But are they the same compiled program? I have no idea why there's 2 lol (I know one is for debug, but what's so special about it)
                
            

private void PayUser_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            foreach (clsPlayer Ply in Players)
            {
                if (Ply.Payout > 4)
                {
                    Connections[GetConnIdx(Ply.UniqueID)].Cash += 2;
                    Ply.Payout = 0;
                    InSim.Send_BTN_CreateButton("^2" + Connections[GetConnIdx(Ply.UniqueID)].Cash + "^2€", Flags.ButtonStyles.ISB_DARK, 5, 15, 0, 135, 5, Ply.UniqueID, 2, false);
                }
            }
        }




string CarsButton = Connections[GetConnIdx(NCN.UCID)].Cars;
if (!Connections[GetConnIdx(NCN.UCID)].Cars.Contains("UF1"))
{
     CarsButton = (CarsButton + "^1 UF1");
}


