I dont have the time to LFS at the moment, so texture editing is also on standby.
Electrik Kar -your work looks nice.
Electrik Kar -your work looks nice.






). With Smart Sharpen, you can get a kind-of pseudo bump-map effect appropriate for many surfaces, especially concretes and metals, but I also used it on grass, gravel... the details on the textures, when you compare them to the old pack- the old pack just looks really blurry. Now you have subtle shadows and highlights for each stone in the road, it looks much better than the old textures. But you also need good AF, and I recommend 16x if your card can handle it because if you use only 8X, or 4X, then the AF won't travel all the way up the road, it will cut off at 20 feet or whatever which will give you that shimmering look. It's pretty hard to cut that out all-together, but a good dosage of AF will help alot. Also as Mark suggests, the MIP bias has an effect there too. I just slide it right to the far right. Seems to work for me! 
"Default textures" I guess would have been more relevant in this case.






