Hi guys,
I bought Bob's Track Builder ( http://www.bobstrackbuilder.net/images/screenshots.aspx ) and altered my sim to import the x files and textures it creates. This is a really handy tool for creating tracks and has made things much more interesting for me. Finally I have something roughly resembling "modern" graphics
http://performancesimulations.com/files/ToddSim21c.wmv (16MB)
This is the first public video running my artificial engine sound simulation too, btw. Unfortunately I can't play any other sounds at this point while that's running, so there is no tire squeal or differential whine here.
Anyway, just something a little new to show
Discussion thread:
http://forum.rscnet.org/showthread.php?p=3389502#post3389502
I bought Bob's Track Builder ( http://www.bobstrackbuilder.net/images/screenshots.aspx ) and altered my sim to import the x files and textures it creates. This is a really handy tool for creating tracks and has made things much more interesting for me. Finally I have something roughly resembling "modern" graphics

http://performancesimulations.com/files/ToddSim21c.wmv (16MB)
This is the first public video running my artificial engine sound simulation too, btw. Unfortunately I can't play any other sounds at this point while that's running, so there is no tire squeal or differential whine here.
Anyway, just something a little new to show

Discussion thread:
http://forum.rscnet.org/showthread.php?p=3389502#post3389502
Unfortunately I don't have any FFB coded in yet though. That would take it to another level and be really fun so am looking forward to it. Some day..
I'm planning on writing a new tire model (again) so will probably wait on the visual deformation stuff until then as the new model will be a bit better suited to it.


