Yesterday I updated my LFS, but when i went trough all startup options, when i clicked on last `Go` button, it freezed on that screen. There were 2 LFS on that computer, so the same happened with other version of lfs also. I had to `end process` in task manager.
Somehow AVG antivirus also deleted lfs.exe for LFS, so i cant run it anymore
I can't deal with faulty anti virus software, of course. I don't know what could have gone wrong when you clicked Go. Do you get better results if you install a fresh version?
Thanks for the info. Just at the moment you are the only one to report a crash and we didn't get one in any of the recent test patches (other than one in early test patches that happened at startup and I believe we found the cause and fixed it). So I'm wondering if your computer could possibly be overheating as it is so hot. It could cause the CPU or memory to do something funny, so maybe you could open it and check for dust?
We haven't sent one. I'm not sure if we will or not, actually haven't discussed it with Victor yet.
Ive cleaned it out but ive just realised it only occurs on the TC Drving servers im guessing it could be the amount of connections but my pc is fairly cool, CPU is at 50 Degrees Celcius, and the GC at 60 even my motherboard is at 45. its been running for about an hour after i thought a restart cwould fix it. thank you for the fast reply though really appreciate it.
EDIT: - about 15 minutes since i replied i went straight to TC Driving one, no lag or anything everything is perfect then BOOM it just vanished with no error or warning. could it be that im running triple screen?
1) You are driving.
2) A certain car joins and you haven't seen that car since joining the server.
Then it uses the "use blank textures to reduce pit-out glitch" code and that is the only time the function where the crash occurred is ever called.
To cause the crash in that case:
3) The car that joined has a texture without a name.
4) The material being created is of a type that we haven't used in any of our car models.
I've loaded the 20 LFS cars to check and in theory this situation cannot come up. So that makes me wonder if you have installed one of those 'safe' VOB mods that is purely visual and doesn't create any advantage or out-of-sync in multiplayer.
Obviously I don't hold it against you for using such a mod - it's not cheating in any way, but it would be great if you could confirm if you do have any VOB mods in your data\veh folder. In that case it would explain why most people aren't getting the crash and if you replace the official .vob files problem would then go away.
The idea of the demo is to try out Live for Speed, and if you like it we hope you'll buy a license which we think is great value as you get all future updates with no extra charge. If people buy a license then we can buy food, clothes, pay our taxes and so on, to allow us to continue developing LFS. We think it is a good idea to show demo racers the website address to remind them in case they forget!
Good job on the update I'm waiting patiently for more information on what's to come next. All of the things mentioned: tire physics updates, track updates, graphics engine updates sounds amazing on their own.
clever. however it would then perhaps also make more sense to all the time outs and crashes i see online.
could it be it can go into a loop maybe? because at times i see default car models going around track. so was just wondering if this crash point could go into a loop and keep being present?
and thats alot btw. but it starts to make sense now to me how it works. and indeed i agree when people are joining first time. sometimes it sort of yanks an entire server. so maybe also let this be a reminder of .VOB mods are no good to use in the first place, and but certainly not online. it makes the gaming experience alot more bad for other people. and...its really not about how fast or cool your car looks. its only you who see the textures anyways. arleast so far. so there really is no need for it ,atleast not online.but i also detects a little modding sympathy form scawen here. so perhaps in the future.but untill then. keep it clear in your folders. and buy LFS. you get to drive with more experienced drivers and you get more tracks and cars.and you only have to pay for it all one time for life. i mean...you dont get any better offer really...
EDIT: if you want a different look in LFs, use DDS files to change the enviroment.its just the cars that are not allowed..
I don't actually think VOB mods affect other people, because the mod is only on their computer, not yours. On your computer you just see the unmodified car - loading happens in the same way as usual. So if the mod is constructed in such a way that is has the same physics bounding box, then it passes the OOS check and all is well and collisions take place as normal.
We don't support such mods in any way. They are only 'wrong' in the sense that all cars of that type look different on the modded computer. But I don't believe they are harming other players.
Wizard, I have one idea for you to try. I wonder if your computer could be slowed down when people join by massively full skins_x or skins_y folders. Then Windows could take a seemingly long time (fraction of a second) to search the list of files.
So a possible solution to try is to temporarily rename those folders to something else (before you start LFS). Then LFS will create an empty folder when you start it and Windows won't be searching through hundreds of files to see if a skin is available each time someone joins. Of course, this is quite irrelevant if there aren't many files in those folders.
brilliant. i know lfs would create folders. just never occured to me i could actually use it for something. i think im gonna try that as that indeed sounds like it have relevans to my issues.
thank you scawen
running LFS at around 25GB size. its quite relevant for me. most is skins only.in all skin folders i think. so could indeed be helpful to me.
i didnt mean affect them as such. but their log ins. more specifically what i meant.