with hi-res textures/skins etc all loaded in a 32 player race i've hit 100 MB usage - but still, a 64 MB card wouldn't like hi-res textures, and even my old ATi 9000 Pro was 128 MB!
I'm no nerd, i prefer the term "Geek" :P
You don't NEED a top end PC to max LFS (i think even my old AMD 2800/9600XT could do that easy), but to max AA/Textures etc needs a surprising amount of CPU power, at least to pump out a continual 60 fps would NEED an 8800GTS and a Core 2 Duo, although 16xAA and 8xAA look the same to me, and i use 4xAA which i can only separate from 8xAA in pictures. I do like the fact it scales well, and that on a PC which can barely sustain 8 fps on Supreme Commander set to "Low" it can chuck out graphics like this at 60 fps with ease.
My old PC had that and it ran LFS with about 30fps, not bad.
. Oh, and please forgive me my english, it's far from excellence but I'm doing my best
.
. Compared to todays standards Live for Speed isn't a very demanding game but we are talking about outdated standards here, right? And unfortunately on this field practice doesn't come anywhere near theory. The manual says It should run on a 1 GHz PC with 128 MB of RAM and any 3D card. I've tried to run LFS on such machine equipped with 384 megs of RAM and a rather decent Radeon 7200. I didn't want to play actually, I just wanted to stay as a spectator as my gf said she'd like to see me racing on her PC. Belive me, no matter how low I went with graphic settings (640x480x16 with almost every option set to lowest) there was no way to make LFS run faster than 12-13 FPS even if there was literally nothing on the screen (like looking at the sky or downwards at the tarmac) and driver's view gave 7-8 FPS at the most. So it's not that old-PC-friendly as it seems... or maybe the manual needs a slight update
.
....run LFS on the older machine and show us a screen shot of the performance tab in Windows task manager when LFS is running...
.
These are the moments I miss those good old C64 and Amiga times... :goodvibes
