What dump valve noise is that? or is that part of the CSR?



 I would say the main attraction to rfactor is the graphics and sounds, as they are quite simply astonishing, however, the gameplay just doesn't match LFS.
  I would say the main attraction to rfactor is the graphics and sounds, as they are quite simply astonishing, however, the gameplay just doesn't match LFS.   Rfactor has that strange arcadey feel, but i think with a years more development perhaps, it quite possibly could be up for a match against the current LFS in concerns of gameplay. But hey, LFS in a year
 Rfactor has that strange arcadey feel, but i think with a years more development perhaps, it quite possibly could be up for a match against the current LFS in concerns of gameplay. But hey, LFS in a year  
  Don't get me wrong, i think rfactor is quite a good game/sim, but for me personally, i would choose lfs over it.
 Don't get me wrong, i think rfactor is quite a good game/sim, but for me personally, i would choose lfs over it. ISI engine has this strange pedal mapping "feature":
 ISI engine has this strange pedal mapping "feature":
 
  Maybe I don't understand what you're saying though
   Maybe I don't understand what you're saying though  
  
  
 
 , is that the synth sounds and the CSR sounds were using the same data, ie, simple pitch data, to process the final sound. But it looks as though this is not the case (even though it kinda sounds like it :razz
 , is that the synth sounds and the CSR sounds were using the same data, ie, simple pitch data, to process the final sound. But it looks as though this is not the case (even though it kinda sounds like it :razz .
.
 .  They've traditionally been somewhat tight lipped re: the details.    I know that (whether directly or indirectly) the amount of torque a particular firing is generating influences the sound.  With an FXR or XRR at a standstill, bring the revs up to 6K or so.  Then while keeping the brakes on (heel / toe is necessary) slowly increase the throttle while letting the clutch out.  Not to move the car, but watch the boost pressure come up and you can hear the engine sound generation changing all the way up to full boost pressure.   This basically has the implication that in the future if there is a valve problem or fuel delivery problem the (sound) engine will handle this and you'll be able to tell if certain things are wrong with the (car) engine.   (Of course this experiment will fry the clutch in LFS someday
 .  They've traditionally been somewhat tight lipped re: the details.    I know that (whether directly or indirectly) the amount of torque a particular firing is generating influences the sound.  With an FXR or XRR at a standstill, bring the revs up to 6K or so.  Then while keeping the brakes on (heel / toe is necessary) slowly increase the throttle while letting the clutch out.  Not to move the car, but watch the boost pressure come up and you can hear the engine sound generation changing all the way up to full boost pressure.   This basically has the implication that in the future if there is a valve problem or fuel delivery problem the (sound) engine will handle this and you'll be able to tell if certain things are wrong with the (car) engine.   (Of course this experiment will fry the clutch in LFS someday  )
) classic signature stuff...
 classic signature stuff...
 
  
 
 :headbang:  :bowdown: :bowdown: :bowdown: :bowdown: :ices_rofl
 :headbang:  :bowdown: :bowdown: :bowdown: :bowdown: :ices_rofl




