The online racing simulator
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pie
S2 licensed
Just tested iRacing... must say that I'm not impressed.

I'm having a hard time configuring my G25 to feel natural and direct... did't had not much luck yet. The physics are good but LFS is close... if not right up there. The force feedback feels bad for some reason, and this make whole gameplay suck.

For now I'm sure I'm not gonna spend a lot of money on something that in my opinion isn't that much better then LFS.
Maybe when i have some more time with it and get the controls right i change my mind.... for now: not impressed
pie
S2 licensed
@BurnOut69: Played them all... LFS = on top, physic-wise.
pie
S2 licensed
@chanoman315: I mean on top of the race sims...
pie
S2 licensed
Quote from JJ72 :for many people, LFS is not really on top.

for a while.

Well, what game is on top?...
Will LFS stay on top of the game?
pie
S2 licensed
You've probably heard of the upcoming game iRacing.com… most beta testers of the game are loving it and the physics should be 'spot on'.
I’m very curious how LFS will stand out against this sim.
Both have their cons and pro’s.

iRacing:
+ Real cars with great physics (maybe the best around!)
+ Laser-scanned real tracks
+ Great looking!
- Expensive
- The game is still missing a lot of features…
- uhm… did I mention expensive? ;-)

LFS:
+ Great physics
+ Very smooth online game play
+ Great stats and stuff on LFS World
- No much real cars (still are great fun to drive)
- No real tracks

How do you think LFS will do in future?

I’m definitely gonna check out iRacing when it’s available… but the game must be VERY good in order for me to pay this much.
pie
S2 licensed
You Rock!!
pie
S2 licensed
@BWX232

Well, you have a point... CPU's are fast nowadays (mine will be upgraded big-time today!)
But
making a *good* reverb effect is still quite CPU intensive. The current effect implemented is rather delay than reverb wich is a much simpler effect to create.
Don't forget that with audio programming, every line of the algorithm code will need to be calculated 44100 times every second!

I don't think reverb will make it sound much better. It does not change the actual engine sound. I think a sample (wav) based engine sound will give the best possible results.

Ok, nuff said...
pie
S2 licensed
Man, i drive the BF1 all the time... and lap after lap without one single crash! It's just a matter of self-control
I have nice races with this car too.... driving very close to other cars... control is the word!
pie
S2 licensed
Quote from BWX232 :Most race cars are stripped out inside and have lots of metal surfaces that the sound could bounce off of... It might sound pretty cool.

I think that would be way to CPU intensive to calculate in realtime.

If Scawen is ever going to reconsider the whole sound engine, i'd vote for a sample based (wav) engine. Just like most other games do... it isn't for nothing that virtually all games use this technique. It probably would be lighter on CPU too then calculating the sound in realtime.

Just take a look at the "Car Sound Remixer" mod for LFS and download the v2 soundpack... some cars sound really good!

Cheers!
Last edited by pie, .
pie
S2 licensed
Quote from Speed Soro :The sounds can be better, they will be improved, but for now is enough.

Sorry but i cant agree... i bet you arn't a BF1 driver!
I'm currently not driving BF1 as much as before because of the sound... so for me this is the most important thing

Scawen, i trust in you... i know you can make it sound better.
I just hope you can do something with my idea (soft clipping).
Please feel free to contact me about it...

Cheers and keep it up!
pie
S2 licensed
I think the sounds are too clean. For example, most engine sounds are so loud, the human ear will register it with a distortion-like effect.
Specially sitting in the car would blow your ears and can never have such a nice and clean sound.

I've made a quick F1 engine-sound test using some simple 'soft clipping' wich IMHO sounds way better already.

Judge for yourselves:

http://www.e-phonic.com/mp3/original.mp3
http://www.e-phonic.com/mp3/processed.mp3

This should be easy to implement... you can get the C++ sourcecode for this effect from me!

Cheers,
PJ
Last edited by pie, .
pie
S2 licensed
I was working on this one too! ...
Way too much work to be 2nd! ;-)
pie
S2 licensed
I just got my DFP! It makes less noise then my previous wheel, AND it's just a GREAT wheel to drive with so i'm happy :-)
Thanks for the advice!
pie
S2 licensed
yeah... i'll see if there's a shop somewhere where i can try it.
Cheers!
pie
S2 licensed
Quote from ColeusRattus :Having the DFP, I have to warn you hat it is quite loud too.
No really downside for me, but you saked for a silent wheel...

Well, noise isn't that bad. As long as it steers smooth.
I associated the noise of my current steer with the way it handles... but if the DFP steers smoothly, it's a bigger pre then the sound it makes.
pie
S2 licensed
Ok, thanks again!
They should have a bunch of steers available for testing in the stores... that would make it a lot easier to for me
pie
S2 licensed
Quote from tristancliffe :Most FFB wheels make a noise when you steer rapidly, because you are having to move the effects motor.

The best steering wheels to use are the Momo Force (Black), Momo Racing (Red, Leather), or the Driving Force Pro (900 degree lock, and also works with PS2).

Pedals are, being Logitech, prone to funny behaviour, so if money allows perhaps get some aftermarket pedals...

Thanks for the feedback... It's it worth it for me to buy a new steer? The steer i have is the old PS2 Grand Tourismo 3 wheel.
Are new ones better?

Cheers,
PIE
'Silent' Steers?
pie
S2 licensed
Hi!

I'm using a PS2 Logitech Wheel with force feedback. It's the red one (don't know it's name).

At the moment i'm looking for a new steer... and i'd like to know if there are steers that work like arcade-hall steers. These are silent and turn smooth. The one i got now makes a lot noise when i sweep the steer from side to side.

I'm willing to spend about 200 euro's... can anyone recommend me a good steer?

Cheers!
PIE
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