this. The "download original archive button" is only available on the website file archive and if so shouldn't it be accessible in the game.
I see many people take from the MODS folder and if I am not mistaken that is not the correct way to make a derivative if the mod allows it correct?
The correct procedure should be to contact mod author for files, so that player has the ex: TEXTURED.PNGS and not the TEXTURED.DDS as so the model doesn't give you a error like ex: COULD NOT LOAD FILE TEXTURED.DDS and end up having said derivative maker converting DDS to PNGS.
I am 100% against using the MODS folder.
Here is why.
1. You don't know who you are taking from so you cannot credit which ends up getting called out when it's in REVIEW state which wastes lfstech's time.
2. I consider it to be in bad taste to just spew all over a good mod with a tweak for 1000hp etc etc
1. Its to quiet and doesn’t sound like a hyper bike
2. The bike is much to thin, needs a bit of bulk to it.
The modeling is amazing, the bike looks wicked.
The handling I have 0 complaints, it handles accordingly and well!
The engine feels good as well, very manageable riding.