I know its been said that the netcode has been improved...to me it seems its the other way around...alost impossible to rub shoulders with another car without being sent in to the atmosphere.... also the starts seems to be ..hmm..trickier to me....have to litteraly floor the throttle to get off the line in a decent way...am i the only one that feels this way,or are there others that share my opinion....
                
            
 

 being on a low speed connection I get more than my fair share 
 I think the whole issue is more about the physics calutlation around the collisons than the netcode itself... and that can only change in an incompatible patch I guess 
 the physics are very good the online play is very good the collision detection is good, but there needs to be something done about the lag hits (i.e. LFS stores heading and speed info for each car for x amount of steps in the physics generator so it can cross check collision impact forces or something similar) and the sounds are pretty good considering they are a work in progress.
 ) but I can tell you right now that in the year 2007 that LFS will get 90% or more of my PC time 
 because it's physics are more believable, it's netcode is better and it is just so easy to fire up and jump into an online race...