WARNING : THIS IS A TEST WHICH IS LIKELY TO HAVE PROBLEMS
The sound system now works in a very different way! It's just the same old sounds but they don't use a prediction based on a position reported by Windows, instead they use a callback. This is supposed to fix the Windows Vista sound bug, and should, I hope, provide more responsive sound in other versions of Windows as well, and possibly give slight performance increase. But the changes are extensive and different parts of the program are trying to run at the same time, so there really might be some mysterious problems. There is no more "Sound Lag" slider bar.
Test Patch U22 contains some fixes for U21 - including smaller, more frequent sound blocks. You can change the number of these with a new "Sound Blocks" control in Misc Options. Each block is equivalent to approx 1/20th of a second of sound lag.
Changes in TEST PATCH U22 :
Engine sound can now be heard from a greater distance
Sound blocks reduced in size for more responsive sound
New setting : Options... Misc... Sound Blocks (default 2)
FIX : S1 hosts were invisible in S2 list of games after refresh
FIX : Skid and scrape sounds are now bounded to reasonable level
Changes in TEST PATCH U21 :
New strings for buttons : end race, spectate, join (were shared)
New string "play" instead of "OK" button in replay select screen
HLVC : NEXT lap is now not invalidated by driving the wrong way
S2 users can now see and join S1 hosts in List of Games screen
S1 users can now use the automatic skin download system
Included Czech translation of training lessons
FIX : When REV config replay was selected, REV was not displayed
FIX : When there were no SPR replays, MPR vanished from ALL view
FIX : Rare problem causing your car to vanish on other computers
FIX : Could not view user names in replay if MP mode was Demo
FIX : Bug in camera position height part of sound calculation
FIX : Unlocking is now possible in Windows Vista 64-bit
FIX : Sound should now work correctly in Windows Vista
NOTE : Translatable text updated
DOWNLOAD :
TEST PATCH U22 :
www.liveforspeed.net/file_lfs.php?name=LFS_U22_TEST.zip
DEDICATED HOST U22 (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_U22.zip
                
            The sound system now works in a very different way! It's just the same old sounds but they don't use a prediction based on a position reported by Windows, instead they use a callback. This is supposed to fix the Windows Vista sound bug, and should, I hope, provide more responsive sound in other versions of Windows as well, and possibly give slight performance increase. But the changes are extensive and different parts of the program are trying to run at the same time, so there really might be some mysterious problems. There is no more "Sound Lag" slider bar.
Test Patch U22 contains some fixes for U21 - including smaller, more frequent sound blocks. You can change the number of these with a new "Sound Blocks" control in Misc Options. Each block is equivalent to approx 1/20th of a second of sound lag.
Changes in TEST PATCH U22 :
Engine sound can now be heard from a greater distance
Sound blocks reduced in size for more responsive sound
New setting : Options... Misc... Sound Blocks (default 2)
FIX : S1 hosts were invisible in S2 list of games after refresh
FIX : Skid and scrape sounds are now bounded to reasonable level
Changes in TEST PATCH U21 :
New strings for buttons : end race, spectate, join (were shared)
New string "play" instead of "OK" button in replay select screen
HLVC : NEXT lap is now not invalidated by driving the wrong way
S2 users can now see and join S1 hosts in List of Games screen
S1 users can now use the automatic skin download system
Included Czech translation of training lessons
FIX : When REV config replay was selected, REV was not displayed
FIX : When there were no SPR replays, MPR vanished from ALL view
FIX : Rare problem causing your car to vanish on other computers
FIX : Could not view user names in replay if MP mode was Demo
FIX : Bug in camera position height part of sound calculation
FIX : Unlocking is now possible in Windows Vista 64-bit
FIX : Sound should now work correctly in Windows Vista
NOTE : Translatable text updated
DOWNLOAD :
TEST PATCH U22 :
www.liveforspeed.net/file_lfs.php?name=LFS_U22_TEST.zip
DEDICATED HOST U22 (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_U22.zip

 If LFS was to acheve those levels (and destroy dynamic variations btw) Scawen would need to hook some kind of limiter at the final stage of internal LFS sound mixer. Which is not impossible since he already put a simple echo in there. I'd like to see boost in LFS to be limited to something like 14 or even less. I'm quite appaled to hear many LFSers just crank that up  and yet say that it sounds better. Don't they have any ears.
 If LFS was to acheve those levels (and destroy dynamic variations btw) Scawen would need to hook some kind of limiter at the final stage of internal LFS sound mixer. Which is not impossible since he already put a simple echo in there. I'd like to see boost in LFS to be limited to something like 14 or even less. I'm quite appaled to hear many LFSers just crank that up  and yet say that it sounds better. Don't they have any ears.  Sorry for the slight off-topic, working with sound is my job, so I notice more.
 Sorry for the slight off-topic, working with sound is my job, so I notice more.  illepall) and sound was only hearable whenever a new frame became visible. It sounded a bit like when you TAB between cars quickly. This problem occured in all earlier patches as well, BUT there I had 15FPS on start, not 3.
illepall) and sound was only hearable whenever a new frame became visible. It sounded a bit like when you TAB between cars quickly. This problem occured in all earlier patches as well, BUT there I had 15FPS on start, not 3.