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MarioX
S2 licensed
Quote from bmwe30m3 :I was wondering,Scawen told that a tool wich allows us to replace cars will be maybe relased when S2 is completed,but will such a tool come if it loses alpha tag?

wrong! modding tools will supposedly be released to public only when whole LFS is finished, that means - after S3 final comes out...
MarioX
S2 licensed
My results

Tavi iepriekšējie rezultāti:
0.203 0.172 0.203

tried some more times - the average is <= 0.200
MarioX
S2 licensed
Quote from mr_x :
...
2. The XF cockpit is a rip off of a mk1 Fiat Punto
http://i189.photobucket.com/al ... 62/beau_4076/Image467.jpg

so what!?

Using various details from 'real' cars is a great way to make these fictional ones feel and look more realistic and believable, imo

E: Krammeh, UF/UFR are still very much wip, as was said, and will be updated in the future - uf wasn't mentioned amongst cars with new finished interiors in patch announcement, was it?
Last edited by MarioX, .
MarioX
S2 licensed
Great updates XF and XR interiors now look a lot more realistic and surely add up to the immersion factor.

So RB4 interior is going to be updated on the way to beta - does it mean that exterior will be updated too?, as it is very angular and low poly now (it's still on S1 level). Also, LXs would greatly benefit from some additional detail -not only interior, but front suspension arms, dampers with springs, headlights...


Quote from RIP2004 :
...
Just one question: before LFS is out of Alpha state, will it have another tyre physics update?
The problem about longitudinal grip seems to be still present. It would solve problems about locked differentials and heavy wheel spinning being fast and perhabs other things.
...

don't want to sound impatient, but would also like to hear Scawen's opinion/plans regarding this
MarioX
S2 licensed
"up to a maximum of 3" doesn't mean that you can get only three additional unlocks ever - what it means is that every Friday your unlock count is checked and If you have less than three left, then you get an additional one (correct me if I'm wrong )

Edit: should be less than two left...
Last edited by MarioX, .
MarioX
S2 licensed
Alpha3 of GP Bikes released by PiBoSo

Changelog:

FIX: names in ontrack chat
FIX: key controls are disabled while chat is open
FIX: lock-up in pits' chat with long words
FIX: slightly reduced join-lag
FIX: improved multilanguage support
NEW: dedicated server
FIX: sound memory optimization
NEW: bike geometry setup
NEW: front and rear brake pump setup
NEW: tyres wear display in garage
NEW: administrator menu
FIX: braking behavior
FIX: rider f/b lean and mass movement
FIX: decreased rider lean in cockpit view

http://www.gp-bikes.com/?page=downloads
Last edited by MarioX, .
MarioX
S2 licensed
nice turns 4 and 5 might be the secret here if I manage to pull it off correctly...
thanks again I'll report back here when I get a chance to try this line at the track
MarioX
S2 licensed
Thanks for reply Kenneth,

"tapping the brakes twice" - that's something to think about for me, before the next visit there
They have RIMO and Sodi rentals there and both are said to have 9 hp engines.
Last edited by MarioX, . Reason : added blank track map
MarioX
S2 licensed
So lately I got this karting bug too My local outdoor kart track was rebuilt a couple of years ago and now it has really smooth surface and safe plastic barriers and new timing equipment - it's probably the norm in UK and everywhere else, but here such thing are rare...

Anyway, on topic, I have only driven rental karts once in another track before trying this. This track itself is short (only 620 m) and has very few corners. The karts weigh 160 kg and have 9 hp 4 stroke "lawn mover" engines. They have limiters set at 75 kph which kick in at around the middle of the bent straight. The only place where braking is needed is the sharp corner after that bent straight - you're going a bit downhill there. Lap record achieved in recent 200 lap race by regular rental kart club racers is 33.8**. First time there managed to do 35.2** (only qualifying "mode" there is free for all - up to 10 karts start from pits and try to achieve best laptime in 9 min session. The best times I saw some regular drivers doing were around 34.5** . To actually race one has to show good results in such public sessions and then join the "Sub 35 sec. club"). The second time I went there, luckily the track was empty and I did 34.8**. I was going round the "loop" corner strictly on the inside, but thought that bigger radius line would be faster. So I tried to perfect that wider line the third time I was at the track and only managed 35.3** , however in every lap I threw the kart a bit sideways there and could feel the engine slowing :snail:.

So the question (finally !) is - should the ideal line there be the smallest radius circle or should I try to maximize speed going to that tight hairpin (5) from the outside of the loop (4), but being smooth and not sliding the kart ?
And how should I approach that corner after the straight (2) - dabbing the brakes as late as possible to unsettle the rear and scrub remaining excess speed by slightly sliding the kart through that corner or brake a bit earlier and more gently and then try to go round in a smooth wide arc at almost constant speed ?

I understand that you can't tell much without actually driving/seeing the track for yourself, but still - what's your opinion just looking at the map ?


p.s. maybe not the most constructive and needed post, but I,m really excited to have discovered "rental kart motorsport" ...and yeah, my paint skills are really poor
Last edited by MarioX, .
MarioX
S2 licensed
Quote from l1k3z0mg :Ummm i take it you have never used any of the older tweaks... you can't make the tires wider or use slicks..., all you do is add power and add gears...
And patch Z won't be coming out for a bit, and there is no such thing as S2 Beta .

you said three things in your post and all are wrong

Ummm i take it YOU have never used any of the older REAL tweaks (and not that crappy tune app)... because you could make the tires wider or use slicks... as well as you could add power and add gears... all this in Tweak V and even more in older tweaks.

Secondly, patch Z is coming really soon, as prove links posted above...

Finally, Z should be one of the last S2 alpha stage patches and then we will be in S2 beta (ok, partially wrong here )
Last edited by MarioX, .
MarioX
S2 licensed
From what I saw this Ferrari Challenge for ps3 is yet another sim-cade, just like race driver games from codies...

However "Ferrari Project" from Blimey! looks really interesting. It doesn't use that "good old" ISI engine anymore, but a newly built one - gfx is fantastic, rivaling gt5 imo, although there isn't much known about physics engine atm, but lets not forget that they hired RBR physics programmer (can't remember how to spell his name). Moreover that same engine (that's my guess) will be used later for their another sim too - codenamed "Project Falcon".

So prospect of a high budget, officially licensed sim with great graphics (and probably physics) sound promising.

Some wip screens of "Ferrari Project" from Blimey!
http://www.blimeygames.com/sit ... s/screens/ferrari_005.jpg
http://www.blimeygames.com/sit ... s/screens/ferrari_006.jpg
http://www.blimeygames.com/sit ... s/screens/ferrari_007.jpg
http://www.blimeygames.com/sit ... s/screens/ferrari_008.jpg
MarioX
S2 licensed
Have to agree with OP

I was using mouse in LFS for a long time. I used mouse X axis for steering with center steer reduction set to 0 for full linearity and sensitivity and was driving without braking help or autoclutch - had directional arrows on keyboard set to shiftup/down, clutch and handbrake. Imo I was above average amongst mouse users on my favorite combos - after quite a bit of practicing could get within 1.5 s - 1.0 s from WR (depending on track length).

A couple of months ago brought a wheel from a friend (logitech formula force gp), as he was not using it anymore. Was really looking forward to the moment I could drive LFS properly - with a wheel that is... What really happened was a disaster My laptimes were so much slower that than before. Even now, after many hours driving those same combos with a wheel, I'm still much slower - more than 2 seconds in some cases...

My point is that race driving on a track is hard IRL, and it is similar in LFS when using a wheel, which should be the only "realistic" way to drive in a simulator. As was mentioned, driving with mouse is quite effortless. Moreover, when using mouse I "felt" the car better than I do with a wheel now :/ (although it should be the opposite way) - It felt like I was turning car's front wheels with my hand - this strange unity can give an impression of total control. Sadly it isn't the case with a wheel, at least for me

I understand and agree that mouse option can't be removed (it is there for some good reasons), but server side control method limiting could be implemented. However, the best way as always is to cure the cause, not the effect. The main problems are LFS's physics which in some aspects are not realistic enough and the way mouse steering works. Physics will surely improve and become even more realistic in the future, but the best solution atm would be to limit wheel turning speed, as was suggested by android.

Just my take on this situation...
MarioX
S2 licensed
Nor I'm an active forum member, nor anybody cares, but... this thread may be of those rare ones when I think that tristan is right
MarioX
S2 licensed
what happened to pug ? damn speedtv managed to show repeats "right" in time
MarioX
S2 licensed
Pug is (trying) to push, but... couldn't stop in time for first chicane - lost time again :/
MarioX
S2 licensed
I see... Still I get "Not broadcasting" there
MarioX
S2 licensed
Someone on autoblog.com suggested this one http://www.corvettemotorsport.com/media.htm
MarioX
S2 licensed
Being a student, I'm renting room and don't have/watch tv at all (although it would be useful a couple of times a year it seems :razz
MarioX
S2 licensed
Looked like really interesting race so far

Unfortunately none of the online streams work for me, not even radio le mans audio (however it worked fine some weeks ago for 'ring 24h)
Have no clue what's wrong...


Those who can, enjoy the race /*starts counting down nine hours till next speed.tv broadcast on tvu*/
MarioX
S2 licensed
to AndRand, yep I must admit, I didn't try LFS with 900 degree wheels - only "standard" ones and mouse and I'd imagine that it is quite a bit harder when having so much rotation lock to lock...

to kamkorPL, I still haven't tried drifting in RL, and do agree that my opinion isn't very credible then.
Would really like to believe it though - (that drifting irl is quite easy). Bringing back to life my ca18det this summer (hopefully :schwitz
MarioX
S2 licensed
You say that drifts in GT5 look to easy... well from videos and comments you can't really know is it easy or difficult, neither can I (my ps3+gt5 purchase is still far in the future, when full version is released).

However, I won't be wrong by stating that drifting, high speed sliding and correcting mistakes in LFS IS too easy - you can put the car sideways at high speeds and without loosing control, bring it back in shape without any snapback or unintentional overcorrecting (not always but most of the time). Thats why drifting in lfs isn't rewarding and challenging - it's just simple flick'n'slide affair - I might be wrong here, but imo the problem is in longitudinal grip which doesn't decrease enough as tyres start to spin at low to med speeds and lack(?) of aero lift at high speeds.

No wonder that quite a lot of racers in other pc sim communities consider lfs some sort of drifting sim - as I said, drifting in lfs is too easy and thus attracted huge crowd of people who are not interested in serious simulation...

So drifting too, isn't a subject where LFS can be used as a benchmark, hope you got my drift (pun 100 % intended )
MarioX
S2 licensed
Quote from JJ72 :Just take a look at this F2007 drift clip.

http://video.google.com/videop ... 682292978477174&hl=en

...and then compare to real F1 physics in lfs:
http://www.youtube.com/watch?v=T7iZwbsV3xY
MarioX
S2 licensed
That's what I call real spirit !

After some sensible and objective posts, you always have some monkey a** stick his fanboy head and reveal the dark side of lfs community in all its glory...

Keep it up guys
MarioX
S2 licensed
to zenkiukas: nematai liktai, kad ner to bespoke Y ? (visur rasho, o tu vistiek savo). taip ir toliau - tai tikrai bana gausi
Last edited by MarioX, .
Spot something LFS'ish ;)
MarioX
S2 licensed
OMG, LFS is going to be ported to CryEngine2

If you watch the video, you'll understand what I mean...

http://www.gametrailers.com/player/30968.html



p.s. Sorry if it looks like a complete spam (mods, feel free to lock/delete it)
FGED GREDG RDFGDR GSFDG