The online racing simulator
Custom vehicle models
(59 posts, started )
Custom vehicle models
I've went over this thread and haven't seen the thing I want to suggest.

Just like it's possible to use custom skins for any vehicle, I would like being able to use models for any vehicle. It won't change the gameplay and won't really require the LFS makers to work much on it. The models will not be made by Scavier, obviously. I'm sure some people here know how to use ms3d or 3dsmax or maya or whatever. It'll just give some of us something to do.

And maybe I'll finally have my Subaru Impreza. :P
No.
This reminds me of a forum i've been going to. People just tend to say "no" without giving a logical explanation or an actual valid reason why a suggestion is a bad suggestion.

Being able to use a custom car is just like being able to use a custom skin, custom car interior, custom road textures, etc. There is no difference at all and i see no reason at all for turning this suggestion down like that.
If devs will add into LFS any licensed car as Bmw M3, Subaru Impreza, Mazda RX7 then car deformation will decrease dramatically. If now it looks weird then after adding licensed car it will look poor.



One of the reasons why not to add any licensed car.
I never said licenced cars. I said custom vehicle models. Which means nobody has to pay nobody to have a licence to use a real-life car because the models will be created by members of the community (including me, i know my way around 3dsmax).

About the deformation... It can be made customly as well but it doesn't matter to this suggestion because nobody forces you to use a custom vehicle model.
Quote from PioneerLv :If devs will add into LFS any licensed car as Bmw M3, Subaru Impreza, Mazda RX7 then car deformation will decrease dramatically. If now it looks weird then after adding licensed car it will look poor.



One of the reasons why not to add any licensed car.

I don't think ''Deformation'' is the issue. As you can see, LFS is in alpha stage and the damage atm is just a placeholder for something bigger...
i think when they put the aero thingy it might not work properly with custom models and... you know... they dont want another rFactor (bad Mods, if you customize with LFSTweak and custom models you get yourself a brand new car... i dont hink thats intended...)
My 2c

EDIT: by bad mods i meant... there ARe very good mods but also there are bad ones... there must be a balance in things i think...
#7 - dev
What about the aerodynamic profiles of various vehicles? Once this gets properly implemented (and it will!) different body shapes would be a problem. Plus, I don't wanna spend bandwidth to download user created body shapes especially because 99% of them would be ridiculous...
Quote from dev :What about the aerodynamic profiles of various vehicles? Once this gets properly implemented (and it will!) different body shapes would be a problem. Plus, I don't wanna spend bandwidth to download user created body shapes especially because 99% of them would be ridiculous...

There is the problem.
Quote from dev :What about the aerodynamic profiles of various vehicles? Once this gets properly implemented (and it will!) different body shapes would be a problem. Plus, I don't wanna spend bandwidth to download user created body shapes especially because 99% of them would be ridiculous...

well, it can be solved if mods are only playable in singleplayer, and in multiplayer servers only the lfs original cars can be used.
or maybe players use their own body shapes, and not download others. for example you have the original XFG car file, but i replaced it with a 2004 Clio Renault Sport 2.0 16V car file (great opportunity to show my favorite car and please ignore all the license stuff for now, since it's not what i'm trying to explain) but back on topic, if we get in the same server, i would see 2 Clio's (my car and your car, due to my replaced XFG file), and you'd see 2 XFG's...

But of course to do this, the game engine must be completed first.
I say no. It seems like a waste of time. I would much rather see for new cars than remakes of the old ones (just like what a lot of people say about LFS tracks).
I would make a model that is so tiny that I can overtake other cars by going under them! And they can't block me, because I can overtake using 0.5cm hole.

The car looks awesome! It looks like a square with 6 flat surfaces.

You got my point (Which is NO with capital letters).
Quote from BullHorn :Being able to use a custom car is just like being able to use a custom skin, custom car interior...

But it isn't. Different car models would mess up at least the weight distribution and collision detection. And of course in the current state of LFS it would make everyone go out of sync when going online.

For the (chosen??) ones who say this could be for offline use only.. There's no point in that! LFS is about online racing!

GRRRR!
#13 - Woz
This topic has been thrashed to hell so many times. There are just so many problems with it from morons using 50000 poly for one car through to 6 poly cheat cars as already pointed out.

It just serves no purpose at all allowing this and as the OP only asked for new mesh on existing cars it will only make LFS rice city.

When modding comes then the community needs to work out something to stop the utter stupidity that occurs in rTractor with mods. From people releasing a mod as final when alpha then releasing 50 updates in one week through to models that only work on certain machines well etc.

MODS: Can we close this thread and merge with one of the many others on the same subject.
I guess i don't know how the game engine is built. In most games using a custom model won't change the hitboxes, thus making no gameplay difference.

Anyway i can't talk today, very busy army day.
This is a good Dream.

But I think no MOD is much better for LFS
#16 - wien
Given the fact that more or less everyone on the internet are complete muppets and the unlimited scope for stupid looking cars this would bring it seems quite obvious to me that this is a bad idea. Don't you see how silly this would end up being? I can guarantee that within days half the field in the average online race would running cars from Mario Kart and Trackmania. It would ruin the game without any (real) benefit to the actual gameplay.
Rfactor is the example that comes to my kind, and NFS4 would have been hit with the same thing had it been solely based on online gaming.

Mind you, there's nothing bad about good mods that don't look any worse than the officials meshes, it's just that the proportion of good stuff would be very very low, thus making the game totally awful. Besides, you have to remember that to connect on a server X that would be fitted with Y mods, you'd need all the said mods - exactly all of them - else you'd get an OOS.
I was taking the idea from a half-life mod (The Specialists). The community consisted of many talented 3d artists so most of the models were much better than the default.

Another good thing about the half-life engine is that each model is just a model file that is loaded when you start the game. You won't be able to see the custom model, unless you have it. The only person that will be seeing the custom model is the person that uses the custom model. Of course good models can be shared online and used by whoever likes it.

Kind of hard to make sense, i'm posting from my phone and people around here won't stop speaking.
#19 - Woz
Quote from BullHorn :I was taking the idea from a half-life mod (The Specialists). The community consisted of many talented 3d artists so most of the models were much better than the default.

The thing with the "big" mod teams in the FPS domain in that most have been going for MANY years and know what it takes to put out a good quality mod that performs well etc. How to handle aplha and beta releases etc.

What you are ignoring is the 1000s of maps and models that muppets release that are pure crap. The community is big enough that you dont see most of the mod noise. BY the time it hits real servers it has been filtered.

LFS community is a FRACTION of the size. HL & HL combined pull in over 100000 players at peak times of the day and almost as must at any other.

Look at rF if you want to see the effect of mods on a comunity the size of the sim racing community
That's because of the way the racing sim community takes "modding". I was only talking about the model of the vehicle (that is, a bunch of polygons glued together), but the racing sim community expects the vehicle to also be modded to change gameplay.

That's where the hl mod i was talking is different: all the gameplay-changing-values are only accessible to the one person who made the mod. On the other hand, everyone has access to change any visual setting as they please.
So, what you are saying that instead of driving XRT, you can drive <insert_your_favorite_race_car_name_here>? It is only graphics, and graphics won't make a good game.

Seriously. I don't get how this new appearance affects your gameplay ("Same ****, different package" -motto).

(And no, I do not mean that you are a drifter, even I used an example like that...)
Quote from Gekkibi : It is only graphics, and graphics won't make a good game.

thats where u are wrong...
Quote from zeugnimod :That's where he is right...

i dont agree, because if u make a game with poor graphics, nobody will play it because it looks ugly.
Quote from mxpxun :thats where u are wrong...

Okay, if graphics are everything, I recommend you to play Crysis. Or if you would like to play nice looking racing games, play NFS: Pro Street.

Super Mario 3, anyone? Sure, graphics sucks (When you compare them to new games), but it is about the best scroller ever made.

Edit:
Quote from mxpxun :i dont agree, because if u make a game with poor graphics, nobody will play it because it looks ugly.

I guess you are too young to understand what is the major purpose of games. They are not screenshot generators. The point is the "playability".

Custom vehicle models
(59 posts, started )
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