Hi all,
I switched to Reverb G2 headset from Oculus Rift CV1 and whilst the clarity jump is absolutely amazing, I don't completely understand what's going on with resolutions and settings, i.e. why is LFS showing render target 5196x2538 at 225% resolution scale if per eye native headset's resolution is 2160x2160? (at 100% resolution if I'm not mistaken)
Also, please advise which apps should be open when LFS is active? Currently, I have:
1. Mixed Reality Portal app which is always on top and I can't close it. I paused preview;
2. SteamVR app (v1.24.6);
3. LFS itself - its window is shown as blackscreen if I select monitors - "none".
With Oculus Rift, I used Oculus Tray Tool to hide Oculus Home leaving only LFS window opened (it mirrored the sim).
And final question, how can I adjust the settings to get the best visuals?
Thank you very much in advance!
I switched to Reverb G2 headset from Oculus Rift CV1 and whilst the clarity jump is absolutely amazing, I don't completely understand what's going on with resolutions and settings, i.e. why is LFS showing render target 5196x2538 at 225% resolution scale if per eye native headset's resolution is 2160x2160? (at 100% resolution if I'm not mistaken)
Also, please advise which apps should be open when LFS is active? Currently, I have:
1. Mixed Reality Portal app which is always on top and I can't close it. I paused preview;
2. SteamVR app (v1.24.6);
3. LFS itself - its window is shown as blackscreen if I select monitors - "none".
With Oculus Rift, I used Oculus Tray Tool to hide Oculus Home leaving only LFS window opened (it mirrored the sim).
And final question, how can I adjust the settings to get the best visuals?
Thank you very much in advance!
That option is to save GPU power by not rendering to your windows desktop. If you want to see a representation of the view on your monitor, you can select single or double. Single is probably the best for most uses.
!
