Well my only problem about iRacing is the price and still they don’t seem to be bothered about that factor.
I am really curious to see how this system is going to perform… and how long it will last.
It has to be something really groundbreaking new and well designed to last for long with that kind of pricing philosophy…
Or it is designed in that way so it can survive in a small market such us club racers that are interested in those very cars and tracks the game supports.
For the market they're targeting, the price is actually really cheap. It's $156/year to race in the virtual iracing world every second of every day versus $250-750 for an hour or two at a real track (not factoring in the costs of damaging your car or yourself!).
The way I look at it, it costs me nearly $10 to go out to lunch. IRacing is only $13/month. I can afford not to go out to lunch 1-2 times less a month
One thing I didn't like in the interview is the iracing guy said the subscription method ensures "everyone is using the same version". That's complete BS. What percentage of S2 licensed users are not using the latest version? Less than 1%?
But sim racing is not the same as real racing, I'm sure most here wouldn't think twice about spending their annual sim racing budget for an hour or two of real racing. I still don't believe iRacing will be any more useful for real racers than a sim using fantasy cars/tracks and even if it is any good the actual target market of real racers running that car/track combo is tiny.
iRacing (or any sim) is not remotely comparable to real racing - If I could I would happily give the £80-£90 i've spent on LFS and £300+ on PC hardware for LFS up to do a real racing season, but with nothing but a broken moped ~£500 won't get me anything.
It's fair to be wary, as you say the NK situation did not turn out well. But I like to support all sim developers if I can, because that will help to keep this hobby alive.
Secondly, Dave Kaemmer has never produced a sim which wasn't excellent. With the time, money and apparent passion that appears to have gone into iRacing, I can't see it being anything less than stellar.
Here's the cost for me to do one 1-2 hour track session:
Average performance tires for my car: 4x$225 = $900
Mounting/balancing on stock wheels: ~$120
Track day with local club: $225 ("up to" 2 hours of track time)
Gas: $60-70 (210 miles travel + track time)
So the total comes to $1520 for me to take the car to the track once. I also didn't include things like oil change, performance alignment. If I didn't want to swap tires back and forth on the stock wheels add another ~$900 for 18" wheels. Of course the tires will last more than one track day. But I guess I'm saying for "me" to go to the track next weekend, this is how much it would cost. And of course, it's not even a real race - just lapping and I run the risk of damaging my car.
That one track day (that lasts 1 to 2 hours) will cost the same as 10 years of playing iracing!
I don't know much about alternatives. I know karting is fairly cheap. I run slow carts (~35-40mph top speed) at the local indoor karting places. In fact, I just got back and it cost me $56 for ~25 minutes of track time - not bad... but it's not real racing either!
So.... i thought twice. And instead of spending my money on a single track day and equipment I bought some real quality sim racing hardware!
Real? What is real? How do you define real? If you are talking about your senses, what you feel, taste, smell, or see, then all you're talking about are electrical signals interpreted by your brain.
I can't compare iracing to other games because I've never played it. But my real point was that iracing is really cheap compared to real racing. You can't simply say, "why pay for iracing if I can just do the real thing!?". The costs are nowhere near each other.
Okay Morpheus, if I ever find myself bleeding after crashing into the wall, or my neck sore from constantly pulling G's, I'll concede your point.
That's my point exactly. It's not iRacing vs. a Trackday, it's iRacing vs. LFS. Why pay 3,4,5 times more for iRacing when I'm already 90% of the way there with LFS?
And let's not get into the whole "they provide a league clean racing service" BS argument. That's just a secondary feature, and I can't it's the most often talked about topic over at RSC. They want this as an off season training tool, and they only way that's going to happen is with an outstanding physics/graphics engine. I assume LFS is 90% there (if not more) on that front.