AI drivers in BL2 driving LX4 are spinning near end of 2nd gravel section, they do that in every lap and reason is that they drive inside to corner where is large bumps and same time they turn left so they turn 180 degrees in air and land to opposite wall.
When there was other AI cars (one of each car type allowed) there, they drove that place properly, but if LX4 was spun there they tend to ram against poor fella with full speed.
And indeed, pitting problem of AI is still there, they make entry too late and violently, loosing control partly or completely, also they ram to each other while trying to get into same pitbox.
It seems to be really troublesome this BL2, maybe fixing all issues with it are going to take bit too much time from other bug fixing?
When there was other AI cars (one of each car type allowed) there, they drove that place properly, but if LX4 was spun there they tend to ram against poor fella with full speed.
And indeed, pitting problem of AI is still there, they make entry too late and violently, loosing control partly or completely, also they ram to each other while trying to get into same pitbox.
It seems to be really troublesome this BL2, maybe fixing all issues with it are going to take bit too much time from other bug fixing?


). On some tracks the AI are indeed quick (SO7 with FBM) but with roarcars they are really slow.
One of the best things about AI in LFS is that they have to drive in the same physics engine, using the same cars and influence the car through same controls as human player. In most(all?) other sims/games AI is artificially "driving" in separate(simplified) physics model with handicapped, or simply fatser cars - depends on the difficulty setting.

